Crash Message

Unknown structured exception (0xe06d7363) at address 0x7c812aeb

Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    RaiseException + 82 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Error decompressing data from secure.disc-soft.com:2614: CDeflateOutputFilter::BufWrite(): call to deflate() failed.

 

Several (10+) of them today after the patch (the first), the last 2 games didnt didnt produced this error.

Happens randmon ill try it again.

1,217 views 3 replies
Reply #1 Top

And another one :(

 

Unknown structured exception (0xe06d7363) at address 0x7c812aeb

Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    RaiseException + 82 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight02_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/minions/highpriest/highpriest03_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/spellslow01/spellslow01_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine02_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Error decompressing data from secure.disc-soft.com:3245: CDeflateOutputFilter::BufWrite(): call to deflate() failed.

 

 

So, if i disconnected from any of your game, leaving you alone... iam sorry i never do that because i am dead or something like that.. but this crashes today are a pain in the ass :(

 

Reply #2 Top

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(34): error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Left'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:36>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Right'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:34>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
        
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Right'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:34>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
        
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(37): error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Bottom'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(35): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:35>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Top'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:37>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
        
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Top'
             ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...rogram files\demigod\dgdata.zip\lua\maui\control.lua:37>
             [C]: in function `pcall'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
        
         stack traceback:
             [C]: in function `error'
             d:\program files\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <d:\program files\demigod\dgdata.zip\lua\lazyvar.lua:18>

Reply #3 Top

I have an error with the CDeflateOutputFilter::BufWrite(): call to deflate() failed string with Supreme Commander: Forged Alliance. Almost every multiplayer game crashes after several minutes leaving this in error log.