Kongdej

Kongdej

Joined Member # 4590945
0 Posts 0 Replies 21,948 Reputation

[quote who="Illauna" reply="12" id="3328953"] I actually might get my feet wet and try modding my suggestion. Depends on how much time I have though between school, job, job search since my contract is almost up, wedding planning, and trying to make time to watch Maddjinn's Fallen Enchantress videos. [/quote] I don't think you can mod the multi-heroes penalty to xp ~ K

22 Replies 34,159 Views

Yes but I would rather say it now, and fear repeating myself. Than keep my silence and fear it will never be implemented, even in the future. I did figure it to be a project with a little time behind it (Don't think it would take ALL too long though, but whatever, all I wanted was the XP to count upwards, and then a number come up when there was an XP penalty) I do know from experience that not all suggestions are implemented ;

22 Replies 34,159 Views

[quote who="Illauna" reply="7" id="3328913"]This may require redesigning the entire after battle report screen.[/quote] For the better, but yes I know that. No need for a new " design " though, just re-coding the thing. Sincerely ~ Kongdej

22 Replies 34,159 Views

May I suggest some kind of XP count-up on the battle resolution screen, this would be a way to make a screen include the modifiers to XP, and meaby tell the player what monster gave which XP? Sincerely ~ Kongdej

22 Replies 34,159 Views

I am always bothered when the decision of a turn's arbitrary length comes before the actual gameplay feeling of the game... I like the point where it takes several turns to raze a city, to give me more time to re-capture the bastard, and to prevent severely crippling a nation because of 1 lucky blitz. I understand Frog's response though. Sincerely ~ Kongdej

32 Replies 26,747 Views

[quote who="Frogboy" reply="3" id="3328877"] The penalty for multiple champions in a stack was increased. That might be it.[/quote] Have you found a way to present this through the UI yet?... pretty please with sugar on top Sincerely ~ Kongdej

22 Replies 34,159 Views

[quote who="Trifler500" reply="18" id="3328840"] Really would love it if the game would save unit designs in a sub-folder for each nation (i.e. Altar units in an Altar folder). Then we wouldn't have to prefix our names.[/quote] Reaaaally good idea!. :) Sincerely ~ Kongdej

29 Replies 32,540 Views

[quote who="Heavenfall" reply="3" id="3326730"] Trial and error is the way to go. The best approach is to take an existing method and modify it one step at a time until you get what you want.[/quote] I thought the best way was to ask " Heavenfall " who obviously knows everything! :D ~ K

6 Replies 9,561 Views

[quote who="OliverFA_306" reply="4" id="3326651"]Why would it require overhaul in balance? To me it seems logical.[/quote] Logical and balance is 2 completely different items, like how real life works and what makes sense in game mechanics is 2 completely different items. It would require rebalancing because initiative is not the only penalty from wearing armour, there is also a tremendous price, and usually having the highest initiative and high move will grant many free

7 Replies 15,353 Views

[quote]However, I can't move my units when "Zzz" is displayed next to a city.[/quote] Wait what? [quote]but is there a button to set a city to idle?[/quote] I do not believe there is... I think there should be, but have no knowledge of one. Sincerely ~ Kongdej

3 Replies 43,635 Views

[quote who="Borg999" reply="6" id="3325617"]You've been disagreeing with me a lot lately.[/quote] Don't worry, I am honestly not disagreeing with you just "because you are you" or anything like that, I like your posts as you come with new ideas... I just don't entirely agree with all of them. As I said, I would think blind would also be interesting at 50% loss of accuracy in a 3 turn time limit thing. But the 50% loss of accuracy for the rest of the battle is quite

15 Replies 7,395 Views

[quote who="RoloX2" reply="3" id="3325626"]heh. Thank you for the response. Can I make this a feature request (make the binding configurable...even if it's just an ini edit) or is that done elsewhere?[/quote] FE really needs customizable key bindings! Its a pretty standard feature these days. ~ K

5 Replies 4,948 Views

[quote who="LauraKat" reply="8" id="3325564"]ZOC[/quote] ZOC = Zone of Control , you will see the city borders representing your colours, this is the Zone of Control , every Resource within this Zone of Control you are able to upgrade to produce goods for your empire. [quote who="LauraKat" reply="8" id="3325564"]rush[/quote] Rushin

13 Replies 68,403 Views

I don't mind the nerf, I think blind was waaay too important before the nerf. Now it IS specific I know, but still have some usage. That said, slightly more potent and timed would also be cool (still, 50% is a lot if you also have dodge, but meaby its nice with combo-able spells and abilities) I was thinking 3-turn duration would fit for 50% reduction. ~ K

15 Replies 7,395 Views

[quote who="ed98027" reply="2" id="3325555"] Had the same problem myself, using in game option makes no difference. I fixed it by editing the My Games/Fallen Enchantress/prefs.ini manually.[/quote] Do you remember what you changed? ~ K

3 Replies 2,732 Views

How long into your game are you, more precisely what tech level? I find leather-armour to be a good basis for units, and high-damage weapons to be the most important aspect of designing units. For really late-game spears is your friend, or mage-staffs (which ignore defense ) Also consider using the damage boosting traits. I could write up something more extensive, but am in a hurry, so this will have to do ;)

10 Replies 15,307 Views

"Shift-CTRL-Tab would be my ideal choice." Too many keys for us peasants :D "Edit: I tried moving this to support (the category even says FE Support) but the post seems to be in FE still..." Takes a while before the forum updates it in the thread. [quote who="Neil Banfield" reply="1" id="3325523"]We moved it off shift-tab due to the Steam clash.[/quote]</p

5 Replies 4,948 Views