[MOD-oops] mines project on hold (no need to release anymore)

...Didn't want the code to go to waste

Enhanced Planet Defenses!

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  I no longer have to feel guilty about not having released the code because you can play entrenchment now...

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The Proximity Activation codiing for my mines was completed on August 6th

With the finalized version of 1.1 out now, I decided to dust off my coding for mines, and write extra code for self-deploying minefield generators.  Currently my generators create a 3D cloud of mines, and am optimizing them to take less processing power from generating thousands of mines (trimming the buffs to only what's necessary)...

To save time, I'm making a separate mod for my mines, for faster release... (since it's the feature (of all my experiments) that people consistantly PM me about revealing the secrets to):)

I just downloaded the Impulse setup, but I have to wait until I'm on my dad's computer (it's the only one with BOTH superuser access and internet, as my computer is not connected at all)...

EVERYTHING IS FINISHED NOW, JUST NEED TO PORT IT TO 1.1 

ONLY THING IN THE WAY NOW IS MY COMPUTER'S INCOMPATIBILITY WITH IMPULSE

The mine-field generators are finished, and spout out mines in a random globular pattern around the generator (which starts out as a plate, facing the planet, and fills out within a couple minutes)...

Also, for the fun of it, I'll be tossing in my volcanic remnants to make my mod more "dangerous"...

Death Star Hunters: We're on it's trail!

85,615 views 29 replies
Reply #1 Top

HOLY SHIT!!! Man..finish that ASAP!!

MINEFIELDS FTW!!!!!!!!!!!!!!!!!!!!!!!!

I'll give you +10 karma whenever you release it!

Ah man..I can already hear the sweet sound of agony as my ennemies cap ships stumble upon an active minefield *Screams in the distance*! A sweet smell of victory! :D

Reply #2 Top

Cool, now that would make for some interesting play changes. You'll have to come-up with minesweepers now ^_^

Reply #3 Top

so will these mines mimic what's coming in Entrenchment?

 

Reply #4 Top

I'm sure we can all code mines with what we currently have!!!

All we have to do is get down and dirty with files and eventually everything is possible!! Starbases themselves are just oversized cap ships (codding it is dead simple (well as long as you keep simple abilities))...

 

Justin S.

Reply #5 Top

Mine fields....   :)  hmmmm.... sounds interesting. When can you release it sir?

-Teal

 

Reply #6 Top

As soon as you give me +1 karma :grin:   Sorry got a karma/week schedule to hold up to! LOL

 

Justin S.

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Reply #7 Top

You are silly Justin!!  Haha, but that is okie, so... when do i get the minefields?   :)

-Teal

 

Reply #8 Top

AS SOON AS I GET +1 KARMA!

He's hostage ATM! I'm captor!!

:D  Hand over the bounty! The advent paid me more than him!

 

LOL

Justin S.

But really I'm really looking forward to this!

Reply #9 Top

Helioforge...I don't know if you're still working on mines! But I get mine online and working great!! Check my thread and till me if you used same way??? Together we can refine them to perfection!

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Reply #10 Top

Must have perfect mines, yes? Thank you for adding a mod with mines. +1 karma

Reply #11 Top

My mines are proximity drift mines, and the code will wait until I can get on my Dad's computer (the only one with internet and super-user access, needed for Impulse), but he lives in another state, and it was down on Thanksgiving (Vista), D'oh!

 

   The only snag I have is when you have 500+ mines, and the processor gets bogged down from the activation ability... otherwise they are perfect enough...

Reply #12 Top

AWESOME!!!!

Another way to code mines comes to fruition..now together we shall RULE and MIMIC everything that Entrenchement throws our way! Lets show Blair and his gang...that we can do just like them  :D

Reply #13 Top

My mine code was completed in August!, a week before Entrenchment was even announced!

Back in April, there was a thread where all the modders discussed their wishes for mines, and I voted for the proximity Drift mines, now it took a while to learn enough about SINS to code them, but on this one, the modders were ahead of the developers (although the developers have access to the code itself, so they will ultimately prevail with the best mines)...

Reply #14 Top

Naturaly! But just keeping them busy a bit...can't w8 around like sitting ducks when in less then 48hours it was possible to get decent mines up and operational ;)! I wonder what else we can code with all the ressources at our disposal! :)

Reply #15 Top

In my early coding attempts, there were a couple of times I thought I had the code right, but didn't test them enough, and later realised they only worked under certain circumstances (they only targetted one ship, and if that ship wasn't in the area, the whole field failed to work)...  ...those were the version-6 mines that were really just glorified homing missiles...  they worked, but only in special cases...

  My version-2 mines were more like depth-charges, and I abandoned them because it was easy to slip through if the field wasn't actively being watched...

