Frogboy Frogboy

Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
19,843 views 633 replies
Reply #26 Top
I get almost repeatible crash to desktop in the diplomacy screen:
I ask for a few bc from a minor race. That race has less than 100bc (82 or so). The slider starts at 100bc, I want to move the slider to the left and crash! instead of adjusting itself to 81 or so.
I get many crashes with that slider.

~SDC~
Reply #27 Top
Wonders and trade goods still get built multiple times. Didn't take note of the specifics
because this was mentioned several times in the old bug thread.
Kevin

~SDC~
Reply #28 Top
Other bugs I found: (latest version)

- Dregin empire is not removed from the game when all their planets are captured/destroyed (still available via diplomacy and no cut scene mentioning their extermination)
- When using the ship information screen, hitting the sentry button sets the initially targetted ship to sentry and then targets the next active ship...problem with this is a) The ship information screen doesn't update the information regarding the new targetted ship b) I'd prefer it NOT to select the next ship since if I hit sentry by accident or change my mind I now have to go hunting for the initial ship again.
- Seems like only a small number of ships can be set on autoattack (or do they go off autoattack if there's no valid targets?). In any case this causes a pain with ships sentried since if that max is hit, the ship is no longer sentried but doesn't switch to autoattack mode....so regularly I find myself needing to resentry ships every turn. A nice option may also be to have autoattacking ships revert back to sentry if there's no more valid targets where it would normally just revert to no status.

~SDC~
Reply #29 Top
In my last game, when I eliminated the Drengin (culturally), I received no word that they had vanished from the game. However, unlike Bunnyhop, they were no longer accessible via any of the screens.

However, Bunnyhop's experience with the Drengin, and mine with I-League: The Sequel, along with the weirdness that happens when you go to the minor race tab and the last major race you talked to is in the corner, *not* a minor[1], indicates to me that there's a few UI problems with the diplomacy screens.




[1] you can tell which minor is selected by reading the description, and clicking "speak to" will still get there, but the picture and label is for one of the major empires.

~SDC~
Reply #30 Top
- Anothing thing I've noticed, if I start a game and choose only military victory (ie no culture/ally/research victory). The next time I go to start a new game, I find that research victory is preselected. Although only a minor nuisance it would be appreciated if it could be fixed so the game will remember my victory settings for new games.

~SDC~
Reply #31 Top
To Frogboy:

yes it was YELLOW and I have a saved game just dont know how to get it to you.

~SDC~
Reply #32 Top
Since updating to .49 I've been getting a crash to desktop 100% of the time when starting a new game or loading an old file (I've had no problems before). With a new game the crash always occurs immediately after the colony ship movie:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows ME
Video Card : 32MB NVIDIA GeForce2 MX with TV Out (Dell)
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00407560 01:00006560 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE

Processor Registers (x86):
EAX:00000001
EBX:83901F50
ECX:00000000
EDX:00000002
ESI:0000602D
EDI:008DC81C
CS:EIP:018F:00407560
SS:ESP:0197:008DBAA0 EBP:008DBAA4
DS:0197 ES:0197 FS:3267 GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00407560 008DBAA4 0001:00006560 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0051B843 008DBAB4 0001:0011A843 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
004F4BC0 008DE694 0001:000F3BC0 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
004FE162 008DFB2C 0001:000FD162 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0050A137 008DFB48 0001:00109137 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0050E5D9 008DFBE0 0001:0010D5D9 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0056E99A 008DFC14 0001:0016D99A C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
BAABDFF6 008DFC40 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF63613 008DFC60 0001:00002613 C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF848F7 008DFC74 0002:0001B8F7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

----------------


When loading from a previous state the game crashes once the loading status reaches 100%:


Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows ME
Video Card : 32MB NVIDIA GeForce2 MX with TV Out (Dell)
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 005A6361 01:001A5361 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE

