Frogboy Frogboy

Bug Reports

Bug Reports

Found something you don't think is right? Post it here and we'll try to take a look at it.

If it's a feature request or a change that's more of a matter of paste, post it in the "Suggestion thread".

Have fun!
23,234 views 684 replies
Reply #601 Top
Just bought the game and installed it, then downloaded the most recent updates from SD Central. The game locks up when I try to start a game. It goes to what looks like the first screen with a pie-shaped menu in the left corner and then completely locks up. I have to do a complete reboot to get out of it.

AMD Duron 800
nVidia GeForce4 MX 440
AW200 sound card
512 RAM

~SDC~
Reply #602 Top
I have a minor bug to report, I think. When you get the civ info screen at the start of a turn, the one where it tells you you have a rating of 62, tech of 135, etc., it also tells you how many colonies you have. Now, I don't know where it pulls the info from, but it says I have 8 colonies when I actually have 21 (had 8 at the start, but I got a lot of turn coats in an orgy of revolutions at the 1/3 point). It may only affect this screen, but it may be used to calculate other, more important things, like moale.

pek


~SDC~
Reply #603 Top
I had a Ranger on autopilot headed to an undefended frontier planet of mine. Before it got there, the planet was invaded and conquered. My Ranger nonetheless proceeded to orbit that planet, then apparently defected. The end result was that the Drengin had MY Ranger (still with the Human Ranger graphics), which it used to further kick my ass.

I was unhappy about that.

~SDC~
Reply #604 Top
More help text is needed.

The manual does not list the effects of the game options; there are still a couple I do not understand.

The manual does not list the options for ships currently in orbit. I still do not understand the function of the button with the green arrow at the right of that box.
Reply #605 Top
Version 1.02.042

Diplomacy : United Planets tab : Distribution of Voting Power - all values shown are 0. Just noticed this, after a UP vote.

Second Issue : Had won Permanent Space Zoo previously. Vote came up, to place a Space Zoo permantently again. Won the vote again, went to see if I had 2 zoos now. Just had the new one. Is this a bug? Or was this instead a move to *RELOCATE* the already existing space zoo? Just curious.
Reply #606 Top
Probably been mentioned but all map settings are lost when you save a game and restart. Not a big deal but a pain.

~SDC~
Reply #607 Top
Referring to my post #603 above, it loaded up fine when I disabled my sound card drivers at the advice of Freya. I have an AOpen AW200 sound card which is, I believe, a soundblaster clone or soundblaster-compatible.

Apparently there is a compatiblity with either this card in particular or some Soundblaster cards. Now if I could just play the game with sound .....

~SDC~
Reply #608 Top
Bug: Ships aren't stacking correctly.
Version: 1.02

In my last game there were several situations that resulted in illegal stacks in a single space. This was usually from ships auto-launching after being built, but I have seen it other times too. Usually these stacks have been alien ships and a terran ships together in a the same space but twice my ships were illegally stacked INSIDE a planet as well. One time this illegal stacking prevented me from being able to click and select one of my ships.
Reply #609 Top
Bug: Polar Ice Cap Random Event
Version: 1.02.042

In the random event Polar Ice Cap, the first choice in the list was -9% and the second choice was -21%. The first choice should have a higher penalty no?
Reply #610 Top
Yet another diplomacy screen - tech trading issue.
I offer a trade good to an AI player and activate the money per turn slider
on their side. Once I have adjusted a value that is mutually satisfactory
I can press 'send' down below without deactivating the money slider popup.
The game is then left in an unstable condition - trying to initiate another
trade and clicking in the still open popup will CTD.
If my memory serves me right, clicking on 'done' in the popup after clicking
on 'send' will minimise the popup, but transfers the current values to the
money/turns line in the trades list, instead of resetting it as it does
if you click 'done' first and 'send' later.

-P.

~SDC~
Reply #611 Top
Flame on: DEAR DEVELOPERS, FIX THE CORRUPT SAVE GAME BUG. IT FUCKING SUCKS. IT IS REALLY STARTING TO PISS ME THE FUCK OFF. NO, MAKE THAT: I AM REALLY FUCKING PISSED OFF ABOUT IT. GOD FUCKING JESUS H MOTHERFUCKING GHETTO SUPERSTAR CHRIST DAMNIT!:Flame off

I really love the game guys/gals, it's far better the MOOR3. I commend you on the effort and time you spent on this masterpiece. I really like how you seem to be open to new ideas even after it's been released and admire the vison in terms of future AI revisions. Thank for you this. If you can get around to resolving the save/crash bug I'd be a less angry Spud.


