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Update next week

Update next week

Minor but important

This weekend we're back on GalCiv so that we can get an update up hopefully Tuesday or Wednesday of next week.

The main thing we're doing is fixing that annoying research behavior where after awhile, the research gets too expensive.  What's really ironic is that we added in the new algorithm in response to those who felt research was too cheap.  So we made research get correspondingly more expensive near the end of development. 

Now, bear in mind, you can change the research rate but we're just not satisfied with the research pacing in the game so twilight will get a tweak to that next week.

 

Update: Based on feedback in this thread, we're going to expand a bit on what we were going to put into the update to deal with a few additional issues so it won't come out until next week but it'll be a much bigger update.

741,141 views 251 replies
Reply #176 Top
Just to be sure I have not missed something. The bug still exists where auto-designed ships have use more component space than is available?
Thanks
Reply #177 Top
*goes back to retail therapy ... with the blinkers off*


Meet you at the checkout :LOL:

Your right, life's too short to worry about that when people are already working their butts off to fix it for me.

Regards
Zy
Reply #178 Top

Rhedd: That'd be Perfect!  :)

Sgsmitty: Yeah, that bugger's still around. We're on it though!

Reply #179 Top
Here's an interesting bit of information...

Looking at the cost of Planetary Invasion, I get the following numbers:

Start of a new game: 665 points.
After 7 years, in my pre-patch game: 6165 points!!
SAME game, after installing the patch: 1505 points.

Still an increase of 126%, but far, far more reasonable.

If that's consistent with the numbers seen if I start a brand-new, post-patch game, I think that's bearable.

I'm packing those files to email them to you, now, BoogieBac.
Reply #180 Top

Also (and I'm sorry if these were posted in any other forums) but can you jot down what settings you guys are playing at?

I can see the math getting wonkey on Immense/Slow Tech games, but is occuring with other game setups?

Reply #181 Top
BoogieBac: Thanks for the quick reply. I know you guys will get it. Do you know if the AI's are getting the benefit as well or just the player?
Thanks
Reply #182 Top
Also (and I'm sorry if these were posted in any other forums) but can you jot down what settings you guys are playing at?
I can see the math getting wonkey on Immense/Slow Tech games, but is occuring with other game setups?
I just sent you the two files I was talking about, and they were both set to tech speed very fast. One was a huge and the other a gigantic map, but neither were terribly far into the game.

Reply #183 Top
Alright, I'm sure I'm overlooking something obvious, but how should the patch be installed? I extracted the files to the Twilight of the Arnor folder. When I ran Twilight, it showed 1.92 alpha in the intial screen, then crashed to desktop when I clicked metaverse on the menu. What am I doing wrong?
Reply #184 Top

Hmmm...Try extracting them to another folder then copy and pasting them into the 'stardock/totalgaming/gc2/twilight' directory.

Anybody else getting this crash?

Reply #185 Top
Boogie,

Thank you for trying so hard now to fix a lot of the problems with ToA.

I still agree with Uranium, he may be over the top, but all his points are valid.

I still think Stardock really screwed up the retail release of ToA more than any other piece of software they have done before. I really hope they learn from this lesson. They have really damaged the goodwill they had in a bunch of their more dedicated fanbase. I am now going to pause and think twice before buying another Stardock product, unfortunately which is what I have to do with most other game companies now.

They pushed hard to get PM2008 out (which I don't care two cents about) and really blantantly rushed to get ToA out before it. ToA has many more issues than the developers want to admit, as evidenced by the fact they thought they'd get an official patch out today and will need another week, and the "alpha" has a change list I am sure is longer than Stardock thought it would be.

The point is, Stardock really played around with their customer base and their goodwill. Lucky for them they did build alot of goodwill with previous titles but they really stretched it out.

BTW, someone mentioned how great Kryo was, but I disagree. Kryo's general and vague answers to forum questions only exacerbated this head-scratching and doubt among certain members of the user community (myself included).

....and I AM STILL WAITING FOR UPDATED DOCUMENTATION...IF TOA IS SO GAMECHANGING IT IS RIDICULOUS STILL NO UPDATED DOCUMENTATION...

but hey, with no updated documentation, a bug in a tech tree for example, can easily look like a feature as intended, and not a bug, right?

Hopefully with the patch next week I can play ToA and not feel like it's a complete waste of my money. All those glowing reviews should have said "wait 6-7 weeks from release to purchase".

Reply #186 Top
I notice the trade route bug was not mentioned in the alpha changelog, and it's IMHO far more severe than the research cost bug. Is stardock on to this bug, or has it been overlooked?
Reply #187 Top

I still think Stardock really screwed up the retail release of ToA more than any other piece of software they have done before. I really hope they learn from this lesson. They have really damaged the goodwill they had in a bunch of their more dedicated fanbase. I am now going to pause and think twice before buying another Stardock product, unfortunately which is what I have to do with most other game companies now.

I think you are projecting your personal opinions onto a larger canvas. 

As you noted the game has received glowing reviews. The players seem to like it.  We're not saying the game is perfect but if you think ToA was "really screwed up" let me be the first to say that you should never purchase another product from us ever. 

Obviously, we want you to be happy with it. You're a good customer and member of the community.  But I really take offense at your argument that ToA is somehow a broken game or whatever when it's not. 

The tech cost behavior was something users, like uranium, explicitly requested. Now, you and others may not like the way it played out but it's not a bug. It was intentional. We're changing it based on player feedback.

