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Lone_Utwig
Hello everybody! My name is Alexey (33) and I am from Russia. Back in my childhood I wanted to play SC2 so much that I even started to learn English in order to understand all that alien blah-blah. I had the 3DO version that had no subtitles so... you get the idea. No pain no gain :) I am working for a mining company and have both legal and managerial backgrounds so I do not have much time to post here but I am doing my best (have not commented on September and August updates
Yeah. 3. 1 with logo, 1 for Christmas and 1 with armchair-like yellow starships :) Not enough. Give us badass dudes, some planetview, and some more starships :)
It seems that nobody is interested in high-res SCO wallpapers to sweeten our existence :(
First of all I am sorry for not posting comments into relevant threads as I am a bit busy in RL, so I decided to post my thoughts on all points in this single thread if anyone cares to read them. 1. Tywom Auditions Chris C and Ben D are my favorites for this race. 2. Story Cutscene Before one can give proper feedback it is important to understand the use of the cutscene – do you want to use it as part of int
Look, I`ve been just contemplating this idea (ShieldArmorHealth). I thought that SAH could bring a bit more edge but I am perfectly fine w/o it. But i definitely think that something like this can be considered for the flagship/bosses and landers/critters/robots and other planet-based lifeforms/vehicles.
Btw. has anyone ever checked these links: http://androidarts.com/starcontrol/star_control.htm http://androidarts.com/starcontrol/scs.htm http://androidarts.com/spaceconquest/gamedesign.htm <a href="http://androidarts
Ok, here are my thoughts on the May update (I`m a bit drunk, so sry for typos, bad grammar and etc.). More hands on deck is a good news, faster progress. 0. “Music hunting” - I think that before you actually encounter an alien race one should hear the generic exploration/hyperspace music. Music hunting simplifies the game, esp. if there is some randomity factor. + Btw. Can devs tell us how they see the aliens controlled spheres of influence? Actual cir
[quote who="Vaelzad" reply="3" id="3637682"] To answer your question, each race will have a theme that you will hear when you are flying through their region of space. When you are in generic space you will hear the hyperspace theme and the few variant versions we are doing for it. In fact you will hear the theme before you see or meet the aliens on your Starmap. Every race is also having a unique music theme played during their dialog. [/quote] Plz. ma
In terms of aliens creation, it would be nice for modders to have an option to basically insert any animation or even a still picture as an alien and/or background. So that we could import old gifs from SC, or even non-animated pictures of kittens or naked ladies or whatever to serve as aliens. + to insert any music + to insert/link any voiceovers or use none + to insert any text
Surprise us and update it with new stuff :)
Hmm... can we see the background animation for that "you can trust" guy. Maybe when we get a full picture and not just the animation of the alien it all shines in a different color? But I tend to agree... it is not about cartoony look (has anyone seen Mr Pickles? Rick and Morty? Duck Tales? Robotech? Those are all cartoons but their styles are so different )... it is about the alien being too childish. This is not Sesame street or StarFox, this is Star Control after all. I
Guys, aren`t you a bit too much into the teaser thing? Devs have to answer first if they need the intro-teaser for marketing or some other purposes. Recall ME2 trailer - it was just a CGI movie w/o any actual gameplay shown. Same here. We have to find out what the devs want to achieve first. Are they comfortable with showing some gameplay? If they cannot show it to backers.... then I would not expect it to be in the teaser.
Oh, forgot to mention one thing - the idea to make super melee as an early access game on Steam looks great to me. People will comment on balance of the weapons, debate tactics and etc. So that you devs won`t be distracted from the main game + it will help raise extra cash. Just make sure that you indicate that it is combat PART of the big exploration game, so that people do not get confused and that when the final game is released, those, who got melee early access might get some discount on
First of all - thank you all very much for the update! + I am very happy that you have more hands on deck now! 1) Re teaser into A) Do you want it to be now for marketing purposes? B) Do you want it to be as a full fledged in-game intro later on? i.e. what is your main goal with the intro now? I think that at the moment into can be a set of partially animated slides showing good artwork, good music and some narration. "Slides" might hav
But why cannot Quasi space or whatever space has its own Solar systems in it to explore? So that besides pure cut-the-corner thing it also has more exploration. That is what i wanted to stress in my +2/0/-2 levels concept. Basically quasi space can be the same as hyper space (in terms of size too btw) just with some additional properties.
Hello our beloved devs. It`s high time we had April update! I hope you do remember that April ends tomorrow, don`t you... and nobody likes to work on week-ends. :)
When I was talking about quasi-whatever space - I meant that (like in games Age of Wonders, Heroes of might and Magic 2, 3 and etc.) there could be several @layers@ of space, so to say (like the mentioned games had underground level or shadow level and etc. on the same map). So @whatever space@ could in terms of its size be the same as @normal space@ but has different color, different properties (higher fuel consumption), anomalies-wormholes to normal layer of space or to some oth
1) 3-4 larger than original SC2 would be awesome. Esp. as 95% of people are going to play it in single-player. 10x times larger is even better. 2) 2-3 layers of additional space like ultra-quasi-hyper-whatever space is also nice - good way to add more exploration-regions and etc.. 3) introduce some randomity factor - some planet conditions might change, some locations for artifacts-points of interest might
Devs, can you share the following information: How many aliens do you plan to include in the plain vanilla game?
Come on!!! We need Arilou too! Or Mantis aliens or reptilians or greys!!! We need the damn UFOs!!!! :)
What can I say.... 1) New alien is nice. I still think that you should reconsider staying away from humanoid aliens. Anyways, this i-slave looks nice or ZZZ-device - connecting people or... hmmm... aliens :) . Just a side note. 20 years or so ago i read a science fiction novel about a human exploration vessel that encountered some unknown space craft. When the humans boarded it - it turned out that the vessel had been packed with various animals from around the galaxy (zoo
Yeah, our Ultron is broken! We need additional updates to fix it :) As to Kohr-Ah... "Just go away. Leave us to ponder our grief." :) As to Frogboy... "We agonized for hours wondering if it [lack of March update] was a cruel twist of fate or simply a serious case of butterfingery." :)
Take your time (but not too long :) ) and put some April stuff in March update to sweeten our grief :) and lower our anxiety. We demand bonus material!
Feedback re planet scan: 1) I think it makes no sense to orbit planet in such a way that the star is visible and etc. Waste of time and resources as nobody is going to care after firs two-three encounters. Planet-centric view with planet rotation in the middle of the screen makes more sense. 2) It would be great if anomalies-minerals-other points of interest could produce "radar blips", flashes, or something similar in terms of attention attractin