~SDC~
Reply #612 Top
Citing #612, my drops to desktop are not dependent on the proper order of clicking "done" and "send". I tried making some trades adhering to the "proper" order and still had crashes. It's really too bad, since this bug is a game stopper for me. I'll just have to shelf GC until this nasty one is fixed. :(
Reply #613 Top
Infinite loop dialog.
Try to explore an anomaly with a terror star.
It keeps telling you that you can't do it....
(Why did I do this? I'm still trying to figure that out too...)

~SDC~
Reply #614 Top
Under the Foreign Policy screen, the stats tab, the Yor are listed as being in first place for the treasury category. They have negative 5700 in the bank though...

I am playing the latest windowed version.

olaf
Reply #615 Top
This is probably a dupe (sorry), but on the main interface in the upper right hand where it says Sector: 3-2 (or whatever sector you currently are looking at) if the Sector numbers are both double digits such as when playing a huge or gigantic galaxy i.e. Sector: 10-10 it causes the font to spill over a little on top of the interface... maybe drop the font a tiny amount like by half a point or less (if it was six try 5.5 or 5.75 etc.)

Also when you click on a star system the civilization name in the upper right is right hand justified... shouldn't it be centered? It looks strange with civs that you give short names to (less than 6 or 7 characters)

Maybe it should be laid out:

System civ logo/icon
Population
Civilization name [rename button]

There seems to be at least 2 lines of free space under system and population...
Reply #616 Top
Weird one:

When you're a few turns from finishing a social or military project, but for some reason you need it *right this very moment* and purchase it, it's often cheaper to buy it outright than it is to buy it and make monthly payments.

That is, you'll get:

Spend 146 + 0 BC/month
or
Spend 160 + 5 BC/month

~SDC~
Reply #617 Top
This is new. Had the UP vote not to make me share 5% of my money, but right after that the game completely closed.

~SDC~
Reply #618 Top
It seems to be the game I have saved. I just restarted it and the UP vote came up with a different resolution, but when I close the UP screen the game closes.

~SDC~
Reply #619 Top
CariElf advised me to get SmartException to run while running the game, so that its output file can explain what's going on. You can get it by clicking on the "software" tab, and then the "free stuff" tab.

~SDC~
Reply #620 Top
Okay:

I'm playing at normal difficulty, huge galaxy.

I placed starbases on multiple resources fairly early on.

When I reloaded from a saved game, several of the resources had vanished. If anyone cares, I can send a save game with the missing resources. You can tell where they are, as multiple Arcean and Drengin constructors have formed up lines around the starbases where the resources *used* to be. This is, of course, not particularly natural behavior for the AI (in both cases that I know of, the starbases are in otherwise empty sectors - no reason for the AI to want a starbase their).

It *looks like* the AI still sees the resources, but somehow doesn't see my starbase. And, of course, the resources are gone. Clicking on "info" shows no signs of said resources.

~SDC~
Reply #621 Top
er, by "if anyone cares" I mean "if anyone cares to look at it." Funny how forgetting a few words can make something look a bit different in tone.

~SDC~
Reply #622 Top
Perhaps someone has posted this, maybe no. I imagine more than one person has run into it, so sorry if there are already 10 posts on it.

When a civilization is eliminated in the game, they do not always get complete removed. Their starbases remain, as do their faces in the foriegn relations screen. Sometimes the game figures out it has made an error and gets rid of the non-existant race, but other times it stays forever. Either way, on the foriegn relations screen, when you try to look at stats, etc., on this phantom civ the game crashes. Sorry I don't have a save handy, but I am guessing this is a fairly common problem.

~SDC~
Reply #623 Top
in my last game, I tried having all my planets produce an economic capital at the same time. After I built the first one, many planets did have it removed from their queues immediately, some had it removed after a few turns, but a few others finished building it.
Reply #624 Top
Tribute from the dead.

I got VERY lucky with my current game. Found a corvette first thing with my survey ship and then a couple quick +att/+def bonuses. I also was set up for +2 speed.

Managed to kill the Altarian colony ships before they managed to expand at all - they were against the map edge, I was a few sectors inward from them.

They finally sued for peace and I extorted 100BC for 50 months from them!!! This was on intelligent btw.

Not thinking, I decided to invade their single world when I got transports.. it was just after I landed on their world that I thought 'crap, I'm going to lose my 100/month when I kill them'.

Nope, I'm still getting 100BC/month tribute from a DEAD race.

And yes, I did see the screen saying the Altarians were no longer a power in the galaxy and they no longer appear on the diplomacy screen.
Reply #625 Top
Is there a difinitive list of bugs that have been reported as well as what is being worked on so that we don't have to look thru 26 pages to see if a problem has already been posted? This would make it seem less likely that this game is just chalk full of bugs. Thanks.