Volusianus

Volusianus

Joined Member # 5045918
8 Posts 439 Replies 781 Reputation

[quote who="Hunam_" reply="24" id="3610666"] ^ He can not be sitting so high above the controls. Doesn't make sense. He's standing and he has second set of forearms/maybe arms tinkering with controls. [/quote] Unless...his body is segmented underneath. Like a J or L shape, with an abdomen, thorax, head, and pelvis, possibly? Not necessarily in that order. I hope.

31 Replies 41,787 Views

[quote who="Awkbird" reply="17" id="3610543"] Yeah, not trying to be obstinate but I don't see how anything about this guy's biology is clear based on this art besides the fact that he has arms and hands with three fingers. He is completely obscured by the costume, which is fun, but I think most would still classify this as humanoid based on what's visible. That being said, it would be a fun surprise to have at least one alien encountered to have a deceitful appear

31 Replies 41,787 Views

I think they meant nothing that's IMMEDIATELY humanoid. The beard is clearly just part of the christmas theme. Really, just try to imagine it without the beard and it's not very human at all, even if it's "humanoid".

31 Replies 41,787 Views

From the Ultronomiocon: " Seismic ratings greater than 2 indicate earthquakes on the planet. Earthquakes are visible and localized to a small area; it is possible to avoid them. You may be able to navigate planets harboring earthquakes with a magnitude of up to 5 with no loss of crew, depending on your skill." It worked well in SC2. It may be a hover vehicle, but being too close to the ground doesn't stop th

173 Replies 666,585 Views

[quote who="Maogan" reply="141" id="3609790"] Quoting Xenove, reply 140 SD probably feels they have to reinvent the wheel. If they used almost the same art as GALCIV there could be many reviews calling Star Control Foundation (That is what I am naming this game) a half-assed attempt that is only recycling SD mat

173 Replies 666,585 Views

[quote who="Awkbird" reply="5" id="3609548"] Quoting Volusianus, reply 3 I'm gonna be honest, I was hoping hyperspace would be a sort of gauntlet arena, with those constant energy bolts firing everywhere. Like the asteroid fields in FTL. Thank you! I also made similar comments some time ago regarding how th

10 Replies 10,004 Views

[quote who="IBNobody" reply="1" id="3608635"] Start with first contact. Then have us humans screw something up. (Botched translation? Accidentally landing on a holy site?) We have to recover from that faux-pas. But the true question is... How we would like the new Star Control story to end? I want it to end with me crushing every alien race into either oblivion or slavery. This is what I learned from playing 4X games. &

80 Replies 167,433 Views

[quote who="Kavik_Kang" reply="2" id="3609318"] I would guess that hyperspace would just have it's own unique background with no "terrain". Sort of the "clear skies" blank empty space fights with no gravity wells, asteroids, or defenses. An empty map. [/quote] I'm gonna be honest, I was hoping hyperspace would be a sort of gauntlet arena, with those constant energy bolts firing everywhere. Like the asteroid fields in FTL.<

10 Replies 10,004 Views

[quote who="IBNobody" reply="19" id="3609206"] Quoting Tovanion, reply 18 IBNobody, you're thinking only in terms of game mechanics, which inevitably leads to power inflation, a skewed arms race, and the rest of the consequences. Try to think outside the box. Sure... Sure... But

26 Replies 50,362 Views

[quote who="IBNobody" reply="13" id="3608187"] Quoting Volusianus, reply 12 But yeah, Tov, I agree. Either have hardcore mode give something tangible, even just an achievement and maybe an in-game title or something, or don't put one in at all. So... Wait... This is wh

26 Replies 50,362 Views

The Thraddash actually do effect it. However, unlike the Utwig/Supox, the Thraddash merely pause the timer, while the Utwig/Supox actually extend it. A subtle difference.

81 Replies 127,112 Views

[quote who="Tovanion" reply="8" id="3608132"] One point I might add... Bragging rights are... for braggarts. They are an out-of-game reward for those that complete the game on a harder setting. In my case, I know very well that, once the game is released, I will probably play it alone (if there is a coop mode, with my GF), and never go on a forum again. I'm just not that kind of gamer. I don't

26 Replies 50,362 Views

[quote who="IBNobody" reply="2" id="3607930"] In another thread... Quoting Volusianus, reply 55 You're wondering "Why do you want incentives if their presence is so important?" And I'll tell you why: as a developer myself, there has to be a reason for every asset you place in the game, otherwise it

26 Replies 50,362 Views

[quote who="IBNobody" reply="60" id="3607943"] Quoting prodigalmaster, reply 59 However, there's a key difference, timed quests are based on a clock, and In SC2 that clock was overt. The act system, on the other hand, is a covert speed of plot that (at best) relies on warning the player "on

81 Replies 127,112 Views

[quote who="IBNobody" reply="53" id="3607831"] Quoting Volusianus, reply 51 If the game is worth playing over and over again in different ways, the game is worth losing over and over again in different ways.. Like Dwarf Fortress' slogan "Losing is fun ". This fits a strategy / worldbuildin

81 Replies 127,112 Views

[quote who="IBNobody" reply="48" id="3607795"] Quoting Alverez, reply 46 I ran into it once and to me it was just a reason to try again from a different angle. Did you start over from scratch? Load a save? How much time and progress did you lose? [/quote] <

81 Replies 127,112 Views

I'm not asking for a sim, all I'm asking for is for player failures to matter. If there's no REAL lose condition, you're just Mary Sueing with toys. Hard work should provide tangible benefits, and "bragging rights" are not and never will be a sufficient benefit. They're not tangible in any sense. If you miscalculate your journey to save the Flipinoids from their impending doom, they're dead. Besides, from my understanding of the evolving sandbox we'll be pla

81 Replies 127,112 Views

It's not necessarily for fun, they might actually use ideas from us. That's kind of the point of a Founder's Program, right? P.S. That is a beautiful concept.

12 Replies 53,937 Views

Okay, so I figured we could start pitching ideas for aliens we'd like to see in the game, since we've got none of the originals returning. The rules are simple: No more than a paragraph of 2-5 sentences. No detailed physical descriptions. No images. Just enough to see whether or not the race would fit in a Star Control setting. For example, this is my pitch: A race of lizards who change personalities based on the color of light they are in contact with.

12 Replies 53,937 Views