Bit of feedback, observations, mix of things.
- Starting on the top left on the new map Crater there are 5 metal wells but two of them are so close to the Seed that they can't be built on.
- I noticed both my sentinel and the enemies often did not shoot at the opposing forces units. Sometimes they did, not sure on the deciding factor.
- Sometimes could not move a unit, attack move would work though.
- purple flashing around map edge.
- Performance much better and smoother all round for me. I now run it fine on Crazy settings. I have noticed even that has Temporal AA off by default, which is fine by me.
- Crazy graphic setting puts Terrain Shading Samples to Low (Extreme has it on Medium). That happens in both dx11 and dx12.
- Personal thing but I might have had the units going across in a line in the factories. The way they are at the moment, with 4 units to choose from in a grid kind of emphasizes how few units there are.
- Trying to do everything at once rather kills production and build efficiency/speed. This is a good thing! Have to balance when to do things. Still learning this.
- Quanta Array, Drone defence building and repair bay seem much more expensive and take longer to build. Need to do more games to see if too expensive or not. Is repair bay nerfed a bit?
- Units can fly over most of the hills in the game so be careful where you put your defences. A Couple of times I have thought I have plugged a gap nicely and they just go around it where i thought they couldn't. It is not always obvious, not sure if this needs to be improved on or just need to get used to it/look much closer.
- Still a lot of meta unit problems but most have been mentioned a lot so won't go into them again here. I hope these improve a lot.
- Better textures on the terrain definitely noticeable, things looking a little more real/solid not. Good direction.
- Selection circle definitely improved.
- Not sure about night maps yet. They are just quite dim, I was expecting more somehow. Might want want to have a building which lights up an area around it. Not super functional but could be nice in the base. Could also act as the type of building which has a smaller range than a radar but gives you a constant visual of the land around it.
- Fighters seem very small
- Orbitals def. add to the fun factor of the game. Don't appear as OP as I thought they might. Different story against AI of course. When the AI can use air and orbitals it will be great.
That will do. Definitely a big improvement over .64