A little more info I found in a Usenet post: > As a game industry veteran, do you have any idea what-so-ever why no > one has actually been able to make a successor to MOM? Why hasn't this > happened? Isn't the cult following alone enough to justify publication? Well, Atari asked us to create one a little over a year ago. And then their lawyers have stalled it (long story for another time). But having spent a lot of time looking at Master of
ioticus
I know Stardock is planning on making a turn-based fantasy game regardless of whether they get the MoM2 license. My question is if they don't get the MoM2 license, how "MoM-like" can they make the game without getting into legal trouble? In other words, is the license in question merely whether they can call it "MoM2," or does it determine whether they can copy the basic game concept?
[quote]How'd you find that out? Link pls?[/quote] Read Kobra's post on the bottom: http://www.octopusoverlords.com/phpBB2/viewtopic.php?t=12641
Odds are that you won't see any MMO games on TotalGaming, as we're just not setup for it right now. In regards to titles which use copy protection (i.e., SecuROM, SafeDisc, TryMedia, etc.), you won't find them on TotalGaming. Unfortunately this also means that publishers who require strict DRM (like Ubisoft, RealArcade, GameHouse
Any game from Battlefront, Matrix Games, or Shrapnel Games. Too many games to list. They are great publishers of niche games, especially wargames. Fate (WildTangent) Star Chamber (Nyantara) Space Empires IV Deluxe (Strategy First) Etherlords 2 (Strategy First) Imperial Glory (Eidos) Supreme Ruler 2010 (Strategy First) Silent Hunter III !!! (Ubisoft) IL-2 Sturmovik
An ex-Stardock employee is claiming the MoM2 project is dead. He says "Atari lawyers wouldn't budge on some conditions Stardock wanted and they killed the deal." Say it ain't so (:(
Is there a way to look up when your subscription expires within SC? If there is, I can't find it.
Last I heard from Brad was the lawyers are still hashing out the details :sniff!: The litigious society we live in can go to hell in a hand basket as far as I'm concerned.
[quote]Well, MOO have some problems: the stack of 32K small ships for example. [/quote] I don't see that as a problem. One of the things I liked about it was you could have huge fleets. It really felt epic.
The original MOO is much better than both MOO2 and GC in my opinion. If you haven't played the original MOO you owe it to yourself to try it using DOSBox.
I'm almost always disappointed with AI in games and am fustrated with online play for the reasons you describe. Hopefully, Stardock will continue to help reverse the trend with killer AI in the upcoming GalCiv 2 and Master of Magic (if released) games.
Is it just me or have publishers become a Great Evil in the software industry?
Well just so that we're on the same page: [quote]Stardock WILL be doing a fantasy strategy game after Galactic Civilizations II is released. Whether it'll be called Master of Magic II or some other title depends on whether we are able to license the trademark "Master of Magic" from Atari to use.[/quote] Will it be a true sequel to MoM regardless of what it's called?
Does Stardock actually have the rights to Master of Magic from Atari or is it still pending? I'll be real disappointed if they don't get it (:(
--fixed the invisible ship bug Is this the bug that caused ships to randomly disappear and you had to reload a saved game to fix it? I remember you said the bug would be too hard to fix because it was deep in the database.