Battlestar Galactica

Would it be possible to create a Battlestar mod with SOASE that would allow someone to actually feel like the leader of the survioring colonial fleet searching for earth. It might be possible to create a huge randomly generated map with like 10 or 12 systems. Then make it where one of the farther away systems contains earth, and when you reach earth you win. Make it where the 3 resources are like food, fuel, and ammunition. Make it where the food and fuel resources steadly deplete, and the ammunition resources depletes whenever you use weapons. Then make it where the resources are placed sporadically and the cylons are generally patrolling the neighboring planets. In order to extend the game, make it where the antimatter on a ship recharges very slowly, one or two jumps every 5 minutes and is very limited so you can't just start running around the map and search all the systems before half an hour has gone. Then just have it where whenever a cylon patrol sees they call every ship in system down on your position, but you have raptors to scout with which would have limited "stealth", a timer that delays the reinforcements from starting toward you for a minute or two. If we do it right I think we could make an awesome mod.
12,063 views 11 replies
Reply #1 Top
We are already looking into a BSG mod. If you are interested in getting involved in a project please feel free to do so. We can always use a few good men!
Reply #2 Top

We can always use a few good men!



Or women... hae... ;)
Reply #3 Top

Or women... hae...

Yes that is so very true. A good woman is worth her weight in platinum many times over to be sure. I warship them accordingly.
Reply #4 Top
Alas, Smoss, most of what you want isn't modable without access to the code. We aren't getting that access yet, and I don't see any way to access it in the data files.
Reply #5 Top
Modification of Battle Star concept, you start out with a level 10 capital ship, 5 colony ships, 5 scouts and a robotic repair ship. You Start with Long Jump tech and you have no Planets, The Cylons control the entire system you are in and you are at the Sun.

On one of the star Systems out there is a Planet called Earth. When you (If) find it, it will be developed. You will receive many bonuses from the world.

You could stop along the way and try to settle somewhere else but if the cylons find and capture earth before you do, it will be an automatic loss! (If you find it first and lose control, you do not automatically lose the game.)

The Cylons will never make Pease with you and you might find other races along the way who may help you or attack you.

The cylons have better tech to start out with and it gets worse from there!
Now that would be a good mod and scenario
Reply #6 Top
Again, unless there are major changes in code, not doable (closer, but still not doable).
Reply #7 Top
Again, unless there are major changes in code, not doable (closer, but still not doable).



Ron,
A long shot here but is it possible to give a short explanation of what in the code prevents this from being doable?

Is it like,

A: You must have a planet or the game automatically declares you as losing?

B: You cannot alter the tech that one has without giving all the tech under it and/or the code does not allow for starts other then the default tech?

C: The random generator was never coded to accept those kinds of variables (special planet or such) and thus random Galaxies cannot be created?

If I have some idea in what component of the game the code is not going to allow this I might come up with a scenario that would allow for "that problem"...
Reply #8 Top
I think all of them could be the problems...
Reply #9 Top
You'll need to wait and see, modding at this stage is pure experimentation.
Reply #10 Top

A: You must have a planet or the game automatically declares you as losing?


Yes.


B: You cannot alter the tech that one has without giving all the tech under it and/or the code does not allow for starts other then the default tech?


I don't believe the game allows you to start with any technology researched. It may be possible to move "long range jumps" from technology to default ability, however.

However, the code to allow you to start with a capship built has been scrapped (to allow for choosing your own :D), and capships definitely won't be starting at level 10 -- I don't believe there is any file based control for your flagships starting level, so again code changes would be required.

Also there is no code to allow for "custom" victory / defeat conditions.