N1ghthavvk

N1ghthavvk

Joined Member # 5008382
0 Posts 0 Replies 11,740 Reputation

Definitely agree with your point here. Maybe a solution would be to change the "point cost" of trait in the creation screen just like it is with factions traits (and how Spell Branches cost 2-3 points). That would allow for weaker trait like Veteran to be a 1 point trait and Discipline to be a 2 Point trait. Possibly give us one more trait point to balance it out. Just as an idea that came to mind.

101 Replies 322,375 Views

I can say that I agree with the points here. Another idea: Let us when we hire the Hero decide how to spend his trait points. Meaning he would start at level 1 and automatically we would be going into the level up screen an amount of times equal to his level he would have. This allows for more customization and specifically for what WE want at the time we get him or her into our army.

39 Replies 136,099 Views

Interesting point Wizard12, but that does require very specific points in both sovereign creation AND leveling. And if this is the only way to make it worthwhile having a hero along with your army it really doesn't enhance the gameplay.

101 Replies 322,375 Views

Well personally I liked to run around with my Stack of Death (all units in one stack) but since that isn't viable anymore i casually play on normal difficulty with dense magic, normal tech, normal building, small map size, normal amount of monsters, maximum wildlands and maximum (7) AI enemies. At the moment I'm trying to get the "win with faction x" achievements. I've found that my sovereign reaches level 15 this way as well as 1 other champion. The others are just level 7-11 or

4 Replies 22,666 Views

Update: Nothing changed concerning the Slay ... creature achievements. They still do not work. I also noted that the "Waitung out the clock" achievement doesn't work. I played the whole 800 turns for "nothing" well not the whole, but i did waste the last 200 since i had already won by far. <img src="http://i627.photobucket.com/albums/tt359/Innocenz-II/Fallen%20Enchantress%20-%20%20Legendary%20Heroes/2013-04-01_00012_zps62560aa0.jpg" al

4 Replies 11,480 Views

I really like your idea to merge the Warrior and Assassin trees and split up the Administrator. Maybe get rid of Assassin and merge it into the Warrior part. (Because Assassins aren't legendary heroes you know) And Get a new Tree called General where all the Army stuff from administrator goes (also add some more to both) I'd also like an Archer/Crossbow tree. With many actives, maybe a Stun Shot, a Power shot shooting through unit stacks, a poiso

10 Replies 15,331 Views

I don't think "using up horses for bonus movespeed" is a good idea. First off its unrealistic that your horses are dead(?) after using them a bit And second there are horsemen throughout the world and your suggestion would mean NO RIDERS at all. Both break the immersion of the game. I'd rather have less horses at all so you have to think about making the unit with horses or not. So that means reducing the amount of wild horses and

57 Replies 53,078 Views

MM77, care to elaborate please? I don'T see a reasonable way you would ever be able to cast spells aside from the +2 per season you will get which averages to about 1600 Mana in 800 turns for the whole game. Are you just getting Beastmaster Warrior/Assassin traits and hope for the beast? You will never be able to outlast an opposing enemay which is building cities and troops too. Please, I dare you, post a complete Gameplay video with you not building ANY cities at all on

20 Replies 90,398 Views

I definitely encountered the same problem. Now for starters I always create the Faction and Sovereign backstory last . This ensures it is saved correctly. And yes even though i did that, ingame the normal text appears... I don't like that either. On a related note: Many of the portraits for your champion are cut off on the edges which looks really bad (on the same opening panel the OP is talking about on the right side with the pictu

1 Replies 6,428 Views

I do like your suggestion. However that does mean I cannot use my infinite mana for roads anymore :( (Talking about using Magical Outposts to build custom roads by building them and razing them immediately afterwards ^^)

39 Replies 126,050 Views

Hello guys, just a minor thing, i don't know if this has happened to other people, but I figured I'll go report it here. Steam Achievements worked fine for me until now. I slew Torax the One who levels Mountains and didn't receive the Steam achievement for it. (Note: I didn't try to get other achievements after that but since every achievement besides that one worked before...) I would share my save, but I don't know how to share it here (?)

4 Replies 11,480 Views

Hello everybody, this is my first post here, but I've been reading quite a bit of the other posts. So after a few hours of FE:LH there where quite a few bugs. (As expected by a Beta) So I will report these here in the hope these get fixed or I could help a little. All these bugs where during the same game (I was Altar)! 1. During the quest of the Riddler guy where I had to solve a riddle I solved it and when the reward (A twilight Bee square) should have been spawn

0 Replies 6,044 Views