I love this game. And I think the best part is how slow the battles are fought. Even with massive fleets, frigates stick around long enough to throw in some punches. They don't pop after a few seconds. Makes it feasible to bring in reinforcements in time, and order a retreat when my flagship's shields are down.
I don't really care for the quests. The concept is okay. But too often I get missions there is no way I am going to accomplish. And then when I don't do it, my relations hurt. It can be annoying when you and an ally are waging a successful campaign against an enemy only to have your ally break all relations with you because you didn't attack a 4th player. Eventually I end up fighting my former ally and my former enemy gets a chance to recuperate. While I like that this prolongs the map, it just doesn't make much sense to me.
there is a KEY STRATEGIC variable missing in this game, and that is the ability to have and or use spies to do sabotoge and espionage
(damn, Keen_Cougar got to it first. But what the hey...)
I wish there was a section for Intelligence. At the very least some level of espionage. I like playing maps with lots of players. Information can be vital. Some of it you can get by running suicide missions with your scouts, but not everything.
The biggest part would have to be treaties. Who is allied with whom? Who is at war with whom? This info can be key when deciding who to attack or aid. By pumping credits into espionage, you can slowly find out.
Some other possible results of espionage:
- Planet Vision of a random enemy colony (acts just like a Scout's Probe, just planted by a spy)
- Ship Vision of a random enemy ship (or fleet?)
Or maybe each faction gets a structure you must build. Oh! What if it worked like research, with spy missions being tiered. To do the bigger missions, you need more intel structures. The interface could also be similar to research, where you "research" an intel mission to do it. When the mission has received the needed credits, you get the result.
While not as important IMHO, you can also do sabotage. Cripple a ship. Bomb a colony. Steal some resources.
I also would like to see more commands available. Like Guard. You could order ships to defend a base or ship. This way all your forces don't charge right into a battle that might be a decoy.