mlepinski

mlepinski

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I was playing a game where I developed Gravity Accellorators (a Trade Good) and then many turns later, another empire developed Gravity Accellorators. I believe this is a bug (My understanding is that Trade Goods are only allowed to be built once in the Galaxy) - Matt Lepinski :-> ~SDC~

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I was playing a game where I developed Gravity Accellorators (a Trade Good) and then many turns later, another empire developed Gravity Accellorators. I believe this is a bug (My understanding is that Trade Goods are only allowed to be built once in the Galaxy) ~SDC~

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Two questions: 1) What determines the manufacturing capacity of a planet? (Obviously things like Manufacturing Center and Power Plant add a percentage to manufacturing capacity, but what determines the base capacity? Population? Planet Quality? Something else?) 2) Is there any way to see the manufacturing capacity of a planet? (I know that if I set spending to 100%, I can then go to a planet and figure out the capacity, but I was wondering if there was an easier way) Thanks

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When a ship with Attack 5 attacks a ship with Defense 5, the attacker expects to do 35/36 = .972 points of damage each phase. When a ship with Attack 4 attacks a ship with Defense 4, the attacker expects to do 4/5 = .800 points of damage each phase. This means in expectation, the ship with Attack 5 and Defense 4 will do 12.15 points of damage in the time it takes the Attack 4 and Defense 5 ship to do 10 points of damage. (So it's no surprise that the Frigate expects to win). In

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While we're talking about the differences between large and small galaxies ... My understanding is that the cost of researching a given technology is the same in a large galaxy as it is in a small galaxy. Does this mean that a technology victory is infeasible in a small galaxy? (Or does it mean that you just get technologies really fast late game in a large galaxy?) - Matt Lepinski :-> ~SDC~

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No, I think this is foundamentally different than MOO2. In MOO2, the problem in the late game was that if I had just researched "Core Waste Dumps" and I wanted all of my industrial planets to build Core Waste Dumps, I would have to go to each planet individually and change that planet's build queue. The point of governors in GalCiv is that you can have one build queue (governor) for a large number of worlds. That way if you research a new social project, you cause it to be built in a la

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So I'm planning to buy GalCiv (Of course I am, why else would be lurking on this forum) and while I was browsing the internet looking for GalCiv info, I stumbled across a demo for The Corporate Machine. Well, the Corporate Machine is a cool game and I'm considering purchasing it. I noticed that one of my options was to purchase a year's subscription to "Drengin.net". (Which seems to also include GalCiv) My understanding is that if I buy Drengin.net, then I'll be able to download the Co

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