Multiplayer Feature Requests: point scoring, voice chat, post game
from
Sins Forums
As it stands, I haven't been able to complete even a single game of SoaSE without a player dropping. Single player, the game just drags on at the end with the AI never surrendering. Online, someone drops or has to go and the game is just done. As the variables are already tracked for relative scoring, could they be used to decide a victor (a la Civilization IV)?
No voice chat? Really? I understand that there can be latency and bandwidth issues, but maybe it's a server-side option visible before joining a game or something. I find that voice chat makes any game a lot more social experience. If I don't want to talk to people, I'll just play offline.
I'd really like to see all players dropped back to the lobby after a game so it it easier to add friends, congratulate each other, and talk about what happened. How it works right now makes a rematch irritating to set up at the very least.
The game is super fun, but I think these features would make it much more enduring (in my eyes at least).
No voice chat? Really? I understand that there can be latency and bandwidth issues, but maybe it's a server-side option visible before joining a game or something. I find that voice chat makes any game a lot more social experience. If I don't want to talk to people, I'll just play offline.
I'd really like to see all players dropped back to the lobby after a game so it it easier to add friends, congratulate each other, and talk about what happened. How it works right now makes a rematch irritating to set up at the very least.
The game is super fun, but I think these features would make it much more enduring (in my eyes at least).