1.1 Predictions

So I've seen all these thread about what we want and what we neeed in the next patch.  This is a chance for you to put on your precog caps and tell us  what you think we are going to get :D 

Please don't troll.  If you have to be cynical do it somewhere else.  We know the Devs are introducing new elements to Sins.  What do you think the goodies will be?  The person in this thread with the most correct predictions for patch 1.1 will get to ride a Space Pony!  (Devs, you get to play too :P)

My predictions:
-Secondary Support Cruisers will be able to lay mines, Flak will be able to sweep them up
-The Diplomacy screen will allow trading of technologies and ships, as well as demanding tribute from enemies
-You will be able to recruit Pirate spies on the Pirate screen, who can sabotage your enemies or spy on their planets
-Each race will gain a stealth ability or remove-stealth ability
-Advent and TEC will be given ultimate techs comparable to Vasari RA. 
-You will be able to assign a given Cap ship as your "hero" unit, with corresponding buffs and experience increase.  You only get one per game, so you have to be careful with it..
-At least two new artifacts will be introduced
-A new defensive structure will be introduced that excels at destroying strike craft and scouts
-a new unit or structure will be introduced which is able to very slowly move orbital structures (including extractors) around the gravity well. 

Ok, your turn:
100,312 views 70 replies
Reply #1 Top
That's more 2.0-level than 1.1. Geez. Stealth alone is a HUGE gameplay change, and balancing would take another complete beta test.

Personally, I'll be happy with anything that enhances the gameplay, new textures included.

-- Retro
Reply #2 Top
Says with fingers crossed,"More ships?"
Reply #3 Top
TEC and Advent do not need new techs, they only need buffs to current ones! For example, for Insurgency to become great and worthwhile, I would suggest that instead of attacking a random planet it attacks ALL of your enemies planets at once. Change up Advent allegiance tech by buffing it immensely, maybe have ti give +50% max allegiance! Or even more!
Reply #4 Top
Retro - noted. Predictions? O, and there will be a 1.1 Beta..see you there :D

Dark_Cloud - what kinds of ships?

I'm looking for your ideas of what will be coming up, Sinners. Wishful thinking welcome, but put it in context of what *you* see barreling down the developement boulevard.

We aren't gonna get bitter if we don't get our minesweepers or stealth Birds of Prey, it's more of an exercise in extrapolation
Reply #5 Top
How about some stronger defensive platforms???

e.g. A defence platform - weapons include combined gun/missile and hanger plus maybe others - repair, shield recharge etc...

Obviously it will cost some, but would make a huge difference at a chokepoint. Should be able to handle a single cap or a number of small frigates by itself so you need 2-3 caps or 30+ frigates to take it down.
Reply #6 Top
As much as I would LOVE to see all of that Ke5trel, I don't think we're that advanced yet. Though if there was one thing on your list that I would love to see in 1.1 more then anything else it would be the hero ship.
Reply #7 Top
I'm predicting flak platforms. It just makes to much sense why we should have them and no sense why they aren't already in.
Reply #8 Top
How about some stronger defensive platforms???e.g. A defence platform - weapons include combined gun/missile and hanger plus maybe others - repair, shield recharge etc...Obviously it will cost some, but would make a huge difference at a chokepoint. Should be able to handle a single cap or a number of small frigates by itself so you need 2-3 caps or 30+ frigates to take it down.


Classic single player mentality. Chockeholding is lame, and this game was designed so that it is impossible for static defenses to beat a mobile fleet. You want to defend something? Build some ships!
Reply #9 Top
I really can't answer that in detail, ke5trel, because I don't really know where IronClad's head is at with respect to 1.1 and I don't want to confuse wishful thinking with accuracy in my predictions.

I would guess there will be a few interface tweaks to make the already quite-navigable interface a bit more flexible and informative, some buffs to some of the weaker capital ship powers, and some significant balance efforts to tone down the heavy cruiser/illuminator spam-path for the multiplayer. I wouldn't expect any new models or ships that would change the gameplay mechanics - there's already a number that aren't really getting used in the hands of elite players because they don't really make a difference now.

I'd HOPE to see more pirate options that's somewhat anti-player-specific, like a tougher capship-including base to crack, and maybe some additional planetary body types and qualifiers that might make exploration a bit more profitable (with an appropriate nerf for the Advent discount to research cost, of course).

Classic single player mentality.
...did I just hear a "zing!" ?? :)

-- Retro
Reply #10 Top
I'd love great planet defences too, but, every time I "play-test" that in my head, I see impasses and stalemates. Only the ability (Level 10?) to jump more than one planet away might make better defences plausable. A "Long Range Hyperdrive would be a terrifying ultimate tech.

I don't need more ships myself, I'd just like to be able to (and want to) build more of a mixed fleet. Nothing I like more than showing a spammer the error of their ways ;)

How about a planatery shield projector? (Lvl 10?) Reduces damage by 75% on any ONE target (retargetable easily); there goes your focus firing, and cap ship surviveabilty skyrockets. Would also make spamming even more costly.

