Mod list can be found here:https://forums.elementalgame.com/446461/page/2/#3453316
Going through the available mods, these are the ones I MUST play with (in no particular order):
- Parrotmath's Snaking mod -- imo, a must if you have manual building placement enabled.
- Tjashen's Monuments XP mod -- makes having heros/units posted in your city actaully worthwhile.
- Hellions Champion Bonanza mod -- more equals better in this case.
- Hellions Black Market Bazaar mod -- more equals better in this case. (better than DLC3 imo)
- Attackdrones Outpost Upgrades mod -- more equals better in this case. (I just wish the AI used them too)
Going through the available mods, these are the ones I don't need but most certainly enjoy playing with (again, no particular order):
- Parrotmath's River Bridge mod -- Nice nice detail and design for city building.
- Brich1212's Path of the Ranger mod -- To have that next option for hero levelups. Very good mix of abilities, though perhaps a tad op.
- GFireflyE's Unique City Defenders mod -- Giving city combat some extra, needed, flavor in lieu of the lack of siege warefare. (note that I have not tested this for 1.6....should work though)
- Dhuran's Necromancy Revamped mod -- Very good mix of abilities and path levelups. (Better than DLC4 imo)
- Primal Savage's Additional Events mod -- increasing difficulty of monsters in the late game.
Mods that I have not yet tried, but intend to once I spool up LH again:
- Davrovana's Path of the Paladin mod
- Davrovana's Level 6 and 7 Cities mod