Like 'em, do ya? I got, like, a double-wide buttload more; those were just the most picturesque of the lot...and some of the best-armed, as well. (The Gormon-Dagon Interceptor is almost unbeatable, if used right. Try it.) I certainly don't mind if the prettiest ones are re-armed by you lot, especially if you want some of the ones that look good but aren't quite as well-equipped.
BionicDance
https://www.dropbox.com/s/7qskp0lulrz9jks/StarControlByKate.rar Most of these ships, as I've designed them, are pretty darn nasty, although one or two were done mostly for looks. A lot of them are intended for long-range use, launchi
Either I'm insanely good at this game, or the difficulty levels need a bit of toughening up. Just sayin'.
[quote who="Frogboy" reply="2" id="3712643"] Great feedback! Thx! [/quote] All part of the service. :)
So, I've played around with SC-O a bit, and I'm loving it...well, most of it; it's very addictive, it feels like it was made by people who loved Star Control 2 (the best game of the series!), it feels like the source material was respected, which is awfully rare these days. But there are a few bits that I feel could use a little refining, almost entirely in the ship-crafting area. - It'd be nice to have a widget or something which indicates which way is forward - Descr