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Real time (a la Sins of a Solar Empire) or turn based (example: GalCiv 2) which do you prefer?

Real time (a la Sins of a Solar Empire) or turn based (example: GalCiv 2) which do you prefer?

Epic battles and snap decision making or long term planning and cunning tactics?

If you had only enough money to buy one game and you were faced with a Real time strategy and a Turn based strategy, which would you go for?

For me, I massively enjoy both however I would lean toward RTS simply because of the more large scale warfare and action.

I just want to know, out of pure curiosity, which type of strategy the majority of you out there prefer.
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Reply #51 Top
One thing I really liked about the Baulder's Gate series is that it was real time but you could also pause the game to take a breath if you wanted to. Dungeon Seige was that way as well. More like a real time but with a pause. Now being role playing games both allowed you to give new orders to your characters while in pause so you could simulate a turn based game in that way.

Anyway, a pause button, even if you can't give out new orders or change things, would be nice to have to take a breath.


I'm not sure what you are asking, can u clarify? Do u want the option to pause the game or do you mean that you can take a breath (stop moving and evaluating your status) while the game is still running?

I havent played those two, but from my understanding those are RPGs. I dont think Sins would have any RPG elements. However in HW you can pause the game.

Reply #52 Top
I'm not sure what you are asking, can u clarify? Do u want the option to pause the game or do you mean that you can take a breath (stop moving and evaluating your status) while the game is still running?

I havent played those two, but from my understanding those are RPGs. I dont think Sins would have any RPG elements. However in HW you can pause the game.


Right, like HW I'd guess. Basically in real time as I understand it (never been a big fan) things just keep happening and moving forward. I'd want a pause button to stop everything at which point you can catch your breath, take out the trash, evaluate your strategy and such. Sim City is about the only other real time game I've liked and it was always running unless you paused it.

So if it has a pause button where the world comes to a halt until you unpause, that would be great for those of us more used to turn based. But if it would be bad for the game don't do it. Sounds like HW had it though.

Reply #53 Top
the thing I am asking you about (and it seems you forgot) is how does HW give more strategy in MP than in SP


but this game also doesn't have MORE strategy for MP


come again?

That "more people than you care to count" is 2. And one of them is refering to his own interpretation of tactics/strategy and calling everybody that doesn't agree with him a noob. Which is pretty noobish in itself

dude, pls just look at your arguement, your basing a "statement" out of incomplete data. thats completely arogant and *really* annoying, I cant help getting assy-ish when this happens.

All I get from you is "I can't be bothered" kind of answers


when I gave you some generous examples you rebuked it.
Reply #54 Top
I'm pretty sure there is a pause button.
Reply #55 Top
Your arguments are not contributing to the topic and there are people here that wants to contribute to the topic but does not care to see your constant insults to one another. You might as well be spamming the forums.


  There were no arguments. I asked him for some and he gave none. But there were no insults either.

I'm sorry for the spamming (I admit this is what it was).
Reply #56 Top
(eg: trying to shut down production, targeting the SY, targeting the mothership, targeting resources, overwhelming attacks, establishing forward resourcing ops, establishing production behind the enemy etc.)


there you go voyage
now I dont want to hear that I didnt present you with a clear and concise answer, this was 10-12 posts ago
Reply #57 Top
I'm sorry for the spamming (I admit this is what it was).


thx u very much space, my friends and I greatly appreciate it

Reply #58 Top
Will you be able to pause the game in Sins?


In multiplayer: No. How frustrating would it be to have to sit there for 10 minutes while one of your opponents took his dog for a walk?

In singleplayer Blair said that they might have a pause button and quite possibly allow you to speed up or slow down time. Kind of a Sim-city type deal: pause, slow, medium, and fast.

What Blair said on the old forums:

We use time stretching (all the way to pause) and compression for testing purposes. It won't be accessible for multiplayer but might be for singleplayer.

Old Forum Post
Reply #59 Top
In multiplayer: No. How frustrating would it be to have to sit there for 10 minutes while one of your opponents took his dog for a walk?

In singleplayer Blair said that they might have a pause button and quite possibly allow you to speed up or slow down time. Kind of a Sim-city type deal: pause, slow, medium, and fast.


Actually, if you allowed the 'host' computer (for LAN games) to pause it would allow breaks for everyone going to dinner, getting more beer, or other social necessities, and then returning to the game.

On single player mode, it allows the human to offset/emulate the computer's abilty to effectively multitask/micromanage.

Definitely a needed function.
Reply #60 Top
some games that have incorporated mp time advancements had it setup to where all players had to goto the same setting before it would activate that way no one could try to be an ass so to speak. cant remember the game but defcon also impliments this. the game stays at the slowest chosen speed by majority...so even if someone has it set higher..it will stay at the lowest speed available and only move up to faster speeds as the lowest person's setting. something like this could possibly be implimented into sins if IC so decided to do it like that cause i dont see it hurting gameplay as it requires everyone to participate in the speed changes and can easily be dropped back down to normal speed by one person. IC could also possibly make a setting for the game if they so chose for the host to be able to disable that feature for their room if they so chose.
Reply #61 Top
Actually, if you allowed the 'host' computer (for LAN games) to pause it would allow breaks for everyone going to dinner, getting more beer, or other social necessities, and then returning to the game.


