Game resources

sounds and sprites needed

After long deliberation (and a couple of half-hearted attempts) I just started my own project of coding a game. Not for money, as I would need a lot more free time for that, but for fun. However, my hope is to actually finish it this time around and perhaps even get a few people to play it.

I say that, because in my opinion such an announcement is a good motivation for me to follow through on something.


Now, for my goal (a turn based tactical game in WW2 era), I am lacking sound effects. Does anyone know a good site where I could get (legal) snippets of plane engines, gunfire and explosions?

I'm also looking for top-down views of planes, prefarably schematic and all from the same source for consistency. For development I'm using substitutes from other games, but of course that has to change if I ever hope of giving it away to someone.


Any other advice is also welcome. I just finished the first rough draft of a design document with a reasonable timetable, as well as first tests on data-file formats and such. Even if the timetable only contains milestones for each phase and no real 'timetable' as I can probably only put in a couple of hours per week and full weekends.

If this project indeed becomes something presentable, I'd be happy to share my progress on these boards, if it is allowed to do so. ;)
28,184 views 3 replies
Reply #1 Top
Any other advice is also welcome


As far as advice goes, I'd say to not let content (like sound or awesome art) hold you back.  Get your ideas down and starting prototyping an application to test out your ideas.  Don't let the scarcity of the exact art or sound fx you want in your final game be a bottleneck to you getting something done that is playable in the first place.

A complete game with crappy art beats an incomplete game with awesome art hands-down.

Good luck!

~C
Reply #2 Top
I don't know of any free airplane art but there are a lot of free good textures available at http://www.spiralgraphics.biz/packs/

Good luck!
Reply #3 Top
Just a quick update on my progress.

I had a really lucky break, as an independent game company sent me permission to use their graphics for my personal use. About 250+ top-down views in exactly the format I need with a consistent style. See, it never hurts to ask politely. ;)

With that immense hurdle out of the way, I already did some testing on displaying the graphics and calculating movement, line of sight, line of fire, angle of impact, the usual. Man, do I wish I had paid better attention at the University math lectures...
Still, it's mostly 2D, so I can work through it with the help of Google and my trusty pocket calculator that I had since 10th grade.


For storing my data I opted to use XML in conjunction with an XML schema for easier development. The UML diagrams are finished for all the basic classes and their implementation is almost finished.
Yes, I do UML. I like it. Sue me. Plus I only work on the project a few hours a week, if I don't document things now, it'll only end in disaster. :D

The display is in a state that I'm now starting work on the basic mechanics. This, of course, is the really tricky part. But given the progress during my two weeks vacation (yeah right, vacation from software development in order to ... well .. develop software) I think I might actually get something playable in the end. :)