I don't see, why they do change something here and there, but give us no sliders to set the value we prefer. I for my part tested the ridiculous mode (one harder than hard) and i was spammed with low friggs on nearly every planet i conquered.
Because i play with pirates enabled, we were bidding like hell and it lost almost all of them. But after a few minutes, pirates were friend of it and so i got them all. So with pirates and a mass spam of low friggs (and some BS) it finished its game ender cannon and its titan and i finished taking this as a victom for me, because of cheating in a way i do not tolerate.
With this rules for me, i now win every game after a real short time, because of over-cheating. Might it be a good hint for this programmers to view some replays to laught with me?
So i see no reason to let the patch enabled and set steam to do not patch any more. Many thanks for this bad try.
For long term, this game has none, as it is not customable to balance it for personal use. So they should work on this, not on a wrong named ridiculous mode after a soft hard mode.
And before breaking the SI (scripted/hardcoded intelligence (it's not a AI in my opinion as it is not able to learn)), they should fix some of the pathing problems, the stuck of titans on jump if area is blocked from ships and reenable the scout anti mining operation (auto ability), as this feature was active in the early times of SINS. And for sure, they should fix the one core load of the game.
Why i have to disable core one usage and reenable it after a while to get it better balanced (the game becomes slow because one core is at max on a 17% system load (on a 8 core system))?