Sorry this is a bit late! Here we go!

The importance of knowing what type of a planet is without landing on it has made us emphasize more time on improving the visuals on the different planet classes.

Why are resources presented as objects on the screen? What is the science behind that? The Codex explains all.

Your sector map lets you apply markers and name them. This way you can keep track of things you may want to return to (or not).

If you're landing on every planet, you should ask yourself...why. It would be like breaking into every house in Skyrim.
Most planets in the universe are either rocks, gas giants or ice balls. In time, you'll know what the good planets are just by looking at them and they are understandably uncommon. You can then see which resources are worth your time or not.

Want to collect resources faster and easier? Thanks to alien tech, we can extend our gravity channeling to grab concentrated resources from further away.

There are, literally, hundreds of ship types we know of so far. Each civilization has its own set of ship classes and then there are the one-off ships you will find with their own unique weapons and designs to deal with (or capture).

A view of Saturn.

You can use the mouse wheel to zoom in and out on the solar system or the surface of planets. Or use 1,2,3,4 to switch cameras (or whatever your game controllers equivalent is).