JA_394

JA_394

Joined Member # 4380292
2 Posts 322 Replies 17,006 Reputation

All those things - you can mod yourself. No Mines? Mod them. I can do that in a few minutes. No Superweapons? Mod them. Done that before, too. People who wish to rely 100% on the Devs are the ones who will sink. People who realize the Devs will never perfect the game like we all want them to and attempt to do their jobs for them, like most of the modders do, might I add, are the ones who shall swim.

8 Replies 33,666 Views

Hmm... the Titans need a counter for this... I propose a buff: AM Shield. The shield catches all AM-draining attacks (Can be upgraded to all energy-based attacks) and converts them into additional Antimatter and reduces ability cooldown at the same time. This would solve the problem of the up Titan Antimatter tenfold.

10 Replies 12,995 Views

I think we can all agree than the Cobalt needs a buff, big time. It is called the workhouse by the TEC, yet it cannot stand up to a single light carrier if given enough time? I don't like that, and neither should you. The Cobalt is, for all intensive purposes, worthless. Its damage is weak, its ability is terrible, and its durability is non-existant. So, I propose a few changes to make this frigate worthwhile to build: 1. Replace the lasers with the Snipe projectil

7 Replies 11,562 Views

I don't know, guys. I see a sixth RB upgrade - destroys everything in the current game that does not belong to the player. As a layer of added security, if two TEC players set it off at the exact same time, the Space Ponies get brought out and do battle to decide the winner.

36 Replies 35,156 Views

[quote who="AseOfSpadez" reply="17" id="3150492"]150-200 creds really is sort of mediocre.[/quote] Give me that number of credits and I'll stomp 9 Vicious AI's all by myself. Far from mediocre if you know how to use it, my friend. So, Sully... we meet again... The answers to your issues are clearly defined in the thread already. Take the Ice World, the Terran Planet, the uncolonizeables, and hold them, meaning keep your fleet there, spend money a

22 Replies 24,514 Views

Wow... you're just now noticing this? Guess the MP crowd likes their little toys, as well... But seriously, does anyone else get a thrill out of the SFX for that? The faded shrieking, the whispering... Sometimes I turn on the Dev, go to a Huge map, plant an Enduring Devotion Transcencia on it, Infinite Population to ON, build a shitload of Communion Temples, and enjoy.

108 Replies 297,232 Views

Flak Burst on the Kol does absolutely nothing now. Tried and tested. The sound and effect still plays, but no damage is done to nearby Strike Craft. Was not happening before .80 patch. I know. I lost so many SC to that... Telekinetic Push: As mentioned elsewhere, but I figured I should post it here with a better chance of it being noticed, Telekinetic Push does nothing. Same as Flak Burst. Sound and effect still play, no damage, no directional push. The Titan Foundries for TEC

2 Replies 5,657 Views