Official Tactical Combat Discussion Thread
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GalCiv2 Forums
This thread is for the discussion of Tactical Combat in a future sequel.
Tactical Combat will not be implemented in GC2 at any point due to the massive changes and very extensive AI work needed to include such a feature to our satisfaction. This is Stardock's official position on the subject as of this posting.
Feel free to use this thread to discuss how you'd like tactical combat to be implemented in some future sequel. We just want to make sure players are aware that tactical combat is not something that would happen outside a sequel due to the extensive gameplay changes it would entail.
Tactical Combat will not be implemented in GC2 at any point due to the massive changes and very extensive AI work needed to include such a feature to our satisfaction. This is Stardock's official position on the subject as of this posting.
Feel free to use this thread to discuss how you'd like tactical combat to be implemented in some future sequel. We just want to make sure players are aware that tactical combat is not something that would happen outside a sequel due to the extensive gameplay changes it would entail.
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which GC doesn't really have (except for those resources that were misteriously planted in space just to give you bonuses which feel completely artificial...). As for ship building, that's another lacking aspect of GC, you just have a frame where you dump components and that's it. Even the hull types, hull sizes, required logistics, tonnages, dimensions, don't really have a realistic correspondence - for example, ships' lengths and widths are practically the same, and with very "basic" gfx they almost look like something out of comic books, not really cool looking ships which was to be expected from a game with a rep for having good gfx.
some planets with below abs zero temps

I really hope that GalCiv 3 will have some of these things...