Mouse Wheel incremental zoom buggy ...

If a player zooms out one increment from their focused target and then changes their view to look at something not in the direction of
their focused target and then procedes to zoom in one increment to their original zoom level, their camera position does not return to its logical place. With succesive in and out zooming while changing the direction of view; a players camera position can end up a great distance from where it should be.

I believe this to be related to an incorrect calculation of a groups centroid or barycenter (center of focus), particularly when some or all of these objects are moving and their centroid is continuously changing.
4,373 views 13 replies
Reply #1 Top
One thing I noticed regarding the mouse zoom, is that when you scroll in or out by one increment, sometimes (especially when zooming IN), the zoom increment is very large. I sometimes need to zoom out again, so I can see what's going on, not just one ship or object.

A more gradual zoom would work very well, in this case.
Reply #2 Top
Yes, that is another (although not a bug) thing that could be fixed with the mouse zoom. An option to control, to a players preference, the distance of each increment could be added to the control settings.
Reply #3 Top
Gradual zoom can be done by holding shift while you scroll
Reply #4 Top
Mousewheel zoom in certain situation has been the cause of a crash. Im not yet sure if its the trigger or if its just a poorly timed scapegoat but so far everytime I crash its been while zooming in high traffic instances.
Reply #5 Top
If you would like to stay focused on a selected object by default you can use the attached camera option. Look for the little lock (or camera when toggled) button at the top, near the center of the UI With this option you can move the camera about all you like but you can still zoom along the same path towards the object.
Reply #6 Top
For me the focus feature works great! I usually keep it on my battleship.
Reply #7 Top
"If you would like to stay focused on a selected object by default you can use the attached camera option. Look for the little lock (or camera when toggled) button at the top, near the center of the UI With this option you can move the camera about all you like but you can still zoom along the same path towards the object. "

This wasnt a question of how to focus on an object ... the problem only happens when you are trying to focus on a "Group" of objects and their positions are changing.
Reply #8 Top
As I understand, the camera will stay focused on the sub-selected ship witin the group. Let me look into this further for you.   
Reply #9 Top
After some more fiddling with this, ive determined that the buggy mouse wheel zoom is an artifact of the Strafe Camera Mode and is not a bug.

Current implementation:
- In Camera Lock mode, the mouse wheel zoom function zooms on the current focused object.

- In Camera Strafe mode, the mouse wheel zooms in the direction of the players mouse pointer. (typically, this type of zoom would have been in the same direction as the camera)

Suggested implementation
- Same as above, accept add a toggle to allow a player to mouse wheel zoom in either the direction the camera is pointing or the direction of the players mouse pointer and this functionaly would only be enabled when the camera is strafed.

Reply #10 Top
To anyone who has been reading this thread: This problem has been fixed, not with words, but with action in the latest patch. Thank you devs!
Reply #11 Top
Even with teh latest patch I still find the wheel will jump from a zoom function to a moving one (strafe?)
Reply #12 Top
sounds like you have Zoom to mouse pointer toggled at the top of the screen
Reply #13 Top
I will have to check. Thanks.