Processor Registers (x86):
EAX:7CFEFCF8
EBX:83901F50
ECX:008D7E3C
EDX:6E657244
ESI:00001800
EDI:0000000C
CS:EIP:018F:005A6361
SS:ESP:0197:008D7B7C EBP:008D7B90
DS:0197 ES:0197 FS:2CF7 GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
005A6361 008D7B90 0001:001A5361 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
005227E0 008D7BE8 0001:001217E0 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
004F98E7 008DF700 0001:000F88E7 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0049CCA1 008DFB18 0001:0009BCA1 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0049F072 008DFB60 0001:0009E072 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0049E7F6 008DFB7C 0001:0009D7F6 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
00550AE6 008DFB98 0001:0014FAE6 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
00550D69 008DFBB4 0001:0014FD69 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0054CD1D 008DFBE0 0001:0014BD1D C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0056F014 008DFC14 0001:0016E014 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
BAABDFF6 008DFC40 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF63613 008DFC60 0001:00002613 C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF848F7 008DFC74 0002:0001B8F7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

-------------------

Fortunately, it is still working good as gold on my laptop, so I'm not completely GalCivless, but I'd be pathetically grateful for any help with this. :)
Reply #33 Top
When you are at the beginning of the game, you can click on the show population and show production buttons on the mini map and it will show you where the major races are, even if you haven't found those systems yet.

Martinsa
Reply #34 Top
Bugs I've found

1) If you set the build queue to "Imperial/Generic" it planets will build Trade Goods/Wonders/Achievments even though they are already are built

2) If you rush buy two social projects only one will show up in the details, I don't know if the other is accually there, but I don't belive so

3) If you switch back to the Imperial gov't then the senate still votes for parties instead of the imperial rule (I don't know if this is a feature, I don't believe so)
Reply #35 Top
There is still a problem with the timing of the new turn screens under certain conditions. After a defection to me and a research completion the research selection screen is immediately overlayed with the GNN screen for the project completion list. This has been happening for quite a while.
Reply #36 Top
Reloading any save game results in all ship bonuses being removed that were added due to shipyards etc.
Reply #37 Top
Avatars and Overlords do not have graphics for them.

When I get to the 'good' skin, the info section (where ships stats are displayed) is completely messed up. It looks like its not removing the previous information or something. It's totally unreadable, but there is evidence of some characters trying to be printed.

When a new tech is researched and social projects are completed on the same turn, the project completion window pops up over the research window. The research window is then lost and you have to click on the tray to get there.

This isn't a bug, but sure would be nice to change. If I accidentally hit 'next' on the planets screen when something has been completed, a 'back' button would greatly help.
Reply #38 Top
"Wonders and trade goods still get built multiple times. Didn't take note of the specifics
because this was mentioned several times in the old bug thread."

Yes, and the extra special part is that if you are building a wonder or trade item and a major/minor beats you to it you lose all production and your colony is too stupid to start in on the build queue again. If you finish building a wonder/trade before the majors/minors they still get to build and finish a duplicate item. That's just whacked.
Reply #39 Top
Im' using the latest version, and I just had a duplicate wonder bug occur. I invaded and took a planet from a minor race, Cardinians (sp?) I believe. The planet contained the "Eyes of the Universe" wonder already. A Couple years later, the Drengins have just built the same wonder.

If it helps, here's the text of the debug.err file.

