Newbie questions
I have been playing this for a few days (well a few hours since I do not have much free time). There are some things I am wondering about and perhaps someone could answer.
1. Can you build structures in places that do not have bases? IE: Near the star as a choke point.
2. How does the 'cap' on civilian / military structures work? For example, I have an asteroid and I can only increase it's tactical (the one that lets you build trading posts, research stations, etc...) level once. But then I may notice at some point in the future I am allowed to upgrade it again. I looked at my tech tree and nothing on it jumped out as allows more upgrades or anything, yet I am certain this cap raises once in a while.
3. I once had a level 7 battle ship that got stuck and could not jump out of a system. It was under attack, and for like 10 minutes it would not jump out. I watched it closely and it would say it was getting ready to jump, but then nothing would happen. Eventually it died, but I could not see if there was any kind of super weapon that kept it from jumping. It was at the edge of the gravity well and started its jump sequence several times. Is this a bug or is there some kind of lock down power that can keep a ship from jumping?
4. When you have a large fleet, is there a way to easily see all the ships in it? I had a fleet with 3 capitol ships, and I knew some of them had gained levels, but on the fleet view I could never see them. I would have to zoom in and find them individually to click on them. Even when they were selected I could not see which icon they were in that side list of ships.
5. Is there a way to keep certain ships from joining a fleet? IE: A garrison at a world. I would want a bunch of ships to stay at a world and not get sucked up by a passing fleet.
6. For TEC, which is better defense, fighter bays or gauss guns. I see differing opinions on these. I build a mix of both, but I really have no idea how effective the gauss guns are. They also do not seem to shoot through each other or another structure. In a 2D world that would be reasonable, but in a 3D world it would be safe to assume that not all ships are in the same exact 2D plane.