Starcraft sound mod complete! (with bug report)

The first voice conversion mod for SINS is complete!!!

This mod changes all ships voices to the fitting protoss (for vasari) or terran (for tec) ones.

The mod comes in two packs, each changing one race and is hosted on sins.bz
Download is availiable :WWW Link

Some ships use the same voicepacks (tec is here much less diverse than the vasari) so some voices can appear on multiple ships.
Have fun and enjoy

Just replace the files in your sins "sound" folder with the files in the mods "sound" folder.
to reverse the changes backup your soundfolder beforehand and copy it later back over.

Feedback would always be appreciated, aswell as i note if this works in multiplayer, even with people not using it.

Starcraft unit voices are probably still (c) to blizzard



Bug report below:
On an interesting sidenote, i found quite a bit of buggy behavior with the sounds:
For example:

Both the Tec light frigate AND the scout are using the "FRIGATE_TECHSCOUT" soundfiles.
Thing is, these files don´t exist, so ingame they are using the flak frigates (antifighter) soundfiles, SOMEHOW.

"FRIGATE_TECHLIGHT" files for the light combat frigate do exist, but are not used.

Tec utility cruisers use the colony ships soundfiles, utility soundfiles are missing.

Tec longrange uses scout soundfiles aswell, "FRIGATE_TECHLONGRANGE" Files are missing.

Tec frigate Carrier uses colony soundfiles aswell, carrier soundfiles are missing.

Vasari Utility cruiser use in one case the right sound files, in one case the colony ships soundfiles. (2nd set of utility cruisers soundfiles is missing)

Vasari scout frigate uses the light frigates soundfiles (scout soundfiles missing)

This means of course that for the soundfiles that are existing but not used, even though i changed them in my mod they are not used ingame.
I could fix that, by changing the original shipfiles to let the use the correct sounds (where availiable) but then the mod would probably not be multiplayer compatible (if it is now).
6,910 views 5 replies
Reply #1 Top
Interesting issues!
Reply #2 Top
probably placeholders, just like all of the cool sounding advent abilities that we cant use.
Reply #3 Top
There is definitly some bug as also the following happens:
If i change the gameinfo files to point to the correct soundfiles (incase of the tec light frigate) where they exist.
The game gives me the error that the file is missing, although it is right there under the name given and i can play it if i want.
Also using the scouts sounddata that is pointed out in the file, which does not exist (all files missing) works for the game without problem and the frigate just uses the antifighter (flak) frigates sounddata!

In short: the files do not exactly link to what they say they should and are using files that dont exist or skip to existing ones of another ship. but when i change it they report the missing file although it exists!
Reply #4 Top
sounds like the military...