harpo99999

{Utility release} Mod updater*v1.193 now out*and all of my modding utilites update 18/11/2011 trinity friendly

{Utility release} Mod updater*v1.193 now out*and all of my modding utilites update 18/11/2011 trinity friendly

a utility to UPDATE mods to entrenchment 1.053 includes diplomacy 1.034 original sins 1.193 & trinity 1.034

I am announcing a new utility that can copy all of a players MODS AND update the mods to a new patch.

at present it it can update mods in txt form from entrenchment 1.01 &1.02 to entrenchment 1.03 and sins 1.15-6 to 1.17, it works in a similar way to my map updater ie it first copies the files from the source folder( and it does copy ALL files and folders), it then reads in the entity file from the destination folder, re-names the entity to entold, checks to see if it needs the changes and makes the nessacary changes and saves the corrected entity. I have already tested it with manshooters dynamic v0.9b and my own megastarbases mod (both in txt form and it copied and updated both in 33 seconds, but the more mods and the larger the mods and also if the mods ar binned  the SLOWER the updating time. eg with celestial bodies v0.8b, ds entrenchment beta 0.7, dynamic 0.9b, firefall 2.2, ms entrench v2.22, requiem 2.2, sins of the 13th tribe v0.4, unknown darkness beta 0.01 and my megastarbases mod (totaling 3.9GB of files) it took 40 minutes to update all of them.

and as the entity files in the mods ARE updated you only need to run the utility when a new patch to entrenchment comes out and I have supplied updated instructions to the program.

the links for old versions have been removed

I have been given permission to include the convertdata*.exe's with my utilities so I am now releasing my utility pack

I have released all of my modding utilities/tools in one archive  and INCLUDED the NOW needed convertdata*.exe's from all of the sins versions that my utilities support, ie sins 1.15,1,16 & 1.17 and also entrenchment 1.01,1.02, & 1.03

also I made sure that the correct targetsinsver.txt is included

1/1/2010 the latest version which has the updated program for the textbin gui and diplomacy compatibility is now up at

7/2/ 2010 uploaded the 1.19 release of the utilities including the latest mod updater which is set to ignore the 5 fx files that can cause dumps in entrenchment mods

19/2/2010 latest version of the complete modding utiities with the essentals files incuded is up at

the latest version is up at http://www.filefactory.com/file/b0b3g8a/n/harpo_sins_utilities_1.191_e_d.rar

now also at http://www.filefront.com/15858795/harpo-sins-utilities-1.191ed.rar/

and the dip 1.21 version http://dl.dropbox.com/u/8023186/sins%20mods/harpo%20sins%20utilities%20for%20sins%201.191%2Cent%201.051%2Cd1.21.rar

I have tested this version on 32 bit & 64 bit sins,entrenchment & diplomacy, the only issue is a overflow value with many mods in a mod folder. I will fix this in the next version

just a reminder if you are getting an error stating that sins version found ::: need version 1.1.9 then you NEED the registry keys that point to the sins install folder for 32bit windows

HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins

for 64bit windows

HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sins

and they should have a Path string value that contains the EXACT path to the sins game folder

the latest version includes the use of the sinstrinity registry key to find the path to the sins install if the sins path key is blank, and also a probable fix for the error 76 (path not found) error that appears to be caused by having a '\' at the end of the sins(trinity) path, so you do NOT need to edit the registry entries

here is the drop box link

and the file factory link

and now the utility pack with diplomacy 1.3 and trinity 1.3 convertdata btw I do not recommend using the mod updater to update the mods to diplomacy 1.3 as there are a large number of changes in the playerRACE.entity files and the entity manifest, and new and removed pacts compared with diplomacy 1.21

corrected the link above, the above link archive NOW has the diplomacy1.21 convertdata

and the first link for the utility pack with convertdatadiplomacy 1.31(file factory)

utility pack convertdatadiplomacy 1.31 (drop box)

updated the utility pack for the latest patch and the mod updater WILL update original mods to 1.192, entrenchment (still uses the 1.051 folder so no update) and diplomacy 1.3# to 1.33

filefactory link to full utility pack for o1.192 e 1.052 d/t 1.33

18/11/2011 updated the utilities  to the latest steam compatable patch ie original 1.193, entrenchment 1.053, diplomacy 1.34, trinity 1.34 AND updated the manifest maker to remove the two entities that diplomacy no longer wants

filefactory latest utility pack for O1.193 e1.053 d1.34 t1.34

harpo

 

 

934,253 views 370 replies
Reply #276 Top

actually i found that last night after an hour of tinkering. im on win 7 32 bit windows. mines the Trinity version of sins so that might be it or something was missing from the prog when i downloaded it, dosnt seem to have sinreg.txt file so gonna DL from both sources and try again.

