What is the point of Vasari Phase Stabalizers?

Are these things overrated?

I just recently played as Vasari for the first time. I had been hearing all about this RA (Not sure exactly what this stands for) and I am assuming it has to do with teching up to get the "Dark Fleet" ships. I built all the labs, built about 7 phase stabilizers, and was expecting a big return. Spent the resources to activate them all, and all i got was about 6 or 7 ships from each stabilizer.

I really dont understand the point of going through all this if you get such an insignificant number of ships. For the sheer amount of time alone (let alone the resources and money) i could have built a massive fleet on my own.

Somebody please explain the benefits of going through all this. If I am just dumb, and have gone about this wrong or missed something, please speak up. I must be missing something here, because there is no way that spending all the time/money/resources for such little return is worth it.

HELP!

 

Edit: Ok, I read some posts. I now know RA is Returning Armada-duh. Also found that it changed with 1.11 (yes, that is the version Im using.

 

 

Which brings me to this: the search function never works for me on the forum. i always get 0 results, no matter how insanely simple my search is (ie. RA, returning armada, vasari, etc.) Anyone else have this problem? It sure is annoying having to search through pages and pages of posts to find what im looking for.

27,083 views 27 replies
Reply #1 Top

1) It's StabILIZER , not stabalizer. It's stabilizes, not stabs anything.

2) Phase stabilizers allow your fleet to jump between gravity wells with a Stabilizer present.
Suppose the shortest way from planet A to B is:
A ------ Pirate Base ------- Some Plazma Storm -------- Some planet -------- B
Normally going from A to B takes days - you have to go around the pirate base, through plasma storm, wait until your ships fly around the last planet and then jump to B. Moreover, making four jumps eats away 400 antimatter on all ships, meaning all your carriers and support cruisers will most likely enter B grav well without any Antimatter.

Having Phase Stabilizers built in A and B lets you do a straight jump:
A ---------------------------------------------------------------- B
It takes a lot less time, because ships don't waste eons or maneuvering through grav wells.
It also saves Antimatter on them, because they make one jump, not 4+ .

Also, with the next research after Stabilizers, your ships travel faster between Stabilized grav wells.
A -------------------------------- B

So, suddenly every reach of your empire is one jump away for any of your ships. This is a HELL of an advantage, because Advent or TEC need to share their forces to make two fast attack on two fronts. You do not, you can repel one attack and the second front, a zillion phase jumps away for *them*, is just next door for *you*.

Phase Stabilizers are good as they are, without RA -> Returning Armada .

3) RA was nerfed in 1.1 , because it now gives a few ships after paying for activation. It used to summon more and more ships every 6 minutes at no cost for you - meaning you would never have to build anything, just swarm the enemy until he dies.

4) Still, RA is very useful.
It does NOT require you to research the prototypes of the ships you summon.
It is INSTANT.
Although the incoming ships are random, in an average calculation you actually profit on activating the Armada, because the incoming ships cost:
- a lot more credits than the activation cost (usually ~4000 vs 2500 for activation),
- a lot more Metal than you paid (RA costs 200; that's 3 assailants, but you get a lot more).
You only don't profit on Crystal (500 is usually about 100 more Crystal than the ships cost together)

So, all in all, RA was imba before 1.1, but right now it is still useful in late game - it allows you to pump a lot of units instantly into the battle for ~60% price. Couple that with the Phase Stabilizers and you get a:
- big armada
- instantly
- at half price
- that you can locate at any of your planets in the system in about 2 minutes.

+1 Loading…
Reply #2 Top

Note you only get ships if you have fleet points available for them too!!!!

Reply #3 Top

+ N3rull.

 

yes remember fleet points, I felt cheated the first couple of times I used this because I was using RA wrong. lol

Reply #4 Top

I normally just save it for when an enemy fleet jumps to a lightly defended planet (I keep a phase stabilizer at each one I own) and then instant defence force. If it's not enough just use another and send them over from wherever they are.

Reply #5 Top

moving a fleet for one side of a 60 planet map to the other in one jump is the best thing ever!

 

one question if im playing with a friend and we are both vasari can my friend use my phase gates to?

we are allies btw :)

Reply #6 Top

Don't think so.

Best bet for that would be to have a planet within each others empires that you can jump to so you only have to move one or two jumps to help them...

