LRMs need a real fix
LRM is and always has been the dominant strategy in this game. The reason for this is that massed LRMs counter everything except fighters and heavy cruisers. Mixing in some flak frigates with your LRMs negates the only early counter to LRMs, allowing them to reign supreme for most of the duration of your average game of Sins. The problem IMO has always arising from the fact the LRMs hard counter basic frigates. LRMs already have a number of advantages over basic frigates (outrange turrets, easy to focus fire with, LRMdirt cheap for TEC and Visari, very powerful for Advant), plus they get a huge damage bonus against them. This causes all sorts of problems with the counter system because nobody can use basic frigates past the first 5 minutes of the game. Sinces LRMs also counter defences, this leaves the only options to players as A: try teching to carriers before the LRM mass arrives at your homeworld or B: spam LRMs back. This is boring, and frankly one of the leading reasons while more people don't bother with ICO. Really. Read any post encouraging people to try online play and you will find many people saying they'd rather play vs. the AI instead of fighting mindless spam game after game.
The carriers buff didn't stop LRM spam because carriers are expensive and get crushed by a small number of flak backing up the LRMs. You can't overbuff carriers because then they will become the new spam like a few versions ago. The solution I propose is to change up the counter system. Basic frigates need to win vs. LRMs, while LRMs become more specialized units. They can counter the few things basic frigates are currently good against. Basic frigates rushes wouldn't become the new spam, because one or two turrets totally shut down basic frigates. Comments to this? And not from snarky 'pros' saying 'you CAN counter LRM spam noob'. The amount of LRM spam going on clearly suggests that the current counters are not working well enough.