I'm stumped at another point, if Zubaz or anyone else who knows what they're doing is out there. This might be sort of advanced, and just a case of me not really understanding Desktop X very well.
Right now, Im working on the main game window interface panel (MainGameWnd.Dxpack in the Screen folder). I've been swapping out the back panel art ( the Bottom_Bar_4.png in the MainUI_Container_Back object).
Everything's fine as long as I replace it with art the same size. But I was entertaining the idea of making a slightly larger interface. When I replace that image with an image that exceeds the 1024 width in pixel dimensions, it shows up in the DeskX environment, but disappears in the game (the overlying elements are still there, but the back panel is missing).
I thought this might be because the image was exceeding the bounds of the parent container objects, so I also enlarged all of those I could find ( in this case, MainUI_Background, and MainUI_Bottom_Container). As near as I can tell the replacement art should now be sitting within the boundaries of those objects, but still no luck.
Any thoughts on this?
Thanks!