Screenshot of Fleet Bug

Here's a picture I took that showcases a bug I've viewed for all the races. If I create a fleet, sometimes one ship doesn't want to join the rest of the fleet. I moved the units inside the gravity well but the one outlier there doesn't want to move. It's happened to me quite a bit so I imagine it's easy to replicate. HTH.


128,782 views 26 replies
Reply #1 Top
strange, ive never had that happen to me yet...that or ive never noticed.

Also I hope they fix the cruiser carrier AI in fleets, so that they stay back and not dive right into the middle of the action to get blown up. I got a great screen of 2 fleets going at it with both there sets of crusier carriers on the front lines.
Reply #2 Top
I've never seen this either, interesting.

As for carriers, well, the way fleets are set up is that every ship in a fleet follows the leader in formation :P
Reply #3 Top
Did you have any of the ships in hold position?

I have never seen this before.
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Reply #4 Top
I don't have a picture of it, but it has happened to me as well. Usually, it occurs after I remove a ship from one fleet and add it to another, or cancel the auto-join fleet order. The ship will hang out at the edge of the gravity well, as if it is trying to rejoin its previous fleet. When I give combat orders to the new fleet, the ship will join with its new fleet for the action, then move back to the distant position.
Reply #5 Top
I haven't seen this one before, but I have seen several others.

One, with a fleet, the jump as group doesn't work well, you still get piece meal, but they all wait until they are grouped together before they start jumping, so it isn't as bad as it would be without jump as group (what I mean is that they will all leave the grav well, but not all of them are in a position to charge for a jump before other ships start charging and jumping).

Another is simply auto-fleet doesn't always work.

And the third is, and I believe I heard a little bit about this in beta 4, that sometimes after jumping in and being all clumped together, some ships will, from their arrival point, phase jump to some point on the edge of their half (actually the 45 degree arc they can arrive in it seems) for no apparent reason.

No screens though, sorry.
Reply #6 Top
Im wondering, if you try to phase somewhere else, and you have it on group phase, do they just sit there then and wait for that guy? or do they ignore him like he doenst exist?
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Reply #7 Top
One, with a fleet, the jump as group doesn't work well, you still get piece meal, but they all wait until they are grouped together before they start jumping, so it isn't as bad as it would be without jump as group (what I mean is that they will all leave the grav well, but not all of them are in a position to charge for a jump before other ships start charging and jumping).


If you're talking about the slightly staggered jump, that was done for the "Star Wars" effect of a mass of ships streaming out of phase space :P

Another is simply auto-fleet doesn't always work.


There are limits to when auto-fleet join kicks in and when it doesn't, what was the situation?

Reply #8 Top
I had this happen multiple times in my most recent game. It's even more annoying when the guy hanging around the edge is a cap ship. Sometimes disbanding the fleet and reforming it would take care of it, but what really seemed to do the trick was changing the fleet formation to loose. I never ran into the problem again after switching them all over.

I don't know if it's related or not, but I've also had a few instances of a fleet getting stuck on the edge of the grav well trying to reform or something similar... the whole fleet jumped in and then just sat there and did nothing, despite several enemies being in firing range.
Reply #9 Top
Next time, if you see this, save the game as it's happening please and email it to [email protected] with a description - they can debug it and see exactly what the units are trying to do. Also, try to reproduce it/figure out why exactly it happens.

I've never seen this :(
Reply #10 Top


If you're talking about the slightly staggered jump, that was done for the "Star Wars" effect of a mass of ships streaming out of phase space



Flashy effects: 1
Practical Strategy: 0

(although as I said, it isn't really that big of a deal strategy wise, i'm just a smart ass)



There are limits to when auto-fleet join kicks in and when it doesn't, what was the situation?




Idk, it just happens, usually after I build a frigate in a grav well, sometimes they auto-fleet, sometimes they don't, seems random but once one fails, the any subsequent ones will as well.
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Reply #11 Top
interesting. on the other hand, i have fleets that refuse to seperate from each other. if i want to put half my fleet near another phase lane, they go there, but then go right back to the flagship.
Reply #12 Top
interesting. on the other hand, i have fleets that refuse to seperate from each other. if i want to put half my fleet near another phase lane, they go there, but then go right back to the flagship.



am i doing something wrong here? or would this be something that needs to be addressed in patch? i dont want to have to make half my fleet "leave fleet" just to be strategic with it...
Reply #13 Top
I have this too. I thought I was doing something wrong, and the map I'm playing on right now is so large that I totally just the one ship out of place. If you mouse over that particular ship it will show a line going to the next gravity well. The ship won't attack unless I give it a specific order.

Here it is. I can e-mail my savegame to someone if you dudes want.
Reply #14 Top
I can e-mail my savegame to someone if you dudes want.


Email it to [email protected] and add a note what they should be looking at. Thanks :)
Reply #15 Top
Yep, mine has a line going to the adjacent gravity well too.
Reply #16 Top

I can e-mail my savegame to someone if you dudes want.


Email it to [email protected] and add a note what they should be looking at. Thanks


Thanks for the addy. It's sent.
Reply #17 Top
While we're talking about fleet bugs, I have one where I can't order my fleet to attack anything (devastators and the Vasari flaks, whatever they're called). If I select everyone but the fleet leader, the "attack" option appears, but select him, and I can't. If I click on anything, they just move to it (although start firing when they get there- still, very difficult to control if I want them to stay out of range). This continues even when I change the fleet leader- now the new guy can't attack.
Reply #18 Top
Lemme know if they want more information. I just played a game and saved at the exact point when it was happening. Hope it gets fixed in the next patch. :)
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Reply #19 Top

Here's a picture I took that showcases a bug I've viewed for all the races. If I create a fleet, sometimes one ship doesn't want to join the rest of the fleet. I moved the units inside the gravity well but the one outlier there doesn't want to move. It's happened to me quite a bit so I imagine it's easy to replicate. HTH.


I've had something like that happen.

I made a fleet of Cobalts with my Kol as the fleet leader, and for some reason, one of them INSISTED on retreating to the edge of the graivty well. If I moused over him, he had a blue 'phasing to' line, but wouldn't actually jump (though I think I had him on 'jump as a group'). Happened three times to me so far. IF I give him any orders, he follows them until he runs out, then goes back to the gravity well trying to jump somewhere.
Reply #20 Top
I've seen this same sort of wierd behavior with some ships in a fleet, and usually it was with ships that I had added to an exisiting fleet (perhaps by merging two fleets together or pulling them from another fleet).

Anyway, what it looks like is happening is that the newly added ships are not inheriting the original fleet's settings, so their move and attack settings don't match the rest of the fleet's, so they act wierd. You can then easily fix this behavior by:
1 - right-clicking on the move button to cycle through the choices, back to your preferred (ie: move as full group)
2 - click through all the engagement options to cycle back to the one you want (ie: gravity well)
3 - click through all the fleet separation choices to cycle back through to the one you want

So now when I add new ships to my fleet, especially if merging from another fleet, I do the above, and I haven't seen any of these problems since.
Reply #21 Top
Just a note, this bug has not been fixed in 1.03
Reply #22 Top
This happens all the time. Selecting your fleet and then clicking "create fleet" again usually fixes it.
Reply #23 Top

Apparently this issue is fixed in the 1.1 Beta release 3. :)

Reply #24 Top

Yeah. If you're curious, the bug was incredibly obscure - if you put a rally point and the last ship to join the fleet did not reach it before you gave the fleet a jump order, that ship would always want to go back to the rally point. It was always the last ship to join the fleet.

Took over half a year to finally track down, and 5 minutes (literally) to fix. Awesome :P