sophontteks

sophontteks

Joined Member # 5456482
0 Posts 1 Replies 3,144 Reputation

The game is a bunch of extremes. They completely nailed many elements and flopped on others. All in all I think its fun right now, but eventually the lack of AI challenge will get to me, if its not worked on. There are also a ton of balance issues, but I'm sure they will be worked on too. The tactical has potential in its current state. The combat roles remind me of stars!, which is another old and fantastic space game. They shouldn't replace the current system, but more work

27 Replies 114,653 Views

[quote who="Director" reply="10" id="3569256"] You can't do both and do them well. The AI in Total War is, in my experience, a total joke and Sid Meier's AIs tend to just be given cheat resources until they can compete. [/quote] Well, that's what this game does too, but it also lacks tactical play. I haven't seen any evidence that combining tactical and strategic hurts the AI. Both Galciv and Sins have some of the worst AI I've seen. No offense to these g

27 Replies 114,653 Views

Thats a good point on the manufacturing. Basically a free factory on each planet and factories are always useful. In fact the bonus is more significant on research planets specifically since they dont stack factories. Dang it probably helps them more then the actual research bonus. Thanks for your input!

5 Replies 20,708 Views

What's funny is productive gets 15% and 25% while research and economy gets 10% and 20%. Someone actually spent the time on the numbers and thought that extra 5% for eco and research was just too darn OP. [e digicons]:grin:[/e] I think in its current state they would be worthwhile at 25% and 50%, which would make a noticeable difference. I think this is the classic case where the guy who was balancing the numbers wasn't aware how the mechanics were programmed.

5 Replies 20,708 Views

Just an observation here. In most games of this genre these +research, +economy, +production traits tend to be a final modifier, but here they are additive with all other bonuses and provide no bonus to planets specialized with a different focus. For example, with clever it states I get a 10% bonus to research, but really the bonus is much, much less. Its a nice starting bonus, but even early-mid game, I'm focusing all my research on specialized planets who easily boast 200%+ bonuses to r

5 Replies 20,708 Views

ended up giving maces a pretty large damage penalty, -1 init, and 50% armor piercing. Whats interesting is it balances out crushing blow at the same time since the max damage is much lower, while they do very dependable damage against armored targets. Sounds OP but the init penalty hurts and they don't generally 1 hit kill now. Spears have range 2, no armor piercing, and a decent damage buff. (pike does 20 damage). Great for sitting behind something tough. They get swarm bonus at

7 Replies 4,968 Views

[quote who="Skystone" reply="45" id="3380633"] As far as evidence goes, Plataea doesn't really prove anything in terms of the effectiveness of armor. Phalanx shock tactics, perfected by the Greeks, routed the Persian army. Aside from a metal helm and greaves, they wore a little bit of protection on their torsos (usually tightly woven linen or leather) and relied on their shields to protect them. The linen armor they wore was surprisingly effective against

49 Replies 137,842 Views

Sadly all the wiretapping, and security problems were supported by the majority in our country. Sure the reasons were a farse (war on terror), but the people were all willing to sacrifice their freedoms nonetheless. Among the terrible things our government does because the people want it done. Drones- How often do you hear attacks that the government is too weak on terrorism? the people demand the harshest swiftest 'justice' to be brough down upon terrorists in a discr

55 Replies 224,561 Views

I always pick mage, sometimes commander. might try out the assassin though. Once I bought some good quest scrolls and got some good gear I really regretted my sovereign being a mage. Nothing's worse then picking up warrior, assassin, defender champions though. They are all so useless. Kill them all, strip their abilities.

39 Replies 109,227 Views

Personally if I was going to face a dragon, or an ogre I would much rather have a polearm. Not even a pike would satisfy. Maybe a halberd or a guisarme so that I could try to keep the thing back and control the battle. In the debate of spears vs maces. Because the spear doesn't grant you a shield, your gonna lose. Shields are very effective in the game, and spears have no advantage that compensates for this loss. The only real debate is maces vs swords. I ag

49 Replies 137,842 Views

So far giving spears range two, no armor piercing, and a damage buff has worked well. They even continue to benefit from swarm. Good times to be had when you web, but the damage is a bit weak. The modded pike does 20 damage without armor piercing. I think that should turn the tide. Maces were changed to have the same damage as swords with a big init penalty and armor piercing. So far it seems to do the trick. I'm no longer 1 hitting all the time with its special ability, but the d

49 Replies 137,842 Views

It would make sense for spears to have shields, but it wouldn't make sense for maces and club to lose their own. two-handed weapons were more often swords an axes. The weapon mechanics in LH are laughable. Its like they rolled a dice to see where to put abilities. Personally I can't tolerate the notion of a spear being an armor piercing weapon. Its got a clear history of being very much not armor piercing. Also, two handed weapons have no advantage to co

49 Replies 137,842 Views

The game is pretty fun, though it kind of suffers from the same problem Sins has. Its this giant buildup to nothingness (end game sucks). One little, easily-fixable thing that bothers me are the weapons. I've taken the liberty of redoing the stats in the coreweapons.xml, but I would love some advice, suggestions, or rants about how so and so weapon sucks or is op. Spears- no shield, average damage, ignores counterattack, and armor piercing <p

7 Replies 4,968 Views