Sins of a Solar Empire: Entrenchment v1.03 Change Log
Next week we're planning to release the v1.03 update for Sins of a Solar Empire: Entrenchment. In keeping with all the Entrenchment goodness, v1.03 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.
WARNING: THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.
- Gameplay / Balance -
- All race's carrier cruiser's max speed reduced from 500 to 450.
- Carrier's squadron buildrate penalty with enemy units in the gravity well reduced from 25% to 15%.
- Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
- Fixed incorrect start conditions on Double Cross map.
- Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
- Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
- Marza Dreadnought:
- Missile Barrage number of waves increased from 20 to 25.
- Missile Barrage damage per wave reduced from 150 to 120.
- Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
- Transcencia Starbase:
- Final Judgement rebalanced so that it applies its damage more evenly between activations so that planets have less opportunity to rebuild infrastructure while this ability is cooling down.
- Final Judgement antimatter cost reduced from 200 to 150
- Final Judgement cooldown reduced from 120 to 60
- Final Judgement meteor strikes increased from 3/6 to 4/8
- Final Judgement meteor strikes frequency reduced from every 3 secs to every 5 secs
- Final Judgement bombing damage reduced from 300 to 120
- Final Judgement population killed reduced from 40 to 15
- Fixed incorrect range values for Final Judgement level 2.
- Meteor Storm target area of effect reduced from 4000/6000 to 4000/5000
- Fixed a bug in the AI that caused too few anti-structure ships to be built when preparing to attack enemy starbases.
- Graphics and Effects -
- Marza Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
- Networking / Multiplayer -
- Fixed a bug where extra gaps could be added between lines of text in multiplayer chat.
- Fixed missing multiplayer chat characters with some non-English languages.
- Fixed not being able to create ICO account and player names with certain non-English characters.
- Fixed a bug that could cause the ICO lobby to disappear.
- User Interface / HUD -
- Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
- Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
- Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
- Starbase upgrades can now be queued from starbases that are under construction.
- Modding -
- Fixed zoom scaling bug (see above).
- Option to disable shield rendering per entity.
- Misc. -
- Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
- Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.