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b7347b70
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: MWinEditFields::Create - Unable to find scroll bar sizing graphic for PolPartyLB
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: Total Ships: 150 & 0 are dead
Debug Message: AI: Drengin Empire blackmailed Sanderians for $ 220!
Debug Message: AIAltarian: Set Colony Social
Debug Message: Destroying ship USS Constructor 406. Orbiting: 0
Debug Message: Destroying ship USS Constructor 882. Orbiting: 0
Debug Message: Destroying ship Frigate 144. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Total Ships: 150 & 3 are dead
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: AIAltarian: Set Colony Social
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: Total Ships: 152 & 3 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Could not find animation titled Icon in model 0ecobase04 (PlayAnimation)
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Destroying ship Constructor 764. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: Total Ships: 153 & 1 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Vegans (20): Researching: Battleship technology
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Unable to open file gfx/Message_RaceImage20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/Message_RaceImage20.pcx
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
*DEBUG ERROR: *** Unable to locate font Verdana20Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana20Race12B, FTDataManager::FindFont ***
Debug Message: Unable to open file gfx//TradeImage20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx//TradeImage20.pcx
Debug Message: Unable to open file Gfx\Trade_Logo20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Trade_Logo20.pcx
Debug Message: Unable to open file Gfx\Trade_Logo20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Trade_Logo20.pcx
Debug Message: Unable to open file Gfx\Trade_Logo20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Trade_Logo20.pcx
Debug Message: Destroying ship USS Constructor 451. Orbiting: 0
Debug Message: Destroying ship Arcean Empire Flagship. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: Total Ships: 156 & 3 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Displaying News Event.
Debug Message: Destroying ship Constructor 110. Orbiting: 0
Debug Message: Destroying ship BattleCruiser 742. Orbiting: 1
Debug Message: Was Orbiting: Shugar
Debug Message: Random Event: Begin
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Drengin Empire (1): Researching: Drones
Debug Message: AIAltarian: Set Colony Social
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Unable to open file Gfx\AreYouSure.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\AreYouSure.pcx
Debug Message: Total Ships: 159 & 4 are dead
Debug Message: Total Ships: 159 & 4 are dead
Debug Message: Destroying ship USS Transport 851. Orbiting: 0
Debug Message: Destroying ship Altarian Republic Flagship. Orbiting: 0
Debug Message: Destroying ship Defender 255. Orbiting: 1
Debug Message: Was Orbiting: Shugar
Debug Message: Destroying ship Frigate 964. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: Total Ships: 157 & 6 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Year: 2194. Torian Confederation traded Controlled Gravity to the Fundamentalists in exchange for Instant Communication
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Destroying ship USS Constructor 961. Orbiting: 0
Debug Message: Destroying ship USS Constructor 327. Orbiting: 0
Debug Message: Destroying ship Transport 802. Orbiting: 1
Debug Message: Was Orbiting: Shugar
Debug Message: Random Event: Begin
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Could not find animation titled Icon in model 17Monster01 (PlayAnimation)
Debug Message: Could not find animation titled Icon in model 17Monster01 (PlayAnimation)
Debug Message: Could not find animation titled Icon in model 17Monster01 (PlayAnimation)
Debug Message: Could not find animation titled Icon24Trans in model 0Decoration (PlayAnimation)
Debug Message: Destroying ship USS Hero. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Total Ships: 158 & 4 are dead
Debug Message: Drengin Empire (1): Researching: Interstellar Business
Debug Message: AIAltarian: Set Colony Social
Debug Message: Displaying News Event.
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Could not find animation titled Icon24Trans in model 0ecobase01 (PlayAnimation)
Debug Message: Random Event: Begin
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Election
Debug Message: Torian Confederation senate and their party in control is 2
Debug Message: War Party running for re-election...
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: Total Ships: 156 & 1 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Destroying ship USS Corvette Fortune. Orbiting: 0
Debug Message: Destroying ship StarFighter 522. Orbiting: 0
Debug Message: Destroying ship Constructor 159. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: Total Ships: 157 & 3 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Destroying ship BattleCruiser 341. Orbiting: 0
Debug Message: Destroying ship BattleAxe 770. Orbiting: 1
Debug Message: Was Orbiting: Shugar
Debug Message: Destroying ship BattleCruiser 478. Orbiting: 0
Debug Message: Destroying ship Frigate 786. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: Total Ships: 158 & 7 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Destroying ship USS Constructor 909. Orbiting: 0
Debug Message: Destroying ship Constructor 420. Orbiting: 0
Debug Message: Destroying ship BattleCruiser 740. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: Total Ships: 160 & 7 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Year: 2195. Torian Confederation traded Improved Environment Control to the Fundamentalists in exchange for Energy Channeling
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 5
Debug Message: Yearly Status Dialog 5d
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\going well\.
Debug Message: Unable to find file Data\SaveGames\going well\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
Debug Message: Lock: Surface is Restored.
Debug Message: Posting WM_CLOSE message.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing Galaxy: Completed
Debug Message: GameUninitialize end
Debug Message: Main Shell terminating normally
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.


~SDC~
Reply #40 Top
I just had the Draginol appear on a colony with a treasury of something like 400000. I tried to trade a trade good with them; they would not accept 100 bc for 0 months, but would happily accept anything larger -- I wound up with getting >400000bc for 40 months or so.