Reply #7 Top

... or have a few Marauders leveled ;)

Yes indeed you need Fleet Points for RA. But you need them for normal Fleet construction too, so I took it for granted and didn't mention.
However, remember that while Clicking on "build ship" with no fleet points doesn't hurt you, firing a RA for 2,500 credits to get nothing is a BAD idea.

Reply #8 Top

I just played a game and had 500+ fleet supply and waited for 1st RA for 30 min and for 2nd RA for 30 min and never got a ship. I had a phase stab in each grav well. So i just posted.

Reply #9 Top

phase stabilizers are good for reinforcements

- the phase stabilizer could help in raids:ninja: , if you have a marauder(lvl 6+) you can teleport in and out of grav wells or you could just send in a small raid force then use the marauder's skill and phase in a larger army in to the grav well

 

Reply #10 Top

I just played a game and had 500+ fleet supply and waited for 1st RA for 30 min and for 2nd RA for 30 min and never got a ship. I had a phase stab in each grav well. So i just posted.

You have to summon them in 1.11 - click the ability button

Reply #11 Top

O.O DAMN

Reply #12 Top

RA used to be overpowerd,  the stabilizer gave you the ships for FREE!! all u had to do was have enough fleet supply,   they fixed it tough (yaaay!!!)  now u pay a large sum (tough still a discount if u have enough supply avaible)

and since u dont always activate all of them,  it's a nifty defense tool,  should u be attacked from a small fleet whilst ure big fleet is away  just call in some RA's  (Returning Armada) and u've got yourself a defence fleet in no time at all

 

phase stabilizer's are probably the most usefull structure concerning fleet support,  just have a network of them troughout your empire and u can cross the star system in a single jump,  (talk about being everywhere)

care to use this with a MARAUDER?    ultimate ability is the marauder acting as a templorary phase gate,   so when ure losing a battle  activate it then jump in with newly RA ships that just arrived from a planet across the star system

or when u need a fleet somewhere else FAST but ure not on a planet with a phase stabilizer (enemy planet  or neutral)  activate the ability and order all (except the marauder) to move to your destination, again in a single jump (if its one of your own,  or if u have 2 marauders)

phase stabilizer opens so much possibilities,  so many strategic advantages,   a vasari having it is close to unbeatable (as long as his fleet is strong enough....  being atacked from behind has no point anymore)

 

Quoting Hack78, reply 10

I just played a game and had 500+ fleet supply and waited for 1st RA for 30 min and for 2nd RA for 30 min and never got a ship. I had a phase stab in each grav well. So i just posted.


You have to summon them in 1.11 - click the ability button

IM SO GLAD AUTOCAST IS OFF

to bad they didnt consider that doing it for all abilities,  cuase rly.. i spill alot of antimatter picing abilities for my ships they shouldnt use (nanorepaircloud  from skiranta carrier....   why does it activate when a damaged squad is nearby ??????? it doesnt repair it anyways rofl

Reply #13 Top

Thanks, even if N3rull is a sp nazi. :) (I only spelled it wrong in the title. Simple typo)

Ok. That' the conclusion I came to as well. See, I thought I was going to create my entire fleet from these things...FAIL. I could see how they would be good for support, although I'm still not to sure about the cost when you factor in the research and lab costs. I guess better for longer games at the end.

Thanks.

Reply #14 Top

As you said, better for longer games at the end.

A single launch of RA doesn't give you back the money you spent on Imp. Labs instead of going military. However, if you use it 3 times over 10 planets, you got yourself a huuuge fleet worth over 120.000 credits for 75.000. That's 45.000 credits you can spend on their Bounty ;]

Reply #15 Top

Quoting Shadow_of_Light, reply 12
why does it activate when a damaged squad is nearby ??????? it doesnt repair it anyways rofl
I suppose you meant "why does it activate when NO damaged squad is nearby??..?"

My answer is: Repair Cloud heals over time. If it is applied before the damage is taken, then any damage dealt to a squad affected by the repair cloud is immediately mitigated, unless it is instantly lethal. Taking into consideration the fact that strike craft move quickly over large areas and often stay out of Skirantra's cloud's range (particularly bombers), applying the repair cloud just before you send them into enemy fire is sensible.

Still, Repair Cloud should start autocasting when something nearby is damaged, leaving a decisions like above to the player instead of having the cloud spammed all the time.

