Yarlen Yarlen

Sins of a Solar Empire: Entrenchment v1.02 Change Log

Sins of a Solar Empire: Entrenchment v1.02 Change Log

Coming soon...

Coming later this week to Impulse is version 1.02 of Sins of a Solar Empire: Entrenchment. Here's the list of changes for the next update:

WARNING: This update may invalidate existing save games!

Gameplay / Balance -

  • Added a new "Entrenchment - ReadMe.txt" to teach the basics of Entrenchment and provide links to more detailed online information.
  • Fixed incorrect level parameters for Meteor Control upgrade for Advent star base.
  • Fleet supply used by ships queued for construction from an Argonev star base in orbit around neutral or enemy planets is now properly accounted for.
  • Mine detection ranges increased from 4000 to 5000 for all race's scout frigates.
  • Weapon ranges of scout frigates increased to match mine detection range.
  • Advent Homing Mines:
    • Target acquisition range reduced from 5500 to 4500.
    • Can no longer acquire structures and starbases as targets (though their area of effect damage will still damage them).
  • Fix for Auxiliary Government upgrade not working as intended.
  • Mass Disorientation max number of levels fixed.
  • Advent structures now have a max shield mitigation of 60% when under the effects of Shield Bestowal.
  • Immobile starbases rotate to face away from planet rather than toward it.
  • More robust fix for AOE shield and hull restore autocast.
  • Fixed starbase jiggles.
  • Fixed neutral siege ships from not bombing planet.
  • Fixed multi targetters from not grabbing new targets once a single target was acquired and new ones were brought in afterwards.
  • Players are now informed when AI players decide to surrender.
  • AI surrendering conditions tweaked.
  • Fixed ships from sometimes being able to fire when they are disabled by various means.
  • Fixed hangar bays from being able to fire at strike craft when not fully constructed.
  • Armistice now affects mines.
  • Fix for improper phase destabilization stacking.

Graphics & Effects -

  • Fix for Marza effects not hitting the right side of planet.
  • Meteors now fall from sky instead of the walls and floor.
  • Reduced debris spawned when mines detonate.

User Interface / HUD -

  • Starbase select hotkey fixed.
  • The 16th capital ship is no longer cut off by '...' in the cap ship crews infocard unless the player has more than 16 caps (through modding, etc.).
  • Built TEC space mines show up in the module counts in the Tactical Structures action grid.
  • Auxiliary Government now always displays text on the infocard of the planet it is affecting.
  • Star base constructors now have bandbox priority over trade and refinery ships.

Modding -

  • GalaxyForge maps now have their own directory and are no longer reliant on the manifest system. Once created, these should be placed in the appropriate directory (e.g on XP C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge).
  • More interface checking to make buffs more robust for modding.

Misc. -

  • Fix potential crash with ability range querying by autocast conditions.
  • Recorded game playback no longer causes auto-saved game files to be generated.
  • Massive memory savings particularly for large games.
131,143 views 78 replies
Reply #76 Top

I noticed the AI now captures Neutral Nodes! WOHOO.

 

Also, can anyone explain how the new trade route works?

Reply #78 Top

 Question:

I just installed Entrenchment, but whenever I press the run the program, all I get is this black screen for an eternal amount of time and then when I get out of it (Windows Logo Key), I get this minidump messge and I still can't play it. I don't even know how to approach this problem.#:(