FallingStar0280

FallingStar0280

Joined Member # 4063095
1 Posts 25 Replies 8,230 Reputation

Also a bit late to the party here, but I thought I might toss my hat into the circle. Trying to keep it simple and more limited to the base combat system, not the entire tactical experience. Its all interlinked, of course, but just generally: 1) For the overall combat system, instead of a more flat normalization, I was thinking a system like the old board game of Risk might work really well. If you're not familiar, basically you'd get x dice rolls (d6) based on numbe

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I've looked about at present suggestions to improve cities, but haven't seen a solution similar to what I'm suggesting. Sorry if it exists and I missed it. Comments are based on current (1.06) build. The Issue: There seems to be a fair number of people (including myself) that feel cities feel a bit too cookie cutter and unimportant on an individual level. City spam (so I can build 1x more mer

1 Replies 19,238 Views