Sins of a Solar Empire: Entrenchment v1.02 Change Log
Coming soon...
Coming later this week to Impulse is version 1.02 of Sins of a Solar Empire: Entrenchment. Here's the list of changes for the next update:
WARNING: This update may invalidate existing save games!
Gameplay / Balance -
- Added a new "Entrenchment - ReadMe.txt" to teach the basics of Entrenchment and provide links to more detailed online information.
- Fixed incorrect level parameters for Meteor Control upgrade for Advent star base.
- Fleet supply used by ships queued for construction from an Argonev star base in orbit around neutral or enemy planets is now properly accounted for.
- Mine detection ranges increased from 4000 to 5000 for all race's scout frigates.
- Weapon ranges of scout frigates increased to match mine detection range.
- Advent Homing Mines:
- Target acquisition range reduced from 5500 to 4500.
- Can no longer acquire structures and starbases as targets (though their area of effect damage will still damage them).
- Fix for Auxiliary Government upgrade not working as intended.
- Mass Disorientation max number of levels fixed.
- Advent structures now have a max shield mitigation of 60% when under the effects of Shield Bestowal.
- Immobile starbases rotate to face away from planet rather than toward it.
- More robust fix for AOE shield and hull restore autocast.
- Fixed starbase jiggles.
- Fixed neutral siege ships from not bombing planet.
- Fixed multi targetters from not grabbing new targets once a single target was acquired and new ones were brought in afterwards.
- Players are now informed when AI players decide to surrender.
- AI surrendering conditions tweaked.
- Fixed ships from sometimes being able to fire when they are disabled by various means.
- Fixed hangar bays from being able to fire at strike craft when not fully constructed.
- Armistice now affects mines.
- Fix for improper phase destabilization stacking.
Graphics & Effects -
- Fix for Marza effects not hitting the right side of planet.
- Meteors now fall from sky instead of the walls and floor.
- Reduced debris spawned when mines detonate.
User Interface / HUD -
- Starbase select hotkey fixed.
- The 16th capital ship is no longer cut off by '...' in the cap ship crews infocard unless the player has more than 16 caps (through modding, etc.).
- Built TEC space mines show up in the module counts in the Tactical Structures action grid.
- Auxiliary Government now always displays text on the infocard of the planet it is affecting.
- Star base constructors now have bandbox priority over trade and refinery ships.
Modding -
- GalaxyForge maps now have their own directory and are no longer reliant on the manifest system. Once created, these should be placed in the appropriate directory (e.g on XP C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge).
- More interface checking to make buffs more robust for modding.
Misc. -
- Fix potential crash with ability range querying by autocast conditions.
- Recorded game playback no longer causes auto-saved game files to be generated.
- Massive memory savings particularly for large games.