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Citadel Upgrades

Citadel Upgrades

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This screenshot is of a test on low-end hardware (playing on my laptop) to see how well the game scales between relatively low-end hardware. As incredible the graphics are in Demigod, the hardware requirements are the same as Forged Alliance (Geforce 66x series / ATI Xanything or better).

But here's the first look at the Citadel upgrades coming in Beta 2.  The GPG team is working hard to get Beta 2 ready to go, there's just so much stuff coming together and we are pleased to mention that Demigod will be the first Stardock game with a worldwide release in multiple languages which is another reason Beta 2 is running a bit late - we're having to get all the translation stuff put together.

Stay tuned.

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Reply #51 Top

That is a great idea Tox. I have an addition though. Lets say the whole team can vote for something. Whoever is doing best gets most votes and whoever is doing worst gets least. Then u can call a vote for an upgrade or vote for saving for a better one.

Reply #52 Top

that sounds really cool. And maybe the percentage each person gets for the vote is for the percentage of currency they accumulated compared to the total. I like it! Yay democracy!

Reply #53 Top

That would make it so whoever is better gets most say but not all.

Reply #54 Top

I just want you to know that I've reported you for blatantly flaming. These are beta forums, not the WoW forums, so perhaps it'd be a better idea to act a little more mature here.

I just wanted you to know I reported to your village that there Idiot is missing. And if this comes to a vote on the upgrade none of you will have to worry because this game will go strat to the bag bin. I am trying to let the developers know how to make a game that will sell. You guys are out some where caught in head lights.

Reply #55 Top

Dude chill, were just trying to comprimise on a solution we all like which will make the game sell better. Just because u think it should be one way ,doesn't mean its right. Though i do share your concern for a new player messing up a game thats why me and Tox thought up a solution to solve that. He's just saying don't be harsh, were all on the same team. We all want the game to be good but not all of us have the same opinions so were trying to think of ideas that share aboth are concerns 1. Needs teamwork 2. inexpiernced players can't control.

Reply #56 Top

And I have to say Iprometheus, I thought it was funny that directly after he said he reported you for flaming, you call him an idiot. Really shows that you know how to earn people's respect.

Like soccer said, we all have ideas that we like, and we are trying to find some middle ground. Just because you think you have a good idea doesn't mean everyone else agrees with it and that you are right. You've got to open your mind to other ideas. There's really no reason to call people names, it just makes people not respect anything you say. If you want people to actually listen to what you are saying, be respectful.

Reply #57 Top

also, about the percentage thing, soccer. It's like capitalism. Whoever works harder, gets their reward. :thumbsup:  

People will have an incentive to do better, without actually loosing much if they aren't doing well or are new to the game. Being able to choose the upgrade isn't a huge deal, so I don't think anyone will be too upset if they don't get as much of a say as the person who is doing better that round. And it's almost the same as if people were spending their own money that they would have earned by doing well, only it can't be spent elsewhere 

Reply #58 Top

Keep the discussion civil, and refrain from personal attacks.  ;)

 

Reply #59 Top

Lets say the whole team can vote for something. Whoever is doing best gets most votes and whoever is doing worst gets least. Then u can call a vote for an upgrade or vote for saving for a better one.

I like the idea that you can pool resources to buy team citadel upgrades, and that those upgrades are voted on based on merit.  I'm not sure how easy it would be to assign votes based on merit but it's a good way of making sure the veterans get to use their knowledge. 

Maybe you could tie this back into the metastats talked about elsewhere, so a player with Rank 100 and 400 games played would have more input than a player with rank 6 and 12 games played, or a player with rank - 34 and 1000 games played.  This would give that much more incentive to 1.  Play the game and get good without smurfing 2. keep playing or surrender rather than drop

If you are a noob you don't miss out on the basic gameplay, but you get to see how strategic upgrades can make a difference.

Reply #60 Top

One thing that would be kinda cool and not too difficult to implement: allow individual players to upgrade non-citadel buildings using their own gold. 

Examples:  I see alot of pressure coming from the left lane, I spend 500 gold to slightly increase the attack speed of the Tower on that side, or it's health regen, or splash damage, etc.  Maybe I want to give my team a slight discount on their gear, so I spend 2000 gold to upgrade the gear shop to give a 5% discount to everyone on my team.  Maybe I want the creeps to spawn slightly faster at the right portal than on the left, so I get to pay to tweak that. 

I know there will be citadel upgrades to do this for all buildings everywhere, but allowing the upgrades to be dynamic like this will really make the RTS aspect pop out. 

Reply #61 Top

I like your idea kestrel.

One thing that I'm thinking about, is someone could play 1000 games and lose each time and not make the greatest decisions. How do we weed them out?

