I'm currently playing Darkfall, which is a great game if you like the sort of MMO it is, and SC2.
MartialDoc
[quote who="Tridus" reply="62" id="2764426"] Quoting Belizan, reply 59 Well, I wasn't talking about the perspective of Stardock delivering what they promised. I think that topic has been pretty well beaten to death, shot in the head and left in the desert to feed the vultures. Yes, they (insert your favorite invective here) messed up the release of Elemental as badly as anyone cares to state. I think that's pretty unequivocal. The question here, I think
Interesting test. Definitely points out some things.
Yeah, I'd also recommend waiting. I always buy games after they've been out for a few weeks before buying and went against my judgement on this one. I'm enjoying it most of the time but am getting annoyed by some of the bugs. Just wait and see how the patches affect things before buying (unless you don't mind playing a game that has quite a few).
You definitely don't need to be a warmonger in order to win in these types of games. What you do need, as has been pointed out, is an army in order to prevent others from attacking you. Although I do see the point you are making, you should approach the problem differently then you are. Rather than blaiming the AI and saying it's too difficult, why not ask others for opinions on how to improve your game? Make a separate posting giving a little more detail as to wha
Yeah, seems to not only be studies but other buildings as well. And it is irregularly occurring...
I've noticed that, sometimes, I am given the chance to build two studies. It only seems to occur when I build one, it then allows me to immediately build another (as if I was building a house). I'm assuming this is a bug because, if I choose not to build this second study, I am not allowed to build it at a later date, just as with the other buildings.
I've noticed that, at times, when I try to scroll on the map, the scrolling movement gets all jittery and stays in one spot. I basically can't move around, it keeps jumping back to my previous spot, hence the shaking as it moves back while I am trying to move in another direction. If I select and focus in on another unit or city, it seems to stop.
[quote who="James009D" reply="3" id="2729402"]Just to add to the "Mouse Problems" when I hold control or shift my mouse gets all "difficult" when trying to select/group units... any idea why?[/quote] I also have this problem.
Well, they are both listed as tactical spells with the same duration of 3 turns. But, yeah, that would make more sense.
Just started playing and I noticed something odd. Haste, a Level 1 Air spell, costs less (3 vs 10), has a longer range (Infinite vs 1), and has greater benefit (increases combat speed by intelligence divided by 10, which is at least +1, if not more vs +1) than Quicken, a Level 2 Air spell. Am I missing something?
They'd best make a decent AI for this one. The AI was so ridiculously dumb that I actually sold my copy of HoMM V even though the gameplay itself was quite good. Can't enjoy a game if the AI won't take a city from you even when the opportunity presents itself. Even with the ridiculous amount of cheating I noticed the AI doing, it still was of no use...
[quote who="Baleurion" reply="7" id="2725282"] Quoting MartialDoc, reply 2That is unfortunate. Hopefully, the devs will be working on this aspect in the near future. They will, galciv 1 & 2 is proof of that [/quote] Actually, I felt the GalCiv 2 AI needed some work... They tended to ignore certain aspects of the tech tree and the battle AI didn't work as well as it could have (still built excessive units it didn't need and didn't organize it's units effective
Congratulations on the official release [e digicons]:)[/e]
[quote who="mbrown3" reply="5" id="2725181"](as I'm not quite sure what I'm supposed to be doing)[/quote] Maybe this is why you're having trouble [e digicons]:grin:[/e]
[quote who="Tyveil" reply="3" id="2725125"]I'd rather take a buggy and unpolished but playable release that allows me to get my hands on the game earlier. I can't stand how Blizzard releases games.[/quote] You are definitely part of the minority with, most likely, a good amount of time on your hands and most of that time spent playing games. You're the type that makes a really good beta tester as you're itching to get your hands on the new game and play around wi
That is unfortunate. Hopefully, the devs will be working on this aspect in the near future.
Yeah, going to agree with hermes here. No real point in sharing a sovereign in a turn based strategy game...
[quote who="rossanderson48" reply="1" id="2723310"]A whole game finished in 12 hours first day? I think I'm gonna call bs on this one and that AAR is from some beta build you played earlier. You would have to know every feature, nook and cranny to be able to do something like that an even then I would highly doubt it. I used to put 72 hours into Civilization to finish it.[/quote] Well, very few people are as you are and take 72 hours to finish Civ... I used to take around 15 - 2
Well, I didn't read through all of the postings but I do agree that there needs to be tactical battles available in multiplayer. It should simply be an option... allow players to make the decision to use them or not. Everyone's happy - those who want tactical battles have them and, those that don't can turn them off. While Player A and Player B are locked in a tactical battle, the other players can be allowed to look over their holdings and plan out their
Well, I'm using V2.03 and it's a direct download from Impulse. I believe this was loaded up from a quicksave but it may have been a fresh game. Since you say that none of these were known bugs, I figure it was, as you said, just something corrupt in the game. I started a new one in hopes that the same sort of thing didn't result. And I'm guessing the lower than expected attack value calculation is also not correct. I'll keep an eye out for it again. <p
You are right that it could happen but the chances are so low that I would consider that something is broken rather than the system actually came up with that result. Let's say the freighter scored a hit every other round (which would the average result). That would combine for a total of 64 rounds (I had 4 ships with 8 hp each). For the first 16 rounds there would be 4 shots, the second round of 16 would have 3, third round of 16 would have 2, and the last
Yeah, I must say that I am also a huge fan of Bioware games. My favorite has always been Jade Empire, which I played on XBox. And I did enjoy Mass Effect, as well, but I haven't played DragonAge or Mass Effect II yet. I will agree that some of the storyline, from Mass Effect, did get a little cheesy but, overall, I still enjoyed the game. I did miss out on KoTOR, though. Not really sure why. It's been on my list of games that I need to buy for ages now.
Alright, well I just decided to play a game of GalCiv II again as I haven't played in quite some time. I loaded up Twilight as I hadn't played this version before, only to come upon some really strange things happening in my game. The first thing that happened was an enemy space station was invisible. I tried to take a defense point only to find that this invisible space station was there. On a reset, it appeared, so not that big of a deal. Next I noticed tha
Yeah, can't see any rooms here either. I also have not, so far, been able to see games. Edit: Was able to find a game.