The other things people have mentioned are simply the result of having added literally hundreds and hundreds of new techs to the game. The game was in a public beta for 6 months. None of us noticed some of the little flaws in there.  But I think most people prefer if we put more stuff, even if there's the chance there's some piddly issue with it than to have a lot less stuff that is perfect in every way.

I'm very happy with Twilight of the Arnor.  I enjoy playing it. It has a rich gaming experience, the AI plays intelligently, the new game settings create a great deal of replayablity.  To act like the game was a huge disaster is just being melodramatic and if anything, makes me less inclined to do updates.

We are always open to feedback, constructive criticism, etc.  But I really have an issue with melodrama.

 

Reply #188 Top

The problem is that, upon looking back, there has ALWAYS been a cost penalty associated with techs (or at least in the Dark Avatar Gold build...I didn't recurse past that). The difference seems to be in a gradiation that, in my eyes, shouldn't be killing the AI or makings late Techs impossible to complete.We need to figure out if this is the code that is breaking it, or if somewhere else the research cost is being altered.Does anyone have an old saved game they can send that will reproduce this bug? I'd like to step through in the debugger and see what kind of weird numbers are being brewed

Cari and I changed it back last week.

Reply #189 Top
Cari and I changed it back last week.
So what does that mean, now?

In 1.92, should tech costs increase at all?

BoogieBac: I've had no trouble with crashes, after installing the patch.

Reply #190 Top

I'm a customer you idiot. Stardock isn't doing me, or anyone, a FAVOR by patching a broken game. They aren't a stranger stopping to help me change a tire on the side of the road. They're the manufacturers of the tire sending out a recall 2 months after it blew up - because it's THEIR FAULT.Do they have to patch it? No, but that'd hurt them more than it'd hurt me. If a developer doesn't patch a game, they're worthless assholes. If they do patch it, they're doing what they're EXPECTED to do. I fail to see the point in showering them with praise after two months of a broken, worthless game. If they release a patch jammed with content as well as large updates, that's praiseworthy.You dare call us (yes, I considered the game utterly broken. I play immense / very slow research and focus on research) selfish and ungrateful? Why should I be on my knees praising Stardock for FINALLY fixing a bug they threw in via an untested, undocumented launch-day patch that us beta testers knew nothing about? Why should I be grateful that the RELEASE version is finally nearly as playable as the BETA version was? Please tell me!In the end, and here's a lesson about life for you, negativity ultimately promotes change. Optimism will never change anything. People like you make me sick.

 

Uranium, I think it's time we refund you and exile you from the forum.  Nearly every post you write is incredibly nasty and has been for months.  Simply put, I have no inclination to put up with your attitude.

Moreover, you were the one who led the charge to have research costs be dramatically increased. Now that you got your wish and don't like the result, you lead the charge to flame us.

I think it's time you go away.  We don't need or want "customrs" like you.

 

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Reply #191 Top

Cari and I changed it back last week.

Gotcha ;)  I thought the penalty was an entirely new feature.

Makes me feel better :)

Reply #192 Top

So what does that mean, now?In 1.92, should tech costs increase at all?

Yes, they'll now increase at the rate in previous versions.

Let us know how that feels...most of us are vets at this point ;)   I like getting new-player feedback.

Reply #193 Top

I notice the trade route bug was not mentioned in the alpha changelog, and it's IMHO far more severe than the research cost bug. Is stardock on to this bug, or has it been overlooked?

Sorry, what bug are you referring to? The only one that I know about is the one where you can build a starbase to extend your range and then kill the starbase and keep the traderoute, and I haven't decided how to deal with that yet.

 

 

Reply #194 Top
The increase in research cost seems a bit less daunting after the update. I got my research times cut roughly in half.
Reply #195 Top
So what does that mean, now?In 1.92, should tech costs increase at all?
Yes, they'll now increase at the rate in previous versions.
Let us know how that feels...most of us are vets at this point    I like getting new-player feedback.
I'll do that.

I'm starting a new game (my third), today.

Reply #197 Top
I apologize for adding more to your to-do list, Stardockers, but nobody seems to have mentioned the espionage bug I discovered here:

https://forums.galciv2.com/312465

I do still have the saved game file to send you if you need it. Just tell me where to send it.
Reply #198 Top
Hmm.. this is very odd, but not only does the game now crash when I click on the Metaverse button on the initial screen, but when I try to set a up a normal game all of the races show precursor history, cybernetic and a ruthless history in their list of starting technologies, then the game crashes to desktop after I try to create the game after staying on the loading screen for ~30 seconds. Very odd. It almost seems like I've got a different patch than everyone else or something.

I tried downloading the files to a another folder and copy/pasting them, per your suggestion, but that did not work either.
Reply #199 Top

We are always open to feedback, constructive criticism, etc.  But I really have an issue with melodrama.
 


Brad,

You are right and I am sorry. I do have a tendency to go a little over the top and be a little melodramatic... my girlfriend tells me so all the time.

I apologize if some things I posted were too much and hurt any feelings. ToA definitely deserves all the praise, as well does your whole company over the past couple of years.

I am looking forward to playing more ToA in the future as well as the upcoming Stardock published titles, such as Demigod (?) and the slated fantasy title.

Regards.



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Reply #200 Top

Hi drish,

No problem.  We are obviously very passionate about what we make and we think the game turned out really well. And over the months now, we'll keep making it better and better.