The Darkness between planets

Has anyone tried flying between planets or *gasp* even stars without using the phase drive? Just usuing the normal slow sublight? Me and my friend were talking about it, and how it could be a good sneak attack method (long sneak attack) because then you wouldn't get the 'phase jump detected' thingy when you're en route to an enemy system. So, has anyone tried it? is it even possible? I know you ca nfly really far out of a grav well, but i've never tried going all the way.

 

:cylon:  

77,139 views 53 replies
Reply #1 Top

So far as I have seen, the game will stop you after a certain point, but if I'm wrong, the game would probably say that the ships are still within the first planet's gravity well.

Reply #2 Top

then an extremely short phase jump (almost instantaneous) would move them to the other planet's well.  and if it did that (register the ships as being still in planet 1's grav well) then the ships in the other well would be invisible to the other player until they put a ship into planet 1's well.

Reply #3 Top

Quoting Orodum, reply 2
then an extremely short phase jump (almost instantaneous) would move them to the other planet's well.  and if it did that (register the ships as being still in planet 1's grav well) then the ships in the other well would be invisible to the other player until they put a ship into planet 1's well.

I didn't think of that, but it does seem that that would be what happened, unless the ships went back to planet 1's gravity well to phase jump.

Reply #4 Top

you can increase the size of your gravity well, and make a custom map with very short phase lines with galaxyforge. put like 20 recource astroids on your home planet, and the games you play will be far more focused on stratagie because ships need 5 minutes to reach the planet bombing range afther they jumped

Reply #5 Top

Quoting donnor11, reply 3



Quoting Orodum,
reply 2
then an extremely short phase jump (almost instantaneous) would move them to the other planet's well.  and if it did that (register the ships as being still in planet 1's grav well) then the ships in the other well would be invisible to the other player until they put a ship into planet 1's well.



I didn't think of that, but it does seem that that would be what happened, unless the ships went back to planet 1's gravity well to phase jump.

unless they add that in later, it wouldn't happen (ships can phase jump when not in their gravity well) just move the ship outside the grav well line and it will phase jump from its current location.

Reply #6 Top

there have been some reports of a bug wich allowed ships to exit the planets outer line....    even seen it myself

 

but yes i sometimes do think ships should be able to just use regular drives to reach planets, for example.. planets stacked very close to eachother (tough im not happy with the "sneak attack" option.. it should be visable to anyone

a warning like .. "Danger... enemy ships have entered planet's sensor range (and then a text message involving the planet's name at the bottom right, just like a normal warning)  sensor range should be around x2,5 planet's gravity well range

 

ofcourse.. this should only work for planet-to-planet movement,  as there's no use for long-range flights between stars..  (star-to-star = the only way possible anyways...)

ofcouse.. when i nthe voiud.. ships should be able to enter phase space....   this brings problems however...  it would ruin the balance of game, cuase why build phase stabilizers if u can phase jump anywhere u want anyways??

it wouldnt be very realistic to return to the planet u came from either....   soon some occasions .. yes i think it should be possible,   but only limited,  the game should somehow detect 2 planets VERY close to eachother to be seen as 1 grav well since using phase-jumps here actually takes longer rather then just fly to where u'd like to go

Reply #7 Top

hm.... overlapping gravity wells.  might really confuse the AI if you made a galaxy forge map like that. (couldn't jump between the two because the grav well overlap was too big.  but with gravity tolerance (a research item - maybe only Vasari), you could still jump between the two.  but yes, just sub-light would be faster due to charge up time.  now as for actually doing that, I still beleive the programming would still recognize the ships as being within the first planet's well, and either would not be able to pass the thick outer line, or would not be able to do anything to planet two's structures/ships.

Reply #8 Top

Hey, it does work, kinda. I used orodum's short jump idea during a multiplayer game with one of my friends. It was a small map, with only like ten planets.I sent out a big fleet, and it took them like a half an hour to get close to his capital. Then, i phase jumped them in. Worked perfectly, his home fleet was gone. Never saw it coming. A lot of effort, but a lot of gain.

I hope stardock does make an expansion with much larger gravwells, so that like Virilias said, it would be more focused on strategy. I suppose you could do it on galaxy forge, but too much effort for me. :|

And yeah, flying between stars is just dumb. Too long, too pointless, and also, sometimes stars are above or below the ecliptic. That could screw you up. Sins isn't like Homeworld, where you can fly up and down (unless it is, and i'm a giant noob (which i doubt).