 

nope still not working, i know where to find the registry files for the sins i have installed 'Trinity' but not how to make the prog look there or dose it not recognise my version.

Reply #277 Top

there IS NO sinreg.txt in ANY of my utilities, the closest is sinsref.txt that is used in the textbinner and sins stringer ONLY, and it points to your reference files area only.

all on my utilities use the registry paths from the original information that was posted for the complete removeal for re-installing sins/entrenchment/diplomacy

 C:\Program Files\Stardock Games\Sins of a Solar Empire (or where ever you installed the game)(and copy it into the paste buffer


Then launch the System Registry (Start-> run, and type regedit)
Look for and edit the path value in the following Keys;

HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins
HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsentrench
HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsdiplo

For Vista 64 bit and windows 7 64bit;
HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sins
HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sinsentrench
HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sinsdiplo

my utilities ONLY look at the sins path and assume the expansions are in subdirectories of the sins install, and only uses the path as  fallback to find the convertdataEXPANSION.exe.

the mod updater uses the standard location of mods ie

assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.01,  the Mods NEED to be placed here for xp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-v1.191
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011

or here for vista/windows 7
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-v1.191
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011

NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktop

NOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administrator

note 3 the c:\ actually refers to the drive letter that windows is installed on (usually C:, but I have seen it as high as L:)

and for trinity it is the same paths

harpo

 

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Reply #278 Top

ah now I understand. I made a shortcut so I could unzip/paste mods easyer ages ago.

thanx for the help.

course if I still cant do it then I'm a idiot.

Reply #279 Top

ive done

C:\Program Files\Stardock Games\Sins of a Solar Empire (or where ever you installed the game)(and copy it into the paste buffer


Then launch the System Registry (Start-> run, and type regedit)
Look for and edit the path value in the following Keys;

HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins
HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsentrench
HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsdiplo

 

though my ones HKEY_LOCAL_MACHINE\SOFTWARE\stardock\drengin.net\sinstrinity

it still says it cant find the right version... unless you want me to reinstall it i dont get why its not working.

Reply #280 Top

all of my utilities USE the following registry key (for 32bit)

HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins

 or (for 64bit)

HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sins

and the path value in the registry key as I had started writing them either during the beta of entrenchment of early days of entrenchment I did NOT know of the trinity key which at that time did not exist, so create the sins and copy your sinstrinity values over and it then should work.

harpo

 

Reply #281 Top

Is there any plans to update the mod converter to Diplomacy 1.2, or is it included with another pack already?

Reply #282 Top

the mod updater for 1.2 diplomacy is undergoing tests at the moment, so that I can give the correct instructions for updating mods and so that the mod updater correctly updates all mods.

harpo

 

Reply #283 Top

have uploaded the latest dip 1.21 compatible versions(link is the third in the op), just remember to run the manifest maker on the mods you update with the updater as there are several changes in the manifests

harpo

Reply #284 Top

I recently reinstalled Diplomacy onto my PC and I tried to activate an old mod I had. The only problem is that the mod is for 1.011 and I have 1.21. I saw this converter and I have been working with it for the majority of the past day or so and I still have yet to get it to work...  My most recent error has been "Run-time error '76': Path not found" This only happens when I work with the updater, I did go through and use the manifest maker for the mod folder like you said in your directions. This is my first time ever having an issue with a mod, so I'm sorry about my noob ways.

