different replays of flaks vs LRM and then mixed fleet vs lrm only
from
Sins Forums
first 4 replays are garda vs LRM
5th is illuminators vs defense.
last part is discussion about clusterwarheads
replay 1:
I made a map to demonstrate garda vs LRM (garda is the worse flak price wise and LRM seems to be the best price wise) after seeing that people continue to totally ignore posts which state flak as a counter to LRM.
This is just a demonstration of the power of flaks vs LRM's, I did require micro to pull this off, however I could have maybe improved the micro quite a bit (e.g. I moved all of them instead of the one being focus fired, I moved them at the start too far out) and a lot was just shift queuing movement.
Worse flak (stat wise the garda is not as good as the defense, Sentinel for its cost. sentinel gets aoe laser later on, so you have to take that into account when comparing flaks) vs best LRM (stat wise the tec LRM is the cheapest for dps)
fleet make up.
10 LRM's: 2500 credits, 400 metal, 200 crystal and 40 supply.
vs
5 garda's: 1875 credits, 200 metal, 125 crystal and 20 supply.
outcome
10 dead lrm, 2 garda alive.
the cpu that barely microed didnt do so well.
link
http://www.megaupload.com/?d=R06Q7GV2
this also demonstrates how effective micro can be in this game.
replay 2:
7 flaks vs 10 LRM, no micro at all.
fleet make up:
10 LRM's: 2500 credits, 400 metal, 200 crystal and 40 supply.
vs
7 garda's: 2625 credits, 280 metal, 175 crystal and 28 supply. (selling 120 metal and 25 crystal at lowest sell price is 290 credits).
outcome:
10 dead lrm, 3 garda alive (one barely, under 80 hp or so).
http://www.megaupload.com/?d=4UU57U2G
replay 3:
mixed fleet vs 49 lrm.
49 LRM vs 21 flaks and 20 LRM. (was supposed to be 50, but cant be bothered doing it again for one more).
mixed fleet: 12875 credits, 1640 metal, 1025 crystal and 164 supply.
vs
LRM fleet: 12250, 1960 metal, 980 crystal and 196 supply.
outcome: 10 flaks alive (one barely).
http://files.filefront.com/mixedfleetrecord/;9672984;/fileinfo.html
replay 4: only 4 minutes long.
just for fun
.
mixed fleet vs 50 lrm.
50 LRM vs 20 LRM and 55 scouts (if you convert metal and crystal into credits, 30 LRM = 55.5 scouts, ignoring costs to tech to LRM).
roughly equal costs, bit more for LRM.
50 LRM: 200 supply.
20 LRM and 55 scouts: 190 supply.
outcome: from the mixed fleet 8 scouts and 20 LRM alive, 50 dead from LRM fleet.
http://files.filefront.com/scout2record/;9673197;/fileinfo.html
I just did this test for fun, please try to avoid mass producing scouts, they are not worth it, flaks can be used vs a combined force of LRM, fighters/bombers, siege and have much better survivability (used as tanks vs pirates/rebels..etc).
replay 5:
10 defense vs 10 illuminators
10 illuminators: 3500 credits, 500 metal, 400 crystal and 60 supply
vs
10 defense: 3500 credits, 400 metal, 200 crystal and 30 supply (could have made it 11-12 and not 10).
outcome:
10 dead illuminator, 7 alive defense (one barely).
http://files.filefront.com/illumvsdefenserecord/;9674236;/fileinfo.html
clusterwarheads
I made a mod where the LRM's started with clusterwarheads and except for that everything was identical (flaks got no upgrades at all in anyway)
did the exact same test as replay 2, got the following results
10 dead LRM, 2 flak alive.
the replay crashes sins, if I try running it without the mod enabled.
5th is illuminators vs defense.
last part is discussion about clusterwarheads
replay 1:
I made a map to demonstrate garda vs LRM (garda is the worse flak price wise and LRM seems to be the best price wise) after seeing that people continue to totally ignore posts which state flak as a counter to LRM.
This is just a demonstration of the power of flaks vs LRM's, I did require micro to pull this off, however I could have maybe improved the micro quite a bit (e.g. I moved all of them instead of the one being focus fired, I moved them at the start too far out) and a lot was just shift queuing movement.
Worse flak (stat wise the garda is not as good as the defense, Sentinel for its cost. sentinel gets aoe laser later on, so you have to take that into account when comparing flaks) vs best LRM (stat wise the tec LRM is the cheapest for dps)
fleet make up.
10 LRM's: 2500 credits, 400 metal, 200 crystal and 40 supply.
vs
5 garda's: 1875 credits, 200 metal, 125 crystal and 20 supply.
outcome
10 dead lrm, 2 garda alive.
the cpu that barely microed didnt do so well.
link
http://www.megaupload.com/?d=R06Q7GV2
this also demonstrates how effective micro can be in this game.
replay 2:
7 flaks vs 10 LRM, no micro at all.
fleet make up:
10 LRM's: 2500 credits, 400 metal, 200 crystal and 40 supply.
vs
7 garda's: 2625 credits, 280 metal, 175 crystal and 28 supply. (selling 120 metal and 25 crystal at lowest sell price is 290 credits).
outcome:
10 dead lrm, 3 garda alive (one barely, under 80 hp or so).
http://www.megaupload.com/?d=4UU57U2G
replay 3:
mixed fleet vs 49 lrm.
49 LRM vs 21 flaks and 20 LRM. (was supposed to be 50, but cant be bothered doing it again for one more).
mixed fleet: 12875 credits, 1640 metal, 1025 crystal and 164 supply.
vs
LRM fleet: 12250, 1960 metal, 980 crystal and 196 supply.
outcome: 10 flaks alive (one barely).
http://files.filefront.com/mixedfleetrecord/;9672984;/fileinfo.html
replay 4: only 4 minutes long.
just for fun
mixed fleet vs 50 lrm.
50 LRM vs 20 LRM and 55 scouts (if you convert metal and crystal into credits, 30 LRM = 55.5 scouts, ignoring costs to tech to LRM).
roughly equal costs, bit more for LRM.
50 LRM: 200 supply.
20 LRM and 55 scouts: 190 supply.
outcome: from the mixed fleet 8 scouts and 20 LRM alive, 50 dead from LRM fleet.
http://files.filefront.com/scout2record/;9673197;/fileinfo.html
I just did this test for fun, please try to avoid mass producing scouts, they are not worth it, flaks can be used vs a combined force of LRM, fighters/bombers, siege and have much better survivability (used as tanks vs pirates/rebels..etc).
replay 5:
10 defense vs 10 illuminators
10 illuminators: 3500 credits, 500 metal, 400 crystal and 60 supply
vs
10 defense: 3500 credits, 400 metal, 200 crystal and 30 supply (could have made it 11-12 and not 10).
outcome:
10 dead illuminator, 7 alive defense (one barely).
http://files.filefront.com/illumvsdefenserecord/;9674236;/fileinfo.html
clusterwarheads
I made a mod where the LRM's started with clusterwarheads and except for that everything was identical (flaks got no upgrades at all in anyway)
did the exact same test as replay 2, got the following results
10 dead LRM, 2 flak alive.
the replay crashes sins, if I try running it without the mod enabled.