tilyas89

tilyas89

Joined Member # 5878289
0 Posts 0 Replies 3,148 Reputation

[quote who="Larsenex" reply="12" id="3664252"] There is currently nothing in place that prevents snowballing. [/quote] Ok. I think we're going back and forth about something I may not have made clear. I know there is nothing CURRENTLY. I'm asking with regards for the future since endgame gets easier as I described in my original post. Thanks for the replies though. Patch runs stable btw. Happy with that.

50 Replies 141,403 Views

[quote who="Larsenex" reply="7" id="3664171"] Tilyas, This has been mentioned quite a bit. I think they are making some passes on how fast research is being done and what stacks with what. i also think research is going to slow down drastically with the release of Crusade which has features to tie Research, Economy and admin all together. [/quote] By the way, was there mention of endgame challenges to prevent snow

50 Replies 141,403 Views

Just fired it up on gifted and got beat by the dregin which was great. Can you give your thoughts on the observation that you can too easily research most of the tech tree on the slowest speed, meaning research proceeds too quickly thus taking away the strategy behind picking techs carefully, and what you plan on doing to spice up the endgame? I noticed that the AI is now more likely to aid their friends. Are AI able to band together near the end if one player is growing too powerful?

50 Replies 141,403 Views

I do love AI updates and new features. However, I'm not finding the motivation play many games anymore. Its the damn end game mop up phase that always looms over my head. At a certain point I just start snowballing and would like to see some endgame challenges such as remaining empires banding together against greater threats, be they you or whoever is in first. Stardock's the only ppl I trust with AI but if late game doesn't become appealing, I'm afraid I'm done with stra

93 Replies 595,224 Views

I'm finding that I'm blazing through the tech tree and ages way too quickly and the mopup phase comes too soon. In order to extend the early and mid game, I make tech progression the slowest, allow you only to trade techs you've researched, and modify a greatly increased chance for the dreadlords to appear as an endgame crisis. Thoughts? Your personal methods?

7 Replies 34,636 Views

Whenever I start a new game, around my beginner castle as the Necromancer, I see some nice trees and grass waving around on my purple terrain, yet whenever I save then load ANY game, I see a barren purple terrain with none of the trees or bushes present just a second ago. It's permanently gone now no matter how much I save then load the file until I start a new game.I just bought this game to support Stardock but it disheartens me to have the cursor issue on my previous thread along with

1 Replies 21,268 Views

If I set it to my desktop resolution (3000xsomething, not sure I have a surface book) it is fine being full screen. But as soon as I try to change it to 1920x1080 it locks into windowed mode. How do I fix this? UPDATE: I went into prefs.ini and forced it to full screen but the mouse has disappeared yet stuff can still highlight :(

0 Replies 17,441 Views

That seems fair enough. The people complaining about it being too easy are the ones min-maxing with optimal strategies. It's great that they've found them but it'll be even greater when they're up against an AI that plays just as viciously. I hope that the different races retain their personalities while playing to win. And it wouldn't hurt to give a bump to tech that seems to be overshadowed by more efficient options so we all don't head down the same paths on the tec

57 Replies 322,930 Views

Your AI work is precisely why I've never bought a Civ game or the other space strategy games (unless they're for <$5). I'm not a hardcore player, I've only got maybe 200-250 hours between both Galciv 2 and 3. But I agree with your feelings about the endgame. I LOVE LOVE LOVE the early game exploration and the mid game arms races. But when it got to late game, I found that I was maxing out multiple tech trees and spamming powerful ships. It's fun but it lacks the tense s

53 Replies 356,687 Views

I'd like to start by emphasizing for any readers of the thread that no other 4X comes close to the features and potential of Galciv 3 and SD's constant support. I've played Galciv 2, 3, every Fallen Enchantress game and Sorceror King so though I'm not hardcore, I've enjoyed SD's games immensely and enough to provide feedback about why I can't bring myself to sit though another game. Even though the AI, features and polish are amazing, there are iss

0 Replies 14,445 Views

[quote who="exelsis" reply="2" id="3639758"] Split weapon focus, the AI doesn't build even dual defense ships(I consider this a bug, really - SD broke the AI blueprints a while back). A ship with 3 weapon types can inefficiently kill any AI ship. Larger hulls can be extremely powerful, but if you don't have the manufacturing to produce them or the logistics to make large fleets with them you only waste your time researching them. Get them, but don't rush them.<br /

16 Replies 42,155 Views