Volusianus

Volusianus

Joined Member # 5045918
8 Posts 439 Replies 781 Reputation

No, you can't just say you're not being pretentious, it doesn't work like that.

45 Replies 207,842 Views

But if you're not participating, right now( and I don't really believe more than half of what you post.) why does your input matter? You aren't playing the game, so wtf cares?

45 Replies 207,842 Views

I'm starting to get the feeling that you either don't understand or don't care about the modern competitive scene. Either way, your input would be meaningless since you wouldn't be participating.

45 Replies 207,842 Views

Except that people win looooots of money playing this, and the only way to ensure that noone is cheating is to make sure that everyone is on equal footing. And especially when the console market is so casual. The amount of players who are actually willing to buy hardware for consoles is so small that it wouldn't be worth it for Blizzard to accommodate that. Either be good within these parameters, which are easy to verify, or you're trash.

45 Replies 207,842 Views

Oh, I see your confusion, you think this is referring to PC's. No, it's only referring to the console version of the game.

45 Replies 207,842 Views

Are you not understanding that you have to use 3rd party hardware and software to make KB/mouse work on consoles?

45 Replies 207,842 Views

Well, no, it's because consoles don't natively have support for these input devices, and therefore it's not Blizzard's responsibility to support them for the console version of the game. It's not like the PC and Console communities can play together anyways (there is no cross-console multiplayer). Restricting controls levels the playing field, which is INCREDIBLY important for a competitive game.

45 Replies 207,842 Views

[quote who="cuorebrave" reply="69" id="3665911"] Quoting Volusianus, reply 65 Off-topic: is it just me, or did the Gal-civ 3 trailer have an aesthetic akin to Deadlock and SCNot3 combined? Yeah, man, I always think of Deadlock when playing GC, art-wise, especially the aliens. Aw, I loved Deadl

83 Replies 129,253 Views

[quote quoting="post"] At first glance, i have to admit I'm concerned. I myself don't like the cartoon look with things, and i know other people don't like it as well. This group, does not play WoW or other games like this, because its very hard to have a more serious approach on it and it just bugs us. Its probably to late to even make comments on this, but if something could be done, to apply more realistic non-cartoon-ish look to things that would be super. [/quote]<b

17 Replies 24,936 Views

[quote who="Awkbird" reply="44" id="3665661"] Quoting SabreRunner, reply 40 Another question: Is Riku the only composer working on the game or is someone else also producing tracks? I've also asked this before and would appreciate an answer. Seems like Riku is the only one confirmed. I know it's in good

83 Replies 129,253 Views

[quote who="cwrightc84" reply="17" id="3665496"] I definitely appreciate the insight on the game engine choice. I am definitely concerned about the 14 GB draw for RAM that the Nitrous Engine is preliminarily requiring. Optimization is a huge issue for a lot of gamers. Note that even the most sophisticated and graphically intensive games have not yet really surpassed 8 GB on average. The recent Rise of the Tomb Raider general

83 Replies 129,253 Views

I'm probably closer to a 3-2, but that's also because I'd like to know, for example, if the game will run better on a CPU with multithreaded cores, or if I'll need to clock my RAM up for some ungodly reason.

44 Replies 119,882 Views

IBNobody is fucking with y'all, pardon my french. The keys haven't been released yet. Shame on you, Nobody.

57 Replies 112,805 Views

Do you guys have anything better to do other than harass the guy? :P

32 Replies 156,213 Views

[quote who="maanvis26" reply="40" id="3664713"] Quoting Volusianus, reply 39 So, in the event that someone at Stardock goes "3v3 just isn't happening ever, period. Not even in dlc or an expansion", could the AI code from that be salvaged in the way of a drone module? I.e. a module that allows you to launch 1-2 smaller

52 Replies 214,175 Views

So, in the event that someone at Stardock goes "3v3 just isn't happening ever, period. Not even in dlc or an expansion", could the AI code from that be salvaged in the way of a drone module? I.e. a module that allows you to launch 1-2 smaller AI-controlled drone crafts that will focus your target.

52 Replies 214,175 Views

If we're going to add planet lander upgrades, I think we should be able to modify individual landers. Have a limit to how many modules can be on each lander, and then the player can specialize landers for specific jobs. IE a Hunter-killer lander, a packmule lander, etc etc.

52 Replies 214,175 Views

An Update, since I recently upgraded to a new rig (admittedly using some of my old parts): AMD FX-9370 (8 cores @4.4 Ghz) 32 GB Corsair Vengeance Pro (downclocked to 1600 Mhz) 60 GB Patriot SSD (boot drive) 1 TB WD HDD Nvidia GeForce GTX 1060 6 GB (EVGA) ASUS 970 Aura Pro-gaming mobo 26 inch 1080p ASUS @60Hz Assassin 2 air cooling unit. Calling this new rig the Vollinator9000.

60 Replies 78,006 Views

[quote who="mattkeefer" reply="182" id="3663650"] Quoting sendingsignal, reply 131 I think your ship idea makes sense hard sci fi wise, but I'm not sure it's needed for Star Control. The ships being kind of a representation of the aliens directly reads easier for remembering what you're fighting and is kind of

197 Replies 601,997 Views

[quote who="Hunam_" reply="165" id="3663282"] Why is everyone focused on puzzles? I mentioned puzzles, 'cause I like change of pace in all games. I can't constantly be chasing and shoot shit. I thought it was apparent to everyone that the puzzles themselves need to be contextualized to not affect immersion negatively. I also mentioned racing games and mini-bosses. What mini-bosses can we possibly fight? Bigger versions of critters? Base siege? Planetary soccer? Maze ru

197 Replies 601,997 Views