~SDC~
Reply #41 Top
Technological capital's text says 'doubles research', while it still only gives 10% bonus to research on that planet.
Reply #42 Top
This a new bug I haven't seen yet. I'm near the beginning of a game. I have contact the Scottinggas and Kwilasians(sp?) and no major races. I had exchanged some tech with the Scottingas and then I left the screen. Then the minor races were gone. It was like I had no contact with any of them. I exited the screen and came back in, still the same. I realized that if I click the "Relations" tab and then "Minor races" then they come back, but when I go in there to talk to them, the race icon that displays is wrong.

I can exit the game and come back in or load a saved game and the behavior is the same. Nothing seems to get around it. Ouch on this one. I don't think it was there before.
:(
Reply #43 Top
I just mentioned this in the mods forum, but it probably bears repeating.

If you add another political party to the list of choices at startup, it is hard to select it... since the scrolling up/down arrows don't do anything. The only way to scroll is using a mouse scrollwheel. And even this is sort of weird, since it seems to be reversed when scrolling through parties.

If you don't have a wheel on your mouse, I don't think that you will be able to select the new parties.
Reply #44 Top
Here's a couple of bugs I've found in my first game:

1. When renaming your home system (which I did accidentally), or taking over another home system (I culturally assimilated a minor race) the details info on the date colonized goes to some huge number (52428 for the minor race's homeworld)

2. There's a bug when scrapping a ship orbiting a world. First, select a ship not orbiting a world. Then select the planet with the ship you want to scrap. Select the ship so it shows up in the ship info thing at the bottom, and hit scrap. The game re-selects the ship you had selected first and asks if you want to scrap it, and if you click yes, it scraps that one. You have to launch the ship from the planet to be able to scrap it.


~SDC~
Reply #45 Top
Here's a weird one - in today's game, large/uncommon, all races usual alignments, all normal difficulty - I'm fighting a protracted war against the Arceans and the Altarians, I'm holding my own. Eventually the Arceans get bored sending their ships on suicide missions against the starbase in my home sector, and offer a peace. I accept, to turn my attention to the Altarians. Then an Arcean transport attempts to attack one of my systems, accompanied by the message along the lines of "Lord Vega, if you attempt to attack this sector you will be at war with the Terrans, are you sure?" So by clicking no, I stopped an attack on one of my own systems. I have no idea why I became guest ruler of the Arceans.

~SDC~
Reply #46 Top
Ok, I've played a few games now with .049 and this problem has been in every one of them. Something is worng with morale. It has been nerfed to the point that it can be cranked to near 100% the whole time, without any modifiers. It's got a major problem. In fact, since the game first came out, to me this is by far the worst problem I've seen. I am putting the game down until it fixed. I guess you can still get some enjoyment out of it but it's just that it's bad enough that it throws the whole way the game is played off.

Stardock, please put this at the to of your bug list. A lot of people are starting to see this problem as well.

Thanks.
Reply #47 Top
The random event "RevolutionNews" (see English.str) occurred on the Yor collective, and allegedly created a new civilization. The Yor only had one planet which remained with the collective.

Several years layer, random event "Event_League_4" occurred to create the I-League from the rebel factions. One problem - there were no planets that could suitably join the I-League. (Of course, I didn't explore the map, thus there could have been a single I-League planet from the Arceans, but that would be extremely unlikely.)

After that, it's bascially the same story as bug #25.
Reply #48 Top
Bug: Starships not appearing in diplomacy window of enemy during war. (Possible feature?)
Version: 1.20.049

After a very long protracted war against the Drengin I was finally pushing them back and I wanted to sue for peace and demand a key starbase(w/resource). When I spoke to him, however, there were no entries in the Starships field. The scroll bar still scrolled correctly, but there were no entries to be read or selected.
Reply #49 Top
Second bug report:

Clicking on a stack containing a constructor and a trade ship will prevent you from selecting the stack. The constructor was recently launched from orbit, and probably appeared directly on-top of the trade ship.

It's still possible to select the constructor, but it takes much more effort than it should.
Reply #50 Top
I'm not sure, but I think that the Technologist faction may have a bug in it. If you lose the election, then there is an espionage penalty (-20% I think). However, when you win, there is no gain.

I'd have to check to make sure.