  I'm bringing this up because I too felt all too happy having found something that blew up enemy ships that I called mines.  I was even in negotiations with a couple modders with the version 6 homing missiles (I was saved by any potential deals falling through, because I didn't know they were bad)...

Anyway, although the mine-coding is the core of any mine endeavors, there are a great many details that I didn't consider until after a couple months of testing my version-10 "proper" mines.  Things like spatial configuration, self-deployment and replenishment of the fields, ways to trick the enemy fleets into ignoring the mines altogether.

There are a lot of parts to a comprehensive mine system, and it takes more than 48 hours to finish them all...

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I've also decided to include the volcanic planet fragments into my mine mod, as well as the space whales, for the fun of it...

Reply #16 Top

I fully agree! After 48 hours my mines work but Im always looking for new and better ways to make them work! Im not throwing them on the side..to the contrary, I test out new combinations as soon as they pop into my head in order to make them the most deadly and cost/effective weapon you can get!

Hell thinking its tip-top after 48 hours would be the biggest and most blatant lie alive! But still in 48 hours, I think the result is well worth it and gives a proper "wow" effect when you see the field trigger!

Anyhow...I hadnt gotten my hands down to making a mine field generator...interesting idea though. I rather had the mine as being your version of the depth charge, Ie. while your fleet runs away, the little tiny ship in the back drops little gifts that go BOOM when enemy catches up! Honestly, I would find that too be an excellent way to handle mines! Ai would suck though cus he would go 100% through to the target hes aiming, completely forgetting mines (ie. will shoot his side lasers and activate field) but a human player would understand that unless he takes down that one little craft..following is a death wish!

On a side note, with your mine field generator and artillery guns, you could recreate a sort of WWII bunker! Ie, either go through the barrage or get pounded by long-range artillery :D Choke points FTW!

Take care,

Justin S.

Reply #17 Top

thanks...

It shouldn't be long now for the release, I called my dad and had him do the Impulse thing for me, since his computer is the only one I would trust for the install... ...I just have to figure out how to get my 1.1 where it belongs (on my non-connected gaming computer)

In whatever incarnation they arrive, Sins will surely have mines :)

My package will surely be heavily modified to fit each person's vision of mines, and they are over-engineered for this very purpose, since it is easier to remove bits of code than to write new bits... (most people won't need 5 levels of damage, but it's there just in case)...

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Reply #18 Top

Hey Helioforge, since you're the one with the code, and the other thread is a blatant fake, designed to spam the board with declarations of mines, you deserve the Karma!

This reply should put your thread on top where it belongs!

I better back up my accusations:

This is the title of the thread, which implied complete code, I'll let you decide for yourselves though

-fleetalex

Reply #19 Top

I believe a person has a right to decide for themselves that a "Mine" actually is...

If you pick the right definition, you can justify your work as complete...

 

My definition of mines is most like those used by the Army, others may choose to develop those used by the navy, such as depth charges, now it is true I would call their work Depth-Charges, but it may very well be legitimate, when you allow the person creating the work to decide which definition they wish to use...

If anyone wants to bring out a dictionary, I left it wide open for discussion...

Reply #20 Top

*Deleted in order for this thread to remain clean and clear of any form of confrontations!

I do find it revolting though that I get insulted for trying my hand at something new and challenging that I thought would help the community!!

 

Reply #21 Top

Helioforge, you are right, ShadowMastiff can legitimately claim he has mines, even though they are depth charges, simply by using a different definition!

Reply #22 Top

ShadowMastiff...  Fleetalex is a good friend of mine and in fact he is sitting on the computer next to me as we write this!

Sorry he had a little too much fun at your expense...  You should know he also believes you're really Carbon16 in disguise, who long ago made the same type of mine...

Reply #23 Top

Quick question..who the hell is Carbon16????

I've only started codding like 3 weeks ago and playing sins 3.5 months ago! Carbon16 rings absolutely NO BELLS!

Reply #24 Top

It was just a thought

Sorry for the accusations, I've played with Helioforge's mines for a while, and thought you were trying to steal his thunder!

I don't intend to be an ash sole :), if I were, I would have snuck his mines away from him long ago, but that's not me!

I have on many occasions helped him with his mines, and he got me interested in the idea when I helped him with the original conversion of his mine-mesh!

so an ash sole I deny, and a leach I'm not, but it is interesting to pose those ideas, but you are right that I crossed the line there

-fleetalex

Reply #25 Top

I'm partly to blame too, on several occasions I got fleetalex to profess a need to aquire my code, thinking it was funny at the time, and knowing full well he didn't need to ask if he wanted it...

As for your 1.05 reference, I'm fixing that as we speak, and all the infrastructure that goes with my core code has already been done, that's why I don't need to join forces, because I'm done coding it...

Oh, I did happen to see the show Leverage last night!  Watching the bad guy figure it all out a little too late was nice to see unfold... ...The best part was saying "we have alternate methods of compensation"