Advantages of the Advent compared to the other factions

How the Advent are more likely to win a fight than the Vasari and TEC

Ever since I got SoaSE a week ago, I have been deeply interested in the TEC and the Vasari. Every time I combat the Advent, it appears that 80% of the time I lose and forced to retreat from the planet/asteroid. Even if I outnumber Advent forces 3 to 1, it's always apparent I lose.

As the TEC need to focus on credit income and the Vasari need to focus on resource gathering, even though I haven't played as the Advent, I can already imagine their advantage is heavy combat.

Every now and then I win a fight against Advent fleets, but that's usually against scouts or light combat frigates. I once had two Kol Battleships going against an Advent fleet, being led by a Rapture Battlecruiser. I lost one Kol and most of my cruisers and frigates, and the surviving Kol, which had taken heavy damage, was forced to retreat.

If anyone is a good player in fighting against the Advent, could you answer some following questions:

1. What is the best TEC/Vasari Cap Ship against the Rapture Battlecruiser and the Radiance Battleship?

2. What is the best strategy against multiple Advent cruisers and Cap Ships if you outnumber them without wasting your forces?

Thanks!


38,030 views 33 replies
Reply #1 Top
What level was the Advent cap vs yours???

I could well imagine a high level rapture would take out 2 low level Kols
Reply #2 Top
The Rapture was a level 6 and both of my Kols were level 2.
Reply #3 Top
Yeah that would do it. The advent ships maybe weak but there offensive capibilites are not to be taken lightly since most of their ships deal damage instantly as its been found.
Reply #4 Top
What about the ships that accompanied the Rapture? Were they called Illuminators (the most powerful long range frigate of all three races)?

To use a cliche, if you can't beat 'em, join 'em. I suggest that you play some single player games as Advent to learn more about that race and its strengths and weaknesses. Also, the Progenitor Mothership is the most important Advent capital ship (and perhaps the most powerful one in the game considering what it can do to support your fleet).

Also, I suggest that you focus less on capital ships, overall, and more on the ships in your fleet and the amount of ships in your fleet. Capital ships should never be relied on to be your primary fighting force; they are really just support ships that can help the rest of the fleet and they are expensive, big targets. People love to take 'em down and will focus fire on them.
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Reply #5 Top
I second CenturionJixra's advice: don't build a lot of captial ships. I have heard some people say that as you upgrade fleet supply, keep your research for capital ship supply at 1 level below. That is, if you upgraded fleet supply twice, it's time for your second capital ship, but no more. You should not be losing a battle with 3 to 1 odds. 1.5 to 1 should easily beat advent. Also, look at your fleet composition, don't build the light frigates. Build the LRFs, and I suggest you get HCs up against illums. If you don't have enough labs for that, research carriers because fighter squadrons rip LRFs to shreds, and that includes illums. Also, fighters and bombers aren't affected by repulse, an ability the guardian has that usually accompanies advent fleets. If you are playing vasari, make sure to tech up on your phase missles; Advent fleets rely on shields, and phase missles have a chance of bypassing shields.

As a side note, if you have 2 capital ships at level 2 and they have 1 at level 6, then you aren't expanding and being agressive. By expanding faster, your ships will level up faster. You really should have had a level 4 and a level 3 versus that level 6. Be agressive, otherwise you will be crushed.
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Reply #6 Top
Let me also state that the best way to combat advent is to join them. You can't understand a race's weakness without learning about the said weakness first hand.
Reply #7 Top
Advent has the best, most expensive ships, so really the only wat to beat them is to have more ships. The other races should anyway, because they have better economies.
If you are facing invincible illuminators, take out their military research stations, so that all of their upgrades for shields and weapons are gone.
Reply #8 Top
Concerning the level 6 Rapture Battlecruiser.. it has an ability called Vengeance, visible by two white flaming eyes(?) above the ship. If you ordered your Kols to focus fire on the Rapture, it is very likely Vengeance was dealing 120% of the damage the Kols did back to them. Same goes for any other ship that opened fire on the Rapture.
Reply #9 Top
Thanks guys. And yeah, I think I saw three or four Ilums in there.

I just played as the Advent. I built a Progenitor Mothership and a Radiance Battleship, both got up to level 4. And thanks for the advice, because I am now beating the Advent more often lol.

And yeah, I did make some alliances with the Advent and found the strengths and weaknesses.