Sins is supposed to have a feature where you can save a multiplayer game and resume it at another time, be that 1 hour later or next Saturday. Not sure about all the details of that but I could probably track down the original post if you would like. That work for you?

And yea, in single player I can't imagine any reason not to include it.

Reply #62 Top
Sins is supposed to have a feature where you can save a multiplayer game and resume it at another time, be that 1 hour later or next Saturday. Not sure about all the details of that but I could probably track down the original post if you would like. That work for you?


There was no word on this; I had suggested that it may be due to their unique game recording system.
Reply #63 Top
Yea, maybe you're right that it was just something that was suggested and not an actual feature.... I could have sworn though..... Whatever it was that I saw it must have been on the original fan forum because I can't find any mention of it (official or otherwise) on the old official forums. And, unfortunately, it looks like the original fan forum is no longer available.

But I would have swore... I remember suggesting something like being able to set points in a recorded game where you could "skip" back and forth between them like tracks on a CD and Blair responded that there was somewhat similar functionality with some sort of autosave feature... Oh well, I guess Blair will have to clear the air on that one cause I can't get at the old posts anymore.
Reply #64 Top
Yep, you can save a multiplayer game and all games are set to record automatically (though you can turn this feature off).
Reply #65 Top
Cool. Thanks Blair.


See guys, I don't just make this stuff up
Reply #66 Top
So much for my memory.

But that's great to hear.
Reply #67 Top
"Schematicsninja

we haven't gotten the chance to try out a RT4X yet...
come back later, like... in a year. "


Knights of Honor ?
Pax Imperia? 
Lords of the realm 3?
 

Generally i prefet TBS as i am a slow player but Knights of honor for instance gives you enought time to make decisions. With such a good example, i am convinced that Sins will be fine for me.
While i am usually to0 slow at Age of Empires/Rise of Nations/Empire earth type of games, i've discovered that some RTS games allowed me to make my decision with no hurry because you don't have to control "everything". My favorite RTS games are the Celtic King by Haemimont as you focus on tactics. Some other tactical rts games i found good to enjoy as i have time to make decisions: Praetorians, Lord of the rings: battle for middleearth, cossacks 2, Legion Arena just to name a few.
Reply #68 Top
Knights of Honor ?
Pax Imperia?
Lords of the realm 3?

just looking at them reveals that they aren't RT4X, related maybe, but not the same.

and use the goddamn quote feature!
Reply #69 Top
SchematicsninjaNovember 28, 2006 17:35:14Reply #68Knights of Honor ?
Pax Imperia?
Lords of the realm 3?

just looking at them reveals that they aren't RT4X, related maybe, but not the same.

and use the goddamn quote feature!


I did...but then i had to edit and this stupid forum isn't very handy...

So...if they are not RT4X, what are they? How do you describe RT4X?

Cheers

I just wish we would have kept one of the old forums...they were much better...
Reply #70 Top
I just wish we would have kept one of the old forums...they were much better...


atleast with these you can automatically goto the last post you saw and continue reading from there....makes keeping track of where you left off easier
Reply #71 Top
RT4X is the combonation of a 4-X universe (doesnt exactly apply to those) where stars are in galaxies, in 3-D (again doesnt apply to those), and the RTS element of 3-D games such as Homeworld (again, not really complying)

wow, just edited some fuped up bolding in my post, and these forums *do* suck.
Reply #72 Top
Well, not necessarily 3D. RT4X is just an empire building game that is played totally in real time. The building, the fighting, everything all going on simultaneously in real time.
Reply #73 Top

I've played a lot of RTS's and turnbased games. And I've never seen an RTS with Sins' scale. Multiple star systems that each have their own planets and asteroids and such.  It's a MASSIVE scale that you can play on.

For me, the key to Sins is that it's not a click fest. You are performing strategy. You build ships and take points and your units largely take care of themselves. The galaxy is a chess board in which valuable resources are the key. And it all happens in real time.

Reply #74 Top
I remember hearing someone say that things never really go as you planned when the battle starts- that said, I much prefer RTS games because although strategy is important, it really boils down to tactics I believe. Games like hw (and to a lesser extent hw2 ) has a good mix of strategy and tactics but like Wedge said tactics is really the substance of the game. Having complete and utter control over almost every single units- that's tactics for you. Although it really does gets annoying and tedious having to babysit the collectors because the AI's can't tell the difference between a boulder and a pebble...
Reply #75 Top
RT4X is just an empire building game that is played totally in real time


correct me if I'm wrong in saying that a 4x applies to the space empire games, whereas RTS still applies to conquest games on the ground.