What's up Lobby??

Ok, I do realize that "things will change", but I feel as though this issue should be addressed with speed as to make the online experience more enjoyable.
I find 3 Major things wrong with the Lobby for Sins:

1) Chat room too small for screen! - I cant see all the people at once (or even a major part of them) when about 10 or more are signed in.

2) There should be a way to tell if a player in the lobby is in a game. - (like highlighting their name while their playing a game). I have signed into the lobby where 8 players are 'hanging out', but no one responds to anything I say. Now I know I don't smell bad (confirmed by girlfriend), so whats the deal. I thought 'How rude' at first - when there was no response only to find out that these peeps were all in games.

3) And (in my eyes) the biggest WTF?? ... When i create a game, I'm thrown into a seperate chat lobby where I am isolated from all other players until they join my game. How am I supposed to invite a 4th into my game if i can't chat with the main lobby?? I would hire a 'runner' but (like the name says) I'm too Poor    How about leaving the main lobby chat available for typing while in 'waiting' mode to start game.

There - I feel much better.
Thanx.    and looking forward to those FASTER games    
9,451 views 5 replies
Reply #1 Top
1) I can see your point, it could stand to be a bit bigger, but I do kinda like the spinning planet in the background. I guess it could be full-screen too since most people probably wouldn't spend that much time in it.

2) Definitely, that confused me quite a bit when I just signed on for the first time. It can be something simple, like use italics if the player is in the game, if not just take them out of the main lobby when the game launches and put them back in once it's finished.

3) That was mentioned before, and I definitely agree. I'm pretty sure this will be added
Reply #2 Top
Several of these things have been mentioned, and are being worked on. As in... all of them, I think.
Reply #3 Top
All of the listed suggestions are in the works for Beta 4, though if there's time, we may be able to get them in sooner.
Reply #4 Top
Another thing would be to make sure there are some anti spamming stuff in the chat. I could hold enter and no one would be able to chat.
Reply #5 Top
All great suggestions! The lobby is more or less a placeholder for multliplayer testing at this stage. We'll be putting much more care into the interface in time.