There are some abilities I don't mind being set on auto - Phase Missile Swarm on Vulkoras or Power Surge on Kortul.
Most, however, should not - Phase Out Hull on Marauder (AI has no idea of when to use it and on what), Nano-disassembler on the Space Egg or Planetary Bombardment Platforms on Vulkoras (hate it when Vulk breaks away from a battle to plant these).

Reply #16 Top

I don't think someone posted this aspect of it yet, but using RA means you can have a couple phase stabilizers in planets that are deeper in your empire where defensive turrets aren't needed.  These use tactical slots, not logistics.  Which means, instead of having a bunch of frigate factories, you can instead replace those with trade docks (keep 1 or 2 around though if you want to make overseers n' stuff).  Thus, you increase your credit income, which in turn pays for RA :)

 

BTW, always keep RA turned off of autocast.  It will summon even if you have like 10 fleet supply left, spending all those resources and getting you only 1 additional ship :(

Reply #17 Top

I just recently played as Vasari for the first time. I had been hearing all about this RA (Not sure exactly what this stands for) and I am assuming it has to do with teching up to get the "Dark Fleet" ships. I built all the labs, built about 7 phase stabilizers, and was expecting a big return. Spent the resources to activate them all, and all i got was about 6 or 7 ships from each stabilizer.

you did correctly... you get like 6-7 ships... one important thing is to make sure you have enough fleet capacity. if you don't have enough fleet capacity and a stabilizer gets activated you waste the ressources (2500 gold, 150 metal, 500 crystal) for nothing!

RA = Returning Armada

 

yours,

whity

Reply #18 Top

So that's why the Vasari can reinforce their fleets in minutes. In the words of EviliroN,

 

DAMN.

 

Truthfully, I could care less about the costs - reinforcements coming from nowhere is worth all the money put into it as long as it saves my frontline from the enemy. Imagine the losses you incur from losing the planet to the enemy, plus the amount you invest just to take it back.

 

Seriously, I gotta try Vasari next time. That is one sweet perk.

Reply #19 Top

It's vasari's way to legitimately cheat.  As is RA.  As is the grav ball from the space egg.  As is the ability to see where every ship is phase jumping.........

 

Ok so maybe not cheating, but perks to greatly turn the odds in their favor :D

Reply #20 Top

Well if u think of it as legitimately cheating then how about industrial juggernaut and pervasive econ from the TEC, reduced ship build time and money back on every purchase you make thats hard rape endgame especially when u have 3 frig factories in 1  grave well.

Reply #21 Top

Ahh - buy 3 kodiaks, get one free.... :)

Reply #22 Top

Quoting deltalead8, reply 20
Well if u think of it as legitimately cheating then how about industrial juggernaut and pervasive econ from the TEC, reduced ship build time and money back on every purchase you make thats hard rape endgame especially when u have 3 frig factories in 1  grave well.
Kostura.

I never used RA personally, it took too long to set it up. Phase Gates are a god send though. The ability to go anywhere from anywhere is so incredibly useful. Attack an enemy fleet and need reinforcements? Phase gate! Got your Marauder to his home planet and your poor Egg hasnt eaten in days? Phase gate! Want to send in a small sacrificial team of light frigs to distract the enemy from your uberfleet waiting around the next gravity well? Phase gate! The possiblilites are endless.

Reply #23 Top

Quoting Hack78, reply 21
Ahh - buy 3 kodiaks, get one free....

Thats about the way it works. A Vas fleet can scoot around all it wants, but as TEC I can crank out units like crazy, for cheap, and have them every where. Or use the TEC equiv of RA... Insurgency... Nothing like random attacks througbout your empire, which cost me nothing.

Still, it would be nice to be able to use an allies phase gates.....

Reply #24 Top

Cataclysm, revert back to pre-RA nerf and do a fast tech to RA. You can do it in 20 minutes with 3 planets if you're unmolested. It's a lot of fun.

Reply #25 Top

Quoting psyck0, reply 24
Cataclysm, revert back to pre-RA nerf and do a fast tech to RA. You can do it in 20 minutes with 3 planets if you're unmolested. It's a lot of fun.
I my style of play is "research military first and civilian later". Thats why I never got RA very fast. I spent all my money on armor and weapon upgrades. I suppose if I went for RA straight away it would go faster.