wpkelley41

wpkelley41

Joined Member # 4847046
0 Posts 0 Replies 15,345 Reputation

Thank you for responding Frogboy. The purpose of my original post was not criticism. When I watched the development videos, I must have misunderstood. I thought you guys mentioned going back to the "beginnings" of space exploration. I was looking forward to the slow development of expansion. I guess I was surprised that the shipyard was removed from the initial inventory, but still an option to be rush purchased on turn 1. I guess I was hoping to develop my home world before a colonizing fren

14 Replies 46,549 Views

Can someone clear something for me. As I watched the videos during the wait for Crusade, one of the features I was most eager for was the return to a slower experience. In short, no more starting with a shipyard, colony ship and all the tools necessary to colonize space. I loved the idea of having to go "back" to developing these things. More realistic, I imagined. Well, as I began moving my races from the core game into the Crusade files, I ran SOAK tests on each to be certain they had no fa

14 Replies 46,549 Views

I recently discovered the guides available on steam. I glanced at the Cheat guide. It claims you must add "cheat" to the start up the same way you did in GalCiv2? I have never done this, and the cheats usually work for me. I regularly use "FOW" on start one to determine if the map is to my liking. True, I have never had "ModStat" be successful. Any ideas? Am I hallucinating? Thanks.

0 Replies 7,080 Views

Thank you. I ask because I'm in the middle of a great game, turn 500 approaching with 50 factions. I'm going to download the new DLC when the update hits. Don't want to start a new game, just to do so again.

6 Replies 16,202 Views