Thanks again!
Reply #10 Top
@ Option

Destorying military labs doesn't take away military upgrades. It only takes away the ability to make ships.
Reply #11 Top
if u have that problem with The TEC vs. Advent, I find that getting every ship in your fleet to fire at one capital will usually kill it and make them retreat. however, If u r using this tactic and another enemy comes in(if there are more than two races), let those two fight and just stand off to the side. if their fleet chases u, then just keep running circles around the planet. the other guy will kill ur pursuer, leaving u to deal with their weakened forces.

also, create choke positions.
Reply #12 Top
One thing you can also try and do to advent players is out research them. Obviously there's no real indicator as to what levels of research your opponent has, but seeing as advent ships are so powerful, I would imagine many advent players will try to be as aggressive as possible, and won't focus overmuch on beefing up their already strong fleets with large amounts of combat research. More likely they will focus on getting the ship types they need, and then any/a;; abilities for them. If as visari or tec you can get a lot of points into all the major offensive and defensive categories (weapons, armor, shields) and stay a bit ahead of them in the production department as well, this may give you the edge. All that being said, it does seem like it takes more effort on the part of tec and visari forces to battle the advent. I don't remember all the changes proposed for 1.1, but maybe things will get evened out a little. If anything, I think the power of advent fighter swarms should be scaled back as that's the last thing they need to knock you around with (illuminators do that just fine)
Reply #13 Top

well i like the advent personly because of the sheer power but with the killing of the captol ship as said by birdman it doesnt seem to happen to often when i play they just keep going untill they win or they all die. i keep a close patrol on the system star to keep the other players and ai out if not my allies but on unfair ive seen in upwards of 4 captol ship come in out of hyper space. i find it a big pain in the neck when that comes around to the end of the game.

Reply #14 Top

What is with people bumping threads that are over a year old?

 

Seriously, there have been so many patch changes since the topic started that the comments above aren't even valid anymore.

Reply #16 Top

Beleive it or not advent can be beaten, and tec are one of the best race to do it. My new endgame fleet with tec is a fleet of 80 gardas, 40 hosh, and a level 6 marza, this is becuase even when a person spams heavy crusirs, I still have a major advantage of them as i can move around my gardas, while the turn rate of a HC is very slow. its very effective way to beat a fleet with, as I proved yesterdsay in one of my games, the only way they could beat me is build an starbase on my planet and blow it up with there fleet, which was 2:1 ratio to mine as I was being 2v1, I was winning nicely until they blew it up :(, took out there fleet those.

 

Early Game - Try to spam scouts to counter illums or Long range ships, 3 scouts per 1 illum.

Middle Game - Gardas + hosh Are very effecitve to counter there illums.

Late Game - Gardas + Hosh or Kodiaks.

Reply #17 Top

I have to ask where the love for flak is coming from. You and others use the flak + hoshi combo online a lot. I've never really understood what's so appealing about massed flak. The entity files show flak actually only fire 25% of their damage (despite the graphics) forward. It's 25% in each direction, although I don't know how large the firing arcs are.

My point is flak do pathetic amounts of damage, so why all the love? Sure it'll beat back lrf fleets, but that's not what I'm using against a flak fleet.

Reply #18 Top

He's using them to swim around the enemy fleet.  Because the flak damage is oriented all around the vessel, they can continuously fire, while the enemy ships can only fire if they are oriented in the right direction.  I've no idea how well this works, as the tactic is too micro-intensive for me, but I don't see a reason why it wouldn't work against the classic illum+guardian (no repulse)+flak fleet.  However, with 1.04, it seems a relatively small group of LFs would counter both the hoshis (AM disruption) and the flak (high damage).

Reply #19 Top

My point is flak do pathetic amounts of damage, so why all the love? Sure it'll beat back lrf fleets, but that's not what I'm using against a flak fleet.

The allure of flaks is their massive health and low cost.  You don't pick 'em for their damage.  Their damage isn't that bad if you can get in close to the enemy so the fleets are jumbled together. 

Of course, the big issue is that many players don't get light frigates.  They try to overpower with LRF or bombers, and really unless you have a significant numerical advantage it isn't gunna happen against a flak-based army.  Certainly part of the problem was LF weakness before the patch; LF couldn't kill flak quickly, so you had to neutralize the LRF, but LRF kill LF so quickly that it's hard to neutralize them fast enough.  The patch change has significantly buffed the LF, so I think we'll see a lot less of heavy-flak armies once this is realized.

Reply #20 Top

Actually, post 1.04 is where I've been seeing it the most. And it's only garda spamming ( cause of hoshikos ) .

Reply #21 Top

As soon as people wake up that light frigates murder a simple Garda/Hoshiko combo, it will stop.  I still think flak makes a great backbone unit, but you gotta mix in LRF or else you're just asking to get countered by light frigates.

Reply #22 Top

Lol - I've traditionally used heavies as my backbone, combined with LRMs and flak, especially late game. If supported by offensive and defensive units, its the best combo all around.

Reply #23 Top

In most cases you really can't afford to bring out heavies early on.  If you have the luxury to do so, it can be extremely effective, but I don't normally do it.  What you gotta watch for is bombers, because if you rush to heavies without any fighter support you're asking to get trounced by bombers.

Reply #24 Top

Quoting chris0101, reply 22
Lol - I've traditionally used heavies as my backbone, combined with LRMs and flak, especially late game. If supported by offensive and defensive units, its the best combo all around.

Not if opponent has heavy force of bombers.Your heavies will be poofatized:O

Reply #25 Top

Actually, post 1.04 is where I've been seeing it the most. And it's only garda spamming ( cause of hoshikos ) .

I'd attribute this to the crappyness of Vas and Advent LFs. I only ever bother with cobalts, cuz i know theyll get the job done quickly (unlike skirms) and can now take a lot more punishment from lrms (unlike disciples)