Reply #62 Top

One thing that I'm thinking about, is someone could play 1000 games and lose each time and not make the greatest decisions. How do we weed them out?

a player with Rank 100 and 400 games played would have more input than a player with rank 6 and 12 games played, or a player with rank - 34 and 1000 games played.

So a player with 1000 games played but a rank of minus 34 doesn't get a bunch of input.  The problem with this system is that it's based on your stats, which wouldn't be welcoming to new players.  At it's most extreme you'd get one guy making all the upgrade decisions.  OTOH, if he makes the wrong decisions he won't win and other people will start to have input so it might balance out, longterm. 

The other way, of giving votes to people who play well within a given game, is pretty cool because if you are a rockstar but have only played 5 games and I suck but have 500 games then you will get more say.  I just wasn't sure this could be programmed for.  

 

Reply #63 Top

What if u lost because the other team was really good not because your bad or maybe your teaamates were inexpiernced. Thats why it should all be judged within the confines of the game being played. I mean people can get better.

Reply #64 Top

ah Razgriz you aren't acting much more mature ;)



On the topic of citadel upgrades, isn't it very obvious that everyone will pay with his own money for common upgrades?

So player A decides to spend 2000 Money on Unit HP upgrade Level one. That means his teams minions (probably just portal spawns) will all be on that upgrade level. Now player B spends 3000 Money on Unit HP level 2 and so on...

I am really amazed what complicated stuff you make up when it is so easy to see how it will work.

Reply #65 Top

It always seemed to me it was a right-click the citadel and the menu would come up for your team's Citadel tree. I don't see how you could think it's anything else.

You can even see the SS is from the player playing Rook, who is chilling right next to the Citadel.

Reply #66 Top

Quoting TheBigOne, reply 14
ah Razgriz you aren't acting much more mature



On the topic of citadel upgrades, isn't it very obvious that everyone will pay with his own money for common upgrades?

So player A decides to spend 2000 Money on Unit HP upgrade Level one. That means his teams minions (probably just portal spawns) will all be on that upgrade level. Now player B spends 3000 Money on Unit HP level 2 and so on...

I am really amazed what complicated stuff you make up when it is so easy to see how it will work.

 

I think we all see this as the simple version, but to increase team work and distribute out the cost, we were looking for a solution that allows you to pay part of an upgrade.

 

I really like the vote idea.  I know this seems crazy, but wjhat if we designed the vote system like the legislative branch.  Basically, the vote is divided in half.  From one pile, everyone gets an equal vote (think senate) and from the other half, your vote % is based on your score in that match (think house of rep).  So on a 4 person team:

50%/4=12.5% for everyone regadless of score

individual score/(team score*2)=individual percent added to the above.  (multiplay the denominator *2 to make the total equal 50%).

In team matches of more than 3, the threshold should be 60% to avoid any one person from making the decision single handedly.  Of course, in a 2v2 match, team purchases would require 100%.  Thoughts?

Reply #67 Top

I think it would be great if you were playing with a group of friends, but I think just a standard game online for a new/casual player would end up being hurt by the added complexity.

I think the system as is (or is assumed to be :) ) is great. Though the paying part of an upgrade I still think would help a lot.

Reply #68 Top

I think it should be a option. When u make a game u decide if its team or indivual.

Reply #69 Top

Sorry Kestrel, it seems I didn't read into your rank thing completely earlier.

And Trige, I really love your idea!

Soccer, I always think the more options available, the better, so sounds good to me.

Reply #70 Top

Why don't you base the number of votes on the score?  Supcom already has a calculated score feature.  Just impletment this into a voting system based on score ratio.  Of course, scores will be only available for those on the same team, so there won't be any judging based on opponents score (supcom players know what I'm talking about).

Personally though, I think the voting system is too much.  I think the previous idea where a set amount or percentage of gold is allocated to an upgrade per click works just fine.  That way, there's still team communication (since citadel upgrades should still cost more than one person can generally afford), but at the same time, if I want to fork over the considerable sum of gold to get an upgrade I want, I should be able to do it.

Reply #71 Top

I think InsaneTitan has the better approach.

Reply #72 Top

Just to make it clear, you should always have the option to purchase the upgrade yourself outright.  I think you should have the option to either purchase part of an upgrade or put it to a vote.  Likely not both of these options, they are listed as I seem them as the most viable shared credit cost/team based options.

Reply #73 Top

I would think something as if someone want to buy an Upgrade, a confirmation message is sent to the other to aprouve this change.

Majority wins. So all team agree on the upgrade because some of them may be bad a the start and may favor the other player.

just my 2 cents

Reply #74 Top

Hey all,

 

Just checking in on this thread. Currently the direction for the Citadel Upgrades is they will use a different currency than gold(working title War Score) that will be earned by holding and capturing flags. Each team member will have their own earned War Score and be able to use it to purchase Citadel Upgrades that benefit their entire team.

 

Reply #75 Top

!

That's awesome! The waiting...it burns!