Planet graphics and game play

Planets

Is there a possibility to update in the expansion the planet graphics and game play for the following?

1. Alien civilization specific buildings
2. That each Civ has its own look for buildings i.e. manufacturing centres for each race are different but do the same thing.
3. That your buildings reflect your alignment and empires political party leaning.
4. That when you capture a planet with another civ’s buildings that they remain that style unless you demolish or they gradually blend?
5. That there be some sort of graphic visual that shows what beings live on the planet i.e. if a planet surrenders you see that civ’s race on the planet in the population counter
6. That there might be a history created for the planet i.e. telling you when colonized, that the planet was captured by the empire of whoever at a loss of 5 billion per’s, that secret police or information centres have capture or turned x number of dissidents, that this planet found an alien precursor mine by explorers, that spies destroyed x during the year etc..
7. That planets when attacked by certain types of weapons actual change looks with craters or floods, volcano’s after the attacks
8. That the number of new planet types being added show new graphics?

This game rocks

7,721 views 7 replies
Reply #1 Top
9.As the planet tiles fill up, that there be some sort of growth appearing like roads connecting the tiles and small buildings start to appear. Possibly reflecting your ethos lots of parks or industrial unit’s maybe militaristic style for imperial empires etc...
Reply #2 Top
9.As the planet tiles fill up, that there be some sort of growth appearing like roads connecting the tiles and small buildings start to appear. Possibly reflecting your ethos lots of parks or industrial unit’s maybe militaristic style for imperial empires etc...


Roads?! How in the world are you going to see the roads from orbit, unless the roads are 100 times the size of New York City!  
Reply #3 Top
Roads?! How in the world are you going to see the roads from orbit, unless the roads are 100 times the size of New York City!



i believe we have camerias now that can see a postage stamp from space why then in the future we wont be able to see roads from space

however it maybe to much to program in
Reply #4 Top
I want a terrain raw for each planet in specific... I don't want to see Kona as a snow planet!
Reply #5 Top

Would be interesting visually if you have an aquatic world that you would need to build aquatic style buildings on it or if you had a gas planet that the structures you have reflect the needs of that environment type...
Reply #6 Top
i believe we have camerias now that can see a postage stamp from space why then in the future we wont be able to see roads from space


Nah, 6 inch resolution is the best there is in Earth imaging satellites. There are a few adaptive tricks that can probably top that slightly, one being to carefully rotate the satellite to keep the target zone in sight for a few more seconds as it passes over, but that's tricky as heck. They've done that with imaging satellites orbiting Mars to bump the resolution of the Mars Odyssey enough to see the Opportunity rover as a dot on the ground.

Reply #7 Top
ok sorry but even with that res you can still see roads and buildings on the planet which was my point

and nasa isn't trying to spy on people on mars so they wouldn't need a better res on their cams