Making every tech desireable, and ship classes take more resourse/longer to research; teching up to a new ship hull should be a decision, not a given.

So much they could do or add, but that means more rounds of balencing too. . .

Reply #11 Top
I REALLY REALLY want more engine customization. Every time I get a cool idea its shot down :(.
Reply #12 Top
I was vague sorry.
By more ships I mean a couple of more classes per race. Like a battle cruiser class sub cap ship. One direct combat and one support choice per race. As well as an SD or Titan class ship one choice per race. That would imbue all the best combat tech of each race. In keeping with the flow of sins and promoting mixed fleet tactics.:)
Reply #13 Top
New class of ships is expansion stuff!
Reply #14 Top
I predict it will suck mutiplayer just as much it does now, with balance changes which remove all ships but scouts, give scouts 1 hitpoint ablity to destroy planets from there home system which cost nothing and which are builty instantly and take no pop.


Kinda same play we have now....

except games will be won or lost in mintues rather then hours.
Reply #15 Top
keeping within the idea that this is a content patch, id like to see a hero unit and higher fleet cap. but thats just me.

As far as the expansion is concerned, I'd love to see new ships, Especially a secondary combat cruiser.

Plz? =D
Reply #16 Top
I sort of had the impression that 1.1 would be a conent patch, not just a balance/bug patch. Devs have repeatedly said it would include new content. Do I think that will include stuff as big as new ships and stealth abilities? Not necessarily, and I'll be totally happy without. I was starting us off over-the-top to get the juices flowing, not because I actually think I'm getting my "hero" caps..(Although I'm reserving the right to name mine The Shrike)

The thread is more about framing a dialog where people can"predict" cool new content (however unlikely precluding an actual expansion) without too much flaming or discussion of balance or bug issues. No one knows what 1.1 will look like, certainly not me. But it would be sweet to have a thread of ideas that don't have to be about what we want or need but what would be cool, short-term.

And since no one knows what is coming, it becomes much harder to argue against the previous reply. I like to save my conflict for the game :P

Drathkar - I guess I should have said this in the original post (O wait, I did) but this is not a good place for trolling. I respect your right to be frustrated or angry, but please do it elsewhere. C'mon guy, you've obviously given some thought to this game, don't you have ideas about what would be killer for future content?
Reply #17 Top
In 1.1 Ironclad will fix Twin Empires

Thats all I want !!!
Reply #18 Top
I wanna see high-res textures (which has been confirmed) and new particle effects for most of the ships (alot of the Vasari captial ship weapons are incredibly underwhelming and not pew-pew enough  :LOL: ).
Reply #19 Top
They will fix it so that I don't hemorrhage every time a Kodiak flies by...

There will be more than two frontline combat non-capital ships for each race...

My ping will drop below 200...

My cat will grow wings and scales and breathe fire...
Reply #20 Top
I was under the impression that 1.1 was to change the interface a bit or something of the sort, and offer something more with diplomacy/research/trade. Also, the addition of higher graphics settings is well known.

- PR-0927
Reply #21 Top
Classic single player mentality. Chockeholding is lame, and this game was designed so that it is impossible for static defenses to beat a mobile fleet. You want to defend something? Build some ships!


I am - but sometimes it would be nice to put something at a reasonably important planet that you know will be able to hold up an enemy advance long enough to get your fleet there to support it and beat back advance.
e.g. Point Defense System shoots down incoming missiles or intercepts laser blasts etc... so as to reduce the amount of incoming firepower - would make things VERY interesting for the attacking force!!

P.S. Chokepointing is NOT a single player tactic - I use it online - I would just like something a little better to support my defending fleet with then just hangers/repair bays or turrets!!!!
Reply #22 Top
Hey, what if some planet defences actually took up Fleet Cap AND Tactical cap? Then there could be better planet defences; just a thought. . .

Reply #23 Top
PurplePaladin good idea

I was thinking a change could be that planets can be given some defences(that take up logistal cap that the enemy has to actually build bombardment ships(and improve there damage back to a reasonbly good level) to take out a fully developed terran planet.

Instead of just parking there starting colonly cap there for 10 mintues after massing a single type of unit that either destroyed your fleet or chased it away.


Reply #24 Top
I am - but sometimes it would be nice to put something at a reasonably important planet that you know will be able to hold up an enemy advance long enough to get your fleet there to support it and beat back advance.
A hangar and regen bay in the middle of a cluster of turrets does this just fine against AI. The problem with seriously buffing defense is that it will drastically slow down the game and encourage turtling.

-- Retro
Reply #25 Top
Hey, what if some planet defences actually took up Fleet Cap AND Tactical cap? Then there could be better planet defences; just a thought. . .


That would be pretty bad too. I find defenses fine as they are. Thou a slight reduction in cost would be OK by me, as they are situational.

Obviously people feel they need stronger defenses vs AI, but that's only cause the AI is unwittingly programmed to be a pain in the ass.