Have no fear my acolytes, I have returned to restore this thread back to its full glory.
I can understand why this thread is going a bit off topic. For starters, we still don't know if we will need to make our own models/textures or if EvileJedi plans on making a mod of his own. And IF he has no such plans, it may be possible that he will let us use his own models if we ask kindly (we would still need to make updated textures and effects). This uncertainty makes it kind of hard to stay focused or make plans.
Of course, there are quite a few things we are certain about. We all know that the SoaSE engine/mechanics have the makings of a great Star Wars mod. Ship abilities also work well with a Star Wars mod (a couple of examples, phase space inhibitor for Interdictors, or 'colonize' representing ground forces for capital ships). We even have a map concept for the Star Wars Galaxy planned out.
The problem with the Homeworld 2 Warlords (Star Wars) mod was that the game was too limited in scope. HW2 was limited to a single 'gravity well' where opponents could fight it out. There was no higher strategic scope to the game.
Sins has no such problem since it is primarily a Strategic game dealing with Empires on a galactic scale. Additionally, Sins offers the potential for tactical depth that comes fairly close to HW2.
Notice I say tactically Sins only comes close to HW2. Unlike Sins, HW2 did have the advantage of having stealth/fog of war within the tactical maps. Still, Sins offers that on the strategic level.
One good thing about Sins is that you can make larger gravity wells than HW2 could make tactica maps. So, if we use much larger gravity wells, we would easily be able to make use of properly scaled SSDs. Hell, there is no reason why we wouldn't be able to make Death Stars as well....although actually destroying planets seems to be out so far.
Bah, I am really only rehashing old stuff again here.
On another note, this holiday family stuff is really keeping me away from the threads. So if you don't see me around for the next couple of days, be sure to not kill each other.