Maybe later i'll try flying all the way, and see if that works.

 

:cylon:      

Reply #9 Top

LOL I got news for ya...

 

 

There is a "Z-Axis" and very much like homeworld you can command your fleets to go above or below objects. Unless they took it out of patch 1.11, you just have to go to your key bindings and give the z-axis command a key. I use ~.

Reply #10 Top

i've tried to send a fleet into open space, it stops you a little outside the gravity well. also, overlapping gravwells don't work either (unless there is a bug to it.), in fact, the ships don't even attack each other.

Reply #11 Top

Quoting SSAF, reply 8
I hope stardock does make an expansion with much larger gravwells, so that like Virilias said, it would be more focused on strategy.

How is Sins not already focussed on strategy?  If you feel that you don't need much strategy against the AI then I cordially invite you to come play against real human opponents in online multiplayer.  You might then discover that apart from enjoying the company of other Sins fans that the online game is all about strategy.

Reply #13 Top

lol, never knew how to use the z-axis before.

Reply #15 Top

Quoting noobsauce94, reply 10
i've tried to send a fleet into open space, it stops you a little outside the gravity well. also, overlapping gravwells don't work either (unless there is a bug to it.), in fact, the ships don't even attack each other.

did you "jump" to the other well?  or just move between the two on sublight?

Reply #16 Top

Occasionally, one of my fleets will move very far away from a planets gravity well when I'm not watching them... sneaky little beggars.

Reply #17 Top

I've not done it with the recent patch, but I have managed to chase ships out of a gravity well into open space. It mostly happens with Advent cruisers pushing ships out into open space, then a chunk of the fleet following. Eventually, when the Advent cruiser can't push anymore, the chunk of the fleet kills the ship, then returns to the nearest gravity well... even if that gravity well is a jump away.

Reply #18 Top

No way! There is a z-axis?? Awesomeness, thank you! I had no idea.

Quoting CenturionJixra, reply 11

How is Sins not already focussed on strategy?  If you feel that you don't need much strategy against the AI then I cordially invite you to come play against real human opponents in online multiplayer.  You might then discover that apart from enjoying the company of other Sins fans that the online game is all about strategy.

I have to say, i have played against other people in multiplayer, and while tactics are a part of the battle, for the most part it's a slugfest. Although now that i know there's a z-axis, that may change things......

 

 

:cylon:  

Reply #19 Top

Ran into a funny little bug/glitch today while messing around with a new mod. The phase jump worked fine everytime except once. My Jarun Migrator was sent to colonize an asteroid while my fleet moved to the next. Instead of charging up it's Phase drive it flew... all the way... 10 minutes later I'm wondering why it isn't colonizing, as it was showing up in the sidebar of the asteroid I sent it to. zoom in and double tap it's number and it's halfway between the planet and asteroid following the phase lane but using normal sub-light engines. I've got some screenshots if anyone wants to see them lol.


So, has anyone tried it? is it even possible?

I guess so, even if it wasn't on purpose lol.

Reply #20 Top

Huh. That's wierd. Can you show us the screenshots?

 

:cylon:  

Reply #21 Top

SCRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENSHOTS!

o_O

Reply #22 Top

this is my first time posting screenshots so apologizing beforehand if I screw it up lol.

anyway here they are

this one shows where the ship is at. The ship in the sidebar of the asteroid is the same one halfway between the grav wells. For those who don't know (although I'm guessing most of you will) the end of the green line is where the ship is at, and note it's icon doesn't show up like it does when phase jumping.

this one shows the asteroid where the migrator is supposed to be, yes I can see what is there without any ships present

this is the migrator in space (no grav wells)

this is the migrator finally entering the asteroid's grav well

edit: yep, I screwed it up, um... can anyone help me out please with info on how to post screenshots? 

Edit: Finally got the screenshots sorted out and posted.

Reply #23 Top

you need a host site (assuming you have one: if not, photobucket.com is good), then you just have to make sure you have a good link.  the other part seems like you have right, otherwise, the boxes wouldn't show up

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Reply #24 Top

ok thnx, should have them up in no time... hopefully lol.

Reply #25 Top

could it be possible to have rare planet spawns with multiple rings that would act like phase stabalizer nodes that anyone can jump to, adding alot more stategy:thumbsup:

 

excluding homeworlds of course