Frogboy Frogboy

Dark Avatar Design Opinions?

Dark Avatar Design Opinions?

What's your view?

https://www.galciv2.com/darkavatar

S1Genocide feels that Dark Avatar is more like a mod than an expansion:

Dark Avatar is looking more like a Mod then an expansion pack.

No Multiplayer
No Tactical Combat
No Planetary Bombardment
No New Governments
No New political Partys
No Terror Stars
Only one new race and your removing (Killing them off) 1 or 2?

Why should we get this expansion again?
The only things good in it are Planetary Enviroments & Spying.

You guys really need to get on the ball and add some better things to the expansion. I told you guys I wanted a Civ3 PTW type Expansion. This is a Mod not an expansion.

And as it is right now I'm not buying it.

What the Expansion should have been:
Multiplayer
Tactical Combat
4 New Evil Governments
4 New Evil political Partys
(At Least) 4 New Races while keeping all of the originals.
Terror Stars
Planetary Enviroments
New Spy System
New Civ3 type diplomacy options. (what would you trade for....)

We all have our opinions of what an expansion is but I think Dark Avatar is pretty far from a mod.  A mod is something a third party could create. 

Let me give my own biased two cents on how this:

Most expansion packs simply add more content.  Civ IV's expansion added new maps, scenarios, units, and races.

Our expansion does the same thing -- new races, maps, scenarios, and units (ship pieces).

But we are also changing the game play in a pretty radical way that I think will make the game a LOT more fun.  For example -- Planet environments.  This changes the game in pretty significant ways.  First off, the entire colonization phase never truly ends because you can't colonize half the worlds right away. You have to research expensive techs that are unrelated to get to them.

Secondly, the asteroid fields create terrain and opportunities for exploitation that simply aren't in the game presently.

Thirdly, the custom opponents is something that I think users will really like. Now you can put together your own races to play against, decide what they're like and play them. From a longevity point of view, this is a big deal.

Fourth, the Espionage units are a BIIIG deal. These units add an entirely new option for players to try to win the game. The ability to spend money to cripple your opponents gives players a new tool.  Right now, you basically can conquer them with ships or buy their love or try to influence them. In Dark Avatar, your agents can nulify infrastructure, cripple economies, destroy morale. You can bring someone down from within.

The new diplomatic treaties give players more options to build relations with particular players and try to create more alliances within the game.

The AARs (after action reports) people seem to love and now anyone can partiicipate to a degree with the Epic generator creating unique stories of their games.

So I can't see how anyone could argue this is like a "mod".  I'd argue that Dark Avatar is an expansion + half-sequel rolled into one.

40,055 views 81 replies
Reply #76 Top
I don't think I've ever seen a request for more types of government in GalCiv II

I think there should be more types of governments that would make since for the race your playing as. I never got why would the Yor have a "demoracy" or the Drengi Empire would have a "federtion".
Reply #77 Top
I'd like to add the game should now have a Gameplay mode option.


1.Easy 1.11 Gameplay can trade starbases, easy economy, easy morale, large population bonus. (the awesome all gameplay options and diplomatic options available version of GalCiv2 1.1)

2.Average 1.2 Gameplay can't trade starbases, moderate economy, moderate moral, capped population bonus. (the average gameplay that was 1.2)

3.Hard 1.31 Gameplay can't trade starbases, can't trade planets, nerfed economy, nerfed moral, nerfed population bonus. (boring monotunous work that is 1.31)
Reply #78 Top
Personally I would like to see more options for Ship to ship combat. IE set different attack or defense strategies, ability to retreat or defend with different styles that can play to your strengths and weaknesses. Nothing to intensive akin more to Star trek Birth of the Federation ship combat, Lean and easy to use interface. Add a bit more to the tactics of how one might build up a fleet, and use it in any given scenario.

Attack certain ships or set up a defense for certain ships in your own fleets. If seperate fleets allow some to retreat while others cover the retreat.

This is a turn based game yet ship combat is anything but turn based. It is attack a fleet and hope the dice rolls go your way.
Reply #79 Top
Frogboy, i love how DA looks, but i have one thing to say

PLEASE, allow planetery bombardment!

it's the #1 thing i'm looking for
Reply #80 Top
Well i would like to say at this point that i love the sound of DA so much i have even ordered a new dual-core PC to play it on

One thing i would love to see added to DA is the full use in MV games of a mod created by one of your employees, Kryo. His full hull mod is a fantastic asset to the game and it saddens me to not play MV games because the mod is no longer 'allowed' in them. Please see it in your hearts to allow this mod to work with all aspects of the game as it does not give you extra abilities but just adds more fun to the ship building side of the game.

Many thanks and looking forward to the betas!!

Drengin
Reply #81 Top
Has this thread died ??