Reply #285 Top

sierra_54 , which windows are you running, and do you have vanilla sins/entrenchment/diplomacy, or is it trinity?

if trinity the text bin gui AND the mod updater do not know the path to the trinity files, but look to the following registry points to find the path to the sins install

32 bit windows

HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins\path

64 bit windows

HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sins\path

with the path at the end being a string value containing the actual path to the sins install

 

, and another thought for the path not found is if you did not extract ALL the files into one folder, as the program assumes that all the update instructions, AND the older convertdata's ARE in the SAME folder as the exe( and the reason for the old convertdata's is that EACH version has a different convert pattern that is NOT compatable with older OR later convertdata's OR from different expansions.

hope this helps

harpo

 

Reply #287 Top

nic40000, some questions that will help me to help you

(1)which windows are you running it on, ?

(2)did you extract ALL the files in the archive to a single folder?

(3) which sins installation  type is it ie (sins/entrenchment/diplomacy OR trinity)?

harpo

 

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Reply #288 Top

Im on Xp everything is in a single folder sins vanilla and entrenchement are both instaled  but what are you calling the archive and i must extract the file in a random folder ?

Reply #289 Top

the archive is the rar that you downloaded that has all of my utilities in it. it is a good idea to have each program in it's own folder, and in the case of my utilities they ONLY READ the registry, and have no other parts loaded anywhere else, so to un-install all you have to do is DELETE the folder and any shortcuts that you created.

the path error might be for the diplomacy mod path, but without diplomacy having been run the mod-diplomacy v#.### folder(s) would not have been created, so should not be the problem(assuming the mod updater)

if it was the textbin gui that gave the error then it might be the reference folder location that is stored in the sinsref.txt, then just delete the sinsref.txt file and it should be good to go.

harpo

 

Reply #291 Top

I have just finished adding the trinity friendly code to all of my utilities that needed it( ie all other than the map updater)(just took ONE day to figure out what was happning in the trinity only installs, then design and test the code to fix the problem, and added a little indicator if the program is running on a Trinity ONLY installation)

 and am uploading to both my filefactory and dropbox, and will add the links in the morning my time..

harpo

 

 

Reply #293 Top

and an updated utility pack with the diplomacy 1.3 converter in filefactory

due to the LARGE number of changes in the playerRACE.entity files and also the manifests and the new pacts and research , I am suggesting that the mod updater should not be trusted to update mods to diplomacy 1.3.

harpo

 

Reply #294 Top

Where is the faith?  ;P

 

BTW, your link to the update in the OP is bad.

Reply #295 Top

thanks for pointing the error out stant, the only mods that will work from the updater are either TC mods that do NOT use any stock files OR simple mods that do NOT have playerRACE.entity's OR manifests, but the manifest maker will fix the manifests

harpo

 

Reply #296 Top

Not entirely sure why I'm getting this error:

I'm trying to update the Stars mod.

 

In info.txt:

win7, 64 bit ?True

C:\Users\Craig\AppData\Local
program locationC:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\
mods locationC:\Users\Craig\AppData\Local\Ironclad Games\Sins of a Solar Empire\
localapps location C:\Users\Craig\AppData\Local
where run fromC:\Users\Craig\Desktop\test\

does 'C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\' exist ?True
does 'C:\Users\Craig\AppData\Local\Ironclad Games\Sins of a Solar Empire\' exist ?True
does 'C:\Users\Craig\Desktop\test\' exist ?True
C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\
1.1.9.1
Reply #297 Top

You're getting it because of this:

Quoting harpo99999, reply 295
the only mods that will work from the updater are either TC mods that do NOT use any stock files OR simple mods that do NOT have playerRACE.entity's OR manifests

Because of this:

Quoting harpo99999, reply 293
due to the LARGE number of changes in the playerRACE.entity files and also the manifests and the new pacts and research , I am suggesting that the mod updater should not be trusted to update mods to diplomacy 1.3

Your best bet is to wait for Aplos to update it, and that may take a couple days...

Reply #298 Top

regarding the convertdatadiplomacy1.21.exe, I had forgotten to include it in the archive, but it IS in the previous version, and I have added it to the archive and am now uploading and will post a corrected archive link when it is available.

sstant, thanks for helping to support.

harpo

 

Reply #299 Top

and  another corrected archive link now has the diplomacy 1.21 convertdata along with all other official patch release convertdatas since 1.15 sins and all the files needed for my utilities.

harpo

 

Reply #300 Top

Can't seem to download it, I wait for 30 seconds, click the link and it times out. Can you provide a dropbox mirror or something else?