MastahCheef

Advantages of the Advent compared to the other factions

Advantages of the Advent compared to the other factions

How the Advent are more likely to win a fight than the Vasari and TEC

Ever since I got SoaSE a week ago, I have been deeply interested in the TEC and the Vasari. Every time I combat the Advent, it appears that 80% of the time I lose and forced to retreat from the planet/asteroid. Even if I outnumber Advent forces 3 to 1, it's always apparent I lose.

As the TEC need to focus on credit income and the Vasari need to focus on resource gathering, even though I haven't played as the Advent, I can already imagine their advantage is heavy combat.

Every now and then I win a fight against Advent fleets, but that's usually against scouts or light combat frigates. I once had two Kol Battleships going against an Advent fleet, being led by a Rapture Battlecruiser. I lost one Kol and most of my cruisers and frigates, and the surviving Kol, which had taken heavy damage, was forced to retreat.

If anyone is a good player in fighting against the Advent, could you answer some following questions:

1. What is the best TEC/Vasari Cap Ship against the Rapture Battlecruiser and the Radiance Battleship?

2. What is the best strategy against multiple Advent cruisers and Cap Ships if you outnumber them without wasting your forces?

Thanks!


38,030 views 33 replies
Reply #26 Top

I'd attribute this to the crappyness of Vas and Advent LFs.

Vasari yes, Advent no.  Disciples are very inexpensive, and steal antimatter is @_@

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Reply #27 Top

Vasari yes, Advent no. Disciples are very inexpensive, and steal antimatter is @_@

No doubt, but theyre still as durable as a wine glass. Theyre inexpensive, but you need a lot of them to be a threat, and lets be honest, Advent arent really known for production speed. Not saying you couldnt be effective with the others, just saying cobalts are much easier to work with.

Reply #28 Top

Since when has production speed been a big issue?  Early game it's all about how much money you have, and if for some reason (feed) you do have the cash to pump faster than your frigate factory can handle, it's trivial to put up a second or third. 

As for being fragile as a wine glass, they aren't that much different from the cobalt.  Taken from the change-log:

Cobalt:

  • Max hull points increased from 600 to 635.
  • Max shield points increased from 350 to 370.

Disciple:

  • Max hull points increased from 400 to 425.
  • Max shield points increaesd from 425 to 450.

Total for Cobalt is 1005.  Total for Disciple is 875.  Weaker, yes, but not but a massive margin. About on par for its cost.

Reply #29 Top

Disciples can be useful, but in the mid to late game I end up dropping them in favour of illuminators. As for capital ships, I tend to build three motherships, three halycons and three raptures- divided into three fleets. The mothership is arguably the best ship in the game, not just for its ability to colonise, but also because of the way it complements guardians and bolsters the shields of the fleet. Raptures have some nice support abilities, and improve the strike craft hosted by the halycon, which in turn helps the illuminators do more damage. I think its a mistake to assume that the fleet needs a radiance- tempting as it is to bring along some heavy weaponry. Especially in the case of the advent, it is very important that capital ships be used in a supporting role rather than as a force on their own.

Reply #30 Top

I think its a mistake to assume that the fleet needs a radiance-

Depends on the situation and what you're facing.  If the enemy has a level 6 Marza a Radiance is not optional.  The purpose of the Radiance is to disable enemy capital ships (the Revelation is a viable alternative, it should be noted, but personally I find it weaker).  You don't pick it for its damage (though that's a plus), but rather to take powerful capital ship abilities out of play. 

Of course, since you're talking about having 9 capital ships, I presume you're playing against the AI, meaning it probably gets any dangerous capital ships killed (or misuses them if it doesn't), so they're not a big deal.  As you might imagine, in multiplayer disabling an enemy capital ship is a big bonus, which is where the real power of the Radiance shines.

 

Reply #31 Top

As you might imagine, in multiplayer disabling an enemy capital ship is a big bonus, which is where the real power of the Radiance shines.

100% True. In online play, if a capital ship has a kick-ass ability that can be exploited properly, you can bet a person will use it.

The radiance is so powerful because at level 1 you effectively nullify an ability your enemy was relying on, such as say Missile Barrage, Ion Bolt, Power Surge, etc etc.

Reply #32 Top

The radiance is so powerful because at level 1 you effectively nullify an ability your enemy was relying on, such as say Missile Barrage, Ion Bolt, Power Surge, etc etc.

Actually, Kortul vs Radiance is now an interesting matchup.  I've seen it play out several times now.  For the first minute or so the Radiance is at an advantage... until disruptive strikes drain it.  Then power surge comes back online and the Kortul starts kicking ass.  You have a short window of opportunity with the Radiance where you're at an edge.  If the fight drags on, the Kortul will negate the Radiance's ability to negate.

Reply #33 Top

1. What is the best TEC/Vasari Cap Ship against the Rapture Battlecruiser and the Radiance Battleship?

TEC : Dunov rules, a well timed and well placed magnetize is deadly towards those two

VAS : Antorakk, POH rocks leaving those 2 can't do a thing.



2. What is the best strategy against multiple Advent cruisers and Cap Ships if you outnumber them without wasting your forces?

just spamming fighters like hell to deal wit SCs and bring in